Need help with clearing vehicles spawned trough /v
#1

Ok, i made a little /v command:
Код:
dcmd_v(playerid, params[])
{
	new vid;
  if(IsPlayerAdmin(playerid) || VIPLoggedIn[playerid] == 1)
  {
	if (sscanf(params, "d", vid)) SendClientMessage(playerid, COLOR_YELLOW, "Usage: /v [id]");
	else
	if (vid < 400 || vid > 611)
	{
	SendClientMessage(playerid, COLOR_RED, "Invalid Vehicle ID!");
	}
	else
	{
	GetPlayerPos(playerid, PlayerPosX[playerid], PlayerPosY[playerid], PlayerPosZ[playerid]);
	GetPlayerFacingAngle(playerid, PlayerPosA[playerid]);
	PlayerPosInterior[playerid]=GetPlayerInterior(playerid);
	veh=CreateVehicle(vid, PlayerPosX[playerid], PlayerPosY[playerid],PlayerPosZ[playerid], PlayerPosA[playerid], 0, 0, never);
	LinkVehicleToInterior(veh, PlayerPosInterior[playerid]);
	PutPlayerInVehicle(playerid, veh, 0);
	}
  }
	else
  {
    SendClientMessage(playerid, COLOR_RED, "Admins/VIP only!");
  }
	return 1;
}
This works fine. (Yes, 'never' is a custom define)
Then i made this command, to clear all the vehicles spawned with /v:
Код:
dcmd_clearspawnedvehicles(playerid, params[])
{
	#pragma unused params
	if(IsPlayerAdmin(playerid))
	{
	DestroyVehicle(veh);
	SendClientMessage(playerid, COLOR_RED, "Vehicles cleared!");
	}
	else
	{
	SendClientMessage(playerid, COLOR_RED, "Admins only!");
	}
	return 1;
}
But with this, only the last spawned vehicle is cleared.
Is there a way to do this? Do I need to give every spawned vehicle a unique name?

Thanks, Gozerr
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#2

pawn Код:
// top of script
new Spawned;
new SpawnedVehs[MAX_VEHICLES];

// in the script
SpawnedVehs[Spawned] = CreateVehicle(blah blah);
Spawned++;

//in the destroy script
for(new i=0; i< Spawned; i++)
{
DestroyVehicle(SpawnedVehs[i]);
}
This should work, good luck.
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#3

Thanks for the quick reply! Ill test it now.
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#4

Ooops, also in the Destroy script after the vehicles have been destroyed you need:

pawn Код:
Spawned = 0;
SpawnedVehs = {0,...};
Let me just check the "..." bit...

EDIT: It doesn't work, it makes a compile error... I don't know how to fix this, but I know when you're setting it in the first place you can do this:

new Variable[MAX_PLAYERS] = {4,...};
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#5

pawn Код:
// top of script
new Spawned;
new SpawnedVehs[MAX_VEHICLES];

// in the script
SpawnedVehs[Spawned] = CreateVehicle(blah blah);
Spawned++;

//in the destroy script
for(new i=0; i< Spawned; i++)
{
DestroyVehicle(SpawnedVehs[i]);
SpawnedVehs[i]=0;
}
Spawned=0;
Using Weirdo's example, that should work
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#6

Duhh, I was thinking about using a loop, but must've forgotten there already was one /fail - thanks..
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