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Hey I disabled the Yellow door marker. I want to replac them with Checkpoints basicaly Im trying to figure out how to create a checkpoint to teleport you to an interior and teleport you back from the marker you have entered before. For example there are 2 cluckin bell's and I want a player to exit were he has entred.
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Yea but only when a player is at a sertain distance.
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Sorry for the double post but can any one suggest a CP stream which can do somthing like this.
Enter Check point (1) Setplayer to checkpoint (2)
Re-enter Chechpoint (2) Setplayer to Checkpoint (1)
Enter Check point (3) Setplayer to checkpoint (4)
Re-enter Chechpoint (4) Setplayer to Checkpoint (3)
ect
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You can do that yourself:
1) Create a global variable keeping track of the players checkpoint stuats
2) Set a checkpoint
3) When they enter the checkpoint, set their next checkpoint and increas the variables value
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Aight there is a little fault with that :P When I entred check point one it did teleport me to checkpoint 2 but when I entred checkpoint 2 I teleported next to Checkpont 1 but checkpoint 1 did not appear. Also I want it the checkpoint to appear 0.2 miles away