11 warnings
#1

Код:
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3401) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3406) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3476) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3531) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3544) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3564) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3577) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(3590) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(4069) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(4074) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
C:\Documents and Settings\Cameron Banfield\Desktop\Jack.pwn(4139) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


11 Warnings.
that code is this
Код:
	vehicleid = AddStaticVehicle(504,-1344.7548,934.0552,1036.1246,10.9500,57,38); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1348.3937,932.7709,1036.1276,12.8532,45,29); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1352.8406,932.4301,1036.1116,12.4009,34,9); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1357.1481,931.3373,1036.1133,9.6392,65,9); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1339.7054,935.2197,1036.1375,11.9543,14,1); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1333.6619,936.5991,1036.1868,21.3523,12,9); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1326.8384,938.8602,1036.2212,21.5350,26,1); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1321.7042,940.8719,1036.2427,22.3613,51,39); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1313.7328,944.8049,1036.2551,29.4247,57,38); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1307.1583,948.4879,1036.3197,28.7934,45,29); // Bloodring
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1442.0344,1095.6201,1040.0989,293.6147,51,39); // Derby
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1429.6360,1100.3323,1040.0769,288.0984,51,39); // Derby
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1420.2389,1103.0682,1040.0638,282.0381,51,39); // Derby
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1405.8097,1105.9205,1040.0731,271.4767,51,39); // Derby
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1392.3328,1105.8337,1040.0475,266.0120,51,39); // Derby
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1379.7574,1104.3181,1040.0413,252.9348,51,39); // Derby
	LinkVehicleToInterior(vehicleid,15);
	vehicleid = AddStaticVehicle(504,-1366.6641,1099.5990,1039.9989,247.6617,51,39); // Derby
	LinkVehicleToInterior(vehicleid,15);
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#2

Name then with different names. Ex: vehicle1, vehicle2
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#3

Or you could do it this way (I use this way for my GM because it makes it easier to perform an action on all the cars at once with a loop).

Top of your script
pawn Код:
new intveh[30]; //I don't know how many cars you actually have. Change the number to fit your actual number of cars you're linking.
Then OnGameModeInit
pawn Код:
intveh[1] = AddStaticVehicle(...);
    LinkVehicleToInterior(intveh[1],15);

    intveh[2] = AddStaticVehicle(...);
    LinkVehicleToInterior(intveh[2],15);

    intveh[3] = AddStaticVehicle(...);
    LinkVehicleToInterior(intveh[3],15);
This way in the future if you ever wanna destroy them all you can just use a loop.
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#4

thankyou
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