28.03.2009, 13:39
Code:
for(new i, m = GetMaxPlayers(); i < m; i++) { if(IsPlayerInRangeOfPoint(i, 7, xa, ya, za) || IsPlayerInRangeOfPoint(i, 7, xb, yb, zb) || IsPlayerInRangeOfPoint(i, 7, xc, yc, zc) || IsPlayerInRangeOfPoint(i, 7, xd, yd, zd) || IsPlayerInRangeOfPoint(i, 7, xe, ye, ze)) { ApplyAnimation(i, "blahblah", "blahblahblah", 4.0, 0, 0, 0, 0, 0); Tblah=SetTimerEx("blah", 1500, 0, "d", i); return 1; } }

[Edit] Is it because I am return 1; after I apply the animation? Therefore stopping the Loop?!?!?!