22.05.2009, 11:26
When I tested my script with a firend, the healyh meter didnt move when we tried to kill each other... 
Thanks for answers

Thanks for answers

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Originally Posted by Littleman774
Quote:
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public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
SendDeathMessage(killer, victim, reason)
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Originally Posted by Klutty
Try:
pawn Код:
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Originally Posted by Klutty
Try:
pawn Код:
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Originally Posted by OmeRinG
Quote:
And littleman, give us your OnPlayerConnect, OnPlayerSpawn, or any line that has SetPlayerHealth in it. |
public OnPlayerConnect(playerid)
{
GivePlayerMoney(playerid, 300);
SendClientMessage(playerid,0xFFFF00AA,"[ .::. The King of Streets .::. ]");
SendClientMessage(playerid,0x800080AA,"The Streets RPG v1.0 Beta");
new pName[MAX_PLAYER_NAME];
new string[48];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s has joined The Streets. (Joined)", pName);
SendClientMessageToAll(0x33AA33AA, string);
return 1;
}
public OnPlayerSpawn(playerid)
{
PlayerPlaySound(playerid,1188,0,0,0);
SetNameTagDrawDistance(5.0);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
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Originally Posted by Klutty
Try:
pawn Код:
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