[FilterScript] [FS] BFX Anti Weapon Cheat (Beta)
#1

Hey, you dont want to look out every Time for Weapon Cheaters,
then use this Filterscript, you can do paste Code of this FS in ur GM
or use in FS mode , and the Function with ,,CallRemoteFunctionґґ

This Anti Cheat Detect all Weapon Hacks and Kick the Player from Server,
it does Check Player Weapon Slots for ,,not Registeredґґ Weapons, so he does
kick.


Script Functions:

GivePlayerWeapon Function
Код:
b_GivePlayerWeapon(playerid,Weapon,ammo)
ResetPlayerWeapons Function:
Код:
b_ResetPlayerWeapons(playerid)
GetPlayerWeaponData
Код:
b_GetPlayerWeaponData(playerid,slotx,&weaps,&ammoz)
if you do paste this FS in ur Gamemode, u must set the Timer for Cheat detection,
Код:
SetTimerEx("CheckSlots",1000,1,"d",playerid);
do set it in OnPlayerSpawn Callback

if you use the FS mode, the Timer is allready Enabled



.ownload:.
http://rapidshare.com/files/228673090/aCheatx.pwn
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#2

I'm not expert but wouldn't DisableWeapons stop people using naughty weapons? It would also not use up to 200 1 second timers...
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#3

every time when playervspawns it starts new timer with repeating, and don't kill him after 400 reconnects server will going down
also this kind of anticheats not useful and you can find many of it on this forum
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#4

Quote:
Originally Posted by Weirdosport
I'm not expert but wouldn't DisableWeapons stop people using naughty weapons? It would also not use up to 200 1 second timers...
That would stop bad weapons (as far as I know) but I think the idea of this is to detect ammo cheating of 'allowed weapons'.

So it checks the ammo every 1 second and if it rises without using his functions (aka non-server approved) it detects as cheating.


I haven't read the script but I think that's what he's trying to do.
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#5

I Can't Under Stand 1 Think It Must Include Musn't it
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