21.07.2010, 06:13
PHP код:
if(strcmp(cmd,"/valmistarelv",true)==0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pJob] != 9)
{
SendClientMessage(playerid,COLOR_GREY," Sa ei ole relvaдrikas !");
return 1;
}
new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "Kasutus: /valmistarelv [MдngijaID/OsaNimest] [relvanimi]");
SendClientMessage(playerid, COLOR_GREY, "Relvad: knife(100) bat(100) flowers(25) sdpistol(100) eagle(150)");
SendClientMessage(playerid, COLOR_GREY, "Relvad: mp5(200) shotgun(200) ak47(600) m4(600) rifle (600)");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
x_weapon = strtok(cmdtext, idx);
if(!strlen(x_weapon))
{
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
SendClientMessage(playerid, COLOR_WHITE, "*** Relvade mььk ***");
SendClientMessage(playerid, COLOR_GREY, "Kasutus: /valmistarelv [MдngijaID/OsaNimest] [relvanimi]");
SendClientMessage(playerid, COLOR_GREY, "Relvad: knife(100) bat(100) flowers(25) sdpistol(100) eagle(200)");
SendClientMessage(playerid, COLOR_GREY, "Relvad: mp5(200) shotgun(200) ak47(600) m4(600) rifle(600)");
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
return 1;
}
}
if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"bat",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 5; price[playerid] = 100; ammo[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"mp5",true) == 0) { if(!PlayerToPoint(15.0,playerid,149.7532,-287.5675,1.5781)) { SendClientMessage(playerid, COLOR_GREY, " You can sell this gun only at black market !"); return 1; } if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"shotgun",true) == 0) { if(!PlayerToPoint(15.0,playerid,149.7532,-287.5675,1.5781)) { SendClientMessage(playerid, COLOR_GREY, " You can sell this gun only at black market !"); return 1; } if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
//else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"ak47",true) == 0) { if(!PlayerToPoint(15.0,playerid,149.7532,-287.5675,1.5781)) { SendClientMessage(playerid, COLOR_GREY, " You can sell this gun only at black market !"); return 1; } if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"m4",true) == 0) { if(!PlayerToPoint(15.0,playerid,149.7532,-287.5675,1.5781)) { SendClientMessage(playerid, COLOR_GREY, " You can sell this gun only at black market !"); return 1; } if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else if(strcmp(x_weapon,"rifle",true) == 0) { if(!PlayerToPoint(15.0,playerid,149.7532,-287.5675,1.5781)) { SendClientMessage(playerid, COLOR_GREY, " You can sell this gun only at black market !"); return 1; } if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
else { SendClientMessage(playerid,COLOR_GREY," Vale relva nimi!"); return 1; }
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
/*if(giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GRAD1, " You can not sell Guns to yourself!");
return 1;
}*/
if(PlayerInfo[playerid][pMiserPerk] > 0)
{
new skill = 2 * PlayerInfo[playerid][pMiserPerk];
new mats = price[playerid] / 100;
price[playerid] -= (mats)*(skill);
}
//ConsumingMoney[playerid] = 1;
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " Sa oled mььnud relva isikule %s, Relv %s %d Kuuliga, %d Materialide eest.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " Sulle on auntud relv %s , kuule %d ,isikult %s.", x_weapon, ammo[playerid], sendername);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
new gunname[100];
GetWeaponName(weapon[playerid], gunname, sizeof(gunname));
format(string, sizeof(string), "* %s ehitab materialidest %s ja ulatab selle tegelasele %s.", sendername, gunname,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
PlayerInfo[playerid][pMats] -= price[playerid];
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Sa oled liiga kaugel.");
return 1;
}
}
else
{
format(string, sizeof(string), " %d ei ole aktiivne mдngija.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}
If the weapon is, I would like to put my hands and not ID or osanimest
But please leave it until the arms are to be recorded as the name
Sorry bad english!