ResetPlayerWeapons + GetPlayerWeaponData = slow update?
#1

Hey!

I have an antihack that checks for weapons per team, as each team get a slightly different array of weaponry.
Basically, the defense system checks if gTeam = TEAM_DE or TEAM_AT, and does the correct check accordingly, I have used print debugs to check it is doing that bit correctly, it is.
However, when you go to the spawn selection to chose a new team, you trigger the anti hack for having a weapon the other team gets. When you die, I reset weapons, each time OnPlayerRequesClass is called, i reset weapons. So why is it still being triggered, does SA:MP have a slow updating system for ResetPlayerWeapons / GetPlayerWeaponData?


Any ideas how I can fix?

- Redirect Left


EDIT: Added IsSpawned checks, it still bans you, now it just waits til you've spawned.


EDIT2: Fixed now.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)