[HELP] Objects don't show
#1

Hey guys in my map the objects don't show... help ?

The script loads but it don't say the print !

Код:
#include <a_samp>

#pragma tabsize 0

#if defined FILTERSCRIPT

new lift;
new lift2;

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" S.T.A.R.S Base ");
	print("--------------------------------------\n");
	CreateObject(971,1977.324,712.044,13.401,0.0,0.0,-90.000);
	CreateObject(971,1977.310,703.167,13.402,0.0,0.0,-90.000);
	CreateObject(971,1977.312,694.287,13.415,0.0,0.0,-90.000);
	CreateObject(971,1877.607,703.154,13.390,0.0,0.0,-90.000);
	CreateObject(971,1877.620,711.976,13.415,0.0,0.0,-90.000);
	CreateObject(971,1877.615,694.292,13.415,0.0,0.0,-90.000);
	CreateObject(971,1877.619,720.812,13.415,0.0,0.0,-90.000);
	CreateObject(971,1877.610,685.436,13.415,0.0,0.0,-90.000);
	CreateObject(4874,1915.330,742.292,22.011,0.0,0.0,0.0);
	CreateObject(7662,1909.702,741.798,10.564,0.0,0.0,-90.000);
	CreateObject(638,1908.439,707.120,10.517,0.0,0.0,0.0);
	CreateObject(638,1908.428,709.804,10.517,0.0,0.0,0.0);
	CreateObject(638,1908.489,699.346,10.517,0.0,0.0,0.0);
	CreateObject(638,1908.459,696.685,10.517,0.0,0.0,0.0);
	CreateObject(638,1943.403,699.032,10.517,0.0,0.0,0.0);
	CreateObject(638,1943.406,696.358,10.517,0.0,0.0,0.0);
	CreateObject(638,1943.492,707.073,10.517,0.0,0.0,0.0);
	CreateObject(638,1943.478,709.702,10.517,0.0,0.0,0.0);
	CreateObject(7662,1910.935,664.316,10.565,0.0,0.0,-90.000);
	CreateObject(4642,1882.846,710.440,11.517,0.0,0.0,0.0);
	CreateObject(980,1919.090,758.268,24.915,0.0,-90.241,-90.000);
	CreateObject(980,1919.093,761.409,24.895,0.0,-90.241,-90.000);
	CreateObject(980,1919.188,736.161,24.838,0.0,-90.241,-90.000);
	CreateObject(980,1919.183,725.048,24.858,0.0,-90.241,-90.000);
	CreateObject(980,1879.370,722.244,25.022,0.0,-90.241,-180.000);
	CreateObject(980,1884.904,722.237,25.002,0.0,-90.241,-180.000);
	CreateObject(980,1890.452,722.237,24.985,0.0,-90.241,-180.000);
	CreateObject(980,1895.976,722.242,24.953,0.0,-90.241,-180.000);
	CreateObject(980,1901.536,722.247,24.907,0.0,-90.241,-180.000);
	CreateObject(980,1907.088,722.253,24.887,0.0,-90.241,-180.000);
	CreateObject(980,1912.626,722.257,24.863,0.0,-90.241,-180.000);
	CreateObject(980,1916.333,722.271,24.865,0.0,-90.241,-180.000);
	CreateObject(980,1919.174,730.602,24.836,0.0,-90.241,-90.000);
	CreateObject(980,1919.191,741.696,24.832,0.0,-90.241,-90.000);
	CreateObject(980,1919.205,747.250,24.828,0.0,-90.241,-90.000);
	lift = CreateObject(971,1881.266,703.101,9.865,-90.241,0.0,-90.000);
	lift2 = CreateObject(971,1874.036,703.101,9.865,-90.241,0.0,-90.000);
	return 1;
}



public OnFilterScriptExit()
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

if (strcmp("/liftup", cmdtext, true, 7) == 0)
	{
	MoveObject(lift, 1881.265991, 703.101379, 16.915234, 2.00);
	MoveObject(lif2, 1874.035767, 703.101379, 16.915234, 2.00);
		return 1;
	}
	
if (strcmp("/liftdown", cmdtext, true, 9) == 0)
	{
	MoveObject(lift, 1881.265991, 703.101379, 9.865246, 2.00);
	MoveObject(lif2, 1874.035767, 703.101379, 9.865246, 2.00);
		return 1;
	}
	return 0;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

#endif
Thats the
Reply
#2

Your filterscripts cant hold enough objects

get a streamer and it will load fine
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)