20.05.2009, 00:55
Hello.
Thank you for taking the time to help me, or not.
Anyways I am getting this on Compile
Okay naturally, my response was to comment these lines.
Then I got a whole new set of problems, the commands didn't work In game, but the script compiles.
Any way I fix this?
===========================
Lines/Surrounding code.
Thank you for taking the time to help me, or not.
Anyways I am getting this on Compile
Код:
C:\Documents and Settings\HP_Administrator\Desktop\samp02Xserver.win32\gamemodes\crp.pwn(7230) : error 047: array sizes do not match, or destination array is too small C:\Documents and Settings\HP_Administrator\Desktop\samp02Xserver.win32\gamemodes\crp.pwn(7289) : error 047: array sizes do not match, or destination array is too small C:\Documents and Settings\HP_Administrator\Desktop\samp02Xserver.win32\gamemodes\crp.pwn(9937) : error 047: array sizes do not match, or destination array is too small C:\Documents and Settings\HP_Administrator\Desktop\samp02Xserver.win32\gamemodes\crp.pwn(10065) : error 047: array sizes do not match, or destination array is too small C:\Documents and Settings\HP_Administrator\Desktop\samp02Xserver.win32\gamemodes\crp.pwn(10378) : error 047: array sizes do not match, or destination array is too small Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
Then I got a whole new set of problems, the commands didn't work In game, but the script compiles.
Any way I fix this?
===========================
Lines/Surrounding code.
Код:
if(strcmp(cmd,"/buydrink",true)==0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(Businesses); i++) { if (PlayerToPoint(25.0, playerid,Businesses[i][ExitX], Businesses[i][ExitY], Businesses[i][ExitZ])) { if(GetPlayerVirtualWorld(playerid) == i) { if(Businesses[i][BizType] == 7) { new x_info[128]; x_info = strtok(cmdtext, idx); if(!strlen(x_info)) { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[USAGE:] /buydrink [item]"); SendClientMessage(playerid, COLOR_WHITE, "[ITEM:] Beer - Price: $7."); SendClientMessage(playerid, COLOR_WHITE, "[ITEM:] Vodka - Price: $10."); SendClientMessage(playerid, COLOR_WHITE, "[ITEM:] Cola - Price: $3."); SendClientMessage(playerid, COLOR_WHITE, "[ITEM:] Water - Price: $3."); SendClientMessage(playerid, COLOR_WHITE, "[ITEM:] Whiskey - Price: $10."); SendClientMessage(playerid, COLOR_WHITE, "[ITEM:] Brandy - Price: $15."); SendClientMessage(playerid, COLOR_WHITE, "[ITEM:] Soda - Price: $3."); return 1; } if(Businesses[i][Products] != 0) { new Float:HP; GetPlayerHealth(playerid,HP); if(strcmp(x_info,"beer",true) == 0) { if(GetPlayerCash(playerid) >= 7) { GivePlayerCash(playerid,-7); Businesses[i][Till] += 7; Businesses[i][Products]--; if(HP < 100) { SetPlayerHealth(playerid,HP+15.0); } PlayerActionMessage(playerid,15.0,"has just bought a beer, then drinks it."); SaveBusinesses(); return 1; } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You don't have enough money."); return 1; } }
Код:
if(strcmp(cmd,"/buyweapon",true)==0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(Businesses); i++) { if (PlayerToPoint(25.0, playerid,Businesses[i][ExitX], Businesses[i][ExitY], Businesses[i][ExitZ])) { if(GetPlayerVirtualWorld(playerid) == i) { if(Businesses[i][BizType] == 4) //Ammunation { if(Businesses[i][Products] != 0) { new x_info[128]; x_info = strtok(cmdtext, idx); new wstring[128]; if(!strlen(x_info)) { format(wstring, sizeof(wstring), "[------------------------[%s]------------------------]", Businesses[i][BusinessName]); SendClientMessage(playerid, COLOR_LIGHTGREEN, wstring); SendClientMessage(playerid, COLOR_RED, "(Type name, no spaces, no capitals. Example. deagle)"); SendClientMessage(playerid, COLOR_WHITE, "* Deagle - Price: $3500 - 200 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* MP5 - Price: $5000 - 500 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* M4 - Price: $5000 - 500 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* Country Rifle - Price: $8000 - 500 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* Sniper Rifle - Price: $12000 - 500 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* Silenced Pistol - Price: $3500 - 200 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* Shotgun - Price: $4500 - 200 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* Pepperspray - Price:$1000 - 500 Ammo."); SendClientMessage(playerid, COLOR_WHITE, "* Body Armour - Price: $1500."); SendClientMessage(playerid, COLOR_LIGHTGREEN, "[-------------------------------------------------------------------------------------] "); return 1; } if(PlayerInfo[playerid][pWepLic]) { if(strcmp(x_info,"deagle",true) == 0) { if(GetPlayerCash(playerid) >= 3500) { GivePlayerWeapon(playerid,24,200); GivePlayerCash(playerid,-3500); SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[SUCCESS:] You have successfully bought a Desert Eagle."); Businesses[i][Products]--; Businesses[i][Till]+=3500; SaveBusinesses(); PlayerActionMessage(playerid,15.0,"gives the store clerk some money and gets a weapon back in return."); return 1; } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You don't have enough money!"); return 1; } }
Код:
if(strcmp(cmd,"/accept",true)==0) { if(IsPlayerConnected(playerid)) { new x_info[128]; x_info = strtok(cmdtext, idx); new wstring[128]; if(!strlen(x_info)) { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[USAGE:] /accept [usage]"); SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[USAGES:] faction - ticket - products"); return 1; } if(strcmp(x_info,"faction",true) == 0) { new faction = FactionRequest[playerid]; if (FactionRequest[playerid] != 255) { if(PlayerInfo[playerid][pFaction] == 255) { format(wstring, sizeof(wstring), "[INFO:] Congratulations! Your now a member of: %s.",DynamicFactions[faction][fName]); SendClientMessage(playerid,COLOR_LIGHTBLUE, wstring); PlayerInfo[playerid][pFaction] = FactionRequest[playerid]; PlayerInfo[playerid][pRank] = DynamicFactions[faction][fJoinRank]; SetPlayerSpawn(playerid); FactionRequest[playerid] = 255; format(wstring, sizeof(wstring), "[FACTION:] %s has just joined the faction.",GetPlayerNameEx(playerid)); SendFactionMessage(PlayerInfo[playerid][pFaction], COLOR_FACTIONCHAT, wstring); } else { SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[ERROR:] Your already in a faction, leave that first!"); } } else { SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[ERROR:] You have not been offered to join a faction!"); } } else if(strcmp(x_info,"ticket",true) == 0) { if(TicketOffer[playerid] < 999) { if(IsPlayerConnected(TicketOffer[playerid])) { if (ProxDetectorS(5.0, playerid, TicketOffer[playerid])) { if(GetPlayerCash(playerid) >= TicketMoney[playerid]) { format(string, sizeof(string), "[INFO:] Ticket Paid - Cost: $%d.", TicketMoney[playerid]); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "[INFO:] %s has paid your ticket - Cost: $%d.", GetPlayerNameEx(playerid), TicketMoney[playerid]); SendClientMessage(TicketOffer[playerid], COLOR_LIGHTYELLOW2, string); new faction = PlayerInfo[TicketOffer[playerid]][pFaction]; DynamicFactions[faction][fBank] += TicketMoney[playerid]; GivePlayerCash(playerid, - TicketMoney[playerid]); TicketOffer[playerid] = 999; TicketMoney[playerid] = 0; return 1; } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You don't have enough money!"); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You must be near the officer that gave you the ticket!"); return 1; } } } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You don't have a ticket!"); return 1; } } else if(strcmp(x_info,"products",true) == 0) { if(ProductsOffer[playerid] < 999) { if(IsPlayerConnected(ProductsOffer[playerid])) { if (ProxDetectorS(5.0, playerid, ProductsOffer[playerid])) { if(GetPlayerCash(playerid) >= ProductsCost[playerid]) { if(PlayerInfo[playerid][pBizKey] != 255) { format(string, sizeof(string), "[INFO:] Products Purchased - Cost: $%d.", ProductsCost[playerid]); SendClientMessage(playerid, COLOR_LIGHTYELLOW2, string); format(string, sizeof(string), "[INFO:] %s has bought products from you - Cost: $%d.", GetPlayerNameEx(playerid), ProductsCost[playerid]); SendClientMessage(ProductsOffer[playerid], COLOR_LIGHTYELLOW2, string); new bizkey = PlayerInfo[playerid][pBizKey]; Businesses[bizkey][Products] += ProductsAmount[playerid]; GivePlayerCash(playerid, -ProductsCost[playerid]); GivePlayerCash(ProductsOffer[playerid], ProductsCost[playerid]); PlayerInfo[ProductsOffer[playerid]][pProducts] -= ProductsAmount[playerid]; ProductsOffer[playerid] = 999; ProductsCost[playerid] = 0; ProductsAmount[playerid] = 0; SaveBusinesses(); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You don't have enough money!"); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You arn't near the person that offered you products!"); return 1; } } } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] You havn't been offered products!"); return 1; } } } return 1; }