27.02.2009, 10:11
Problem Fixed
Thanks to Marcel and hoodline
Edited: Not fixed
Thanks to Marcel and hoodline
Edited: Not fixed
if(SkinID == 160 || SkinID == 161 || SkinID == 125 || SkinID == 148 || SkinID == 106 || SkinID == 107)
public OnPlayerRequestSpawn(playerid) {
new SkinID;
SkinID = GetPlayerSkin(playerid);
new Nick[MAX_PLAYER_NAME];
GetPlayerName(playerid, Nick, sizeof(Nick));
if(SkinID == 160 || SkinID == 161 || SkinID == 125 || SkinID == 148 || SkinID == 106 || SkinID == 107) {
if(strfind(Nick, "[RK]", true) != -1) {
return 1;
} else {
GameTextForPlayer(playerid, "~r~Skin Locked ~n~ Only for [RK] gang members !", 750, 3);
}
}
else if(Skinid == Cops Skins here)
{
if(strfind(Nick, "[Some Other Clan Tag]", true) != -1) {
return 1;
} else {
GameTextForPlayer(playerid, "~r~Skin Locked ~n~ Only for [Some Other Clan Tag] gang members !", 750, 3);
}
return 1;
}
}
C:\Dokumente und Einstellungen\Admin\Desktop\mod (20895) : warning 209: function "OnPlayerRequestSpawn" should return a value Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 5988 bytes Code size: 709568 bytes Data size: 914232 bytes Stack/heap size: 16384 bytes; estimated max. usage=4142 cells (16568 bytes) Total requirements: 1646172 bytes 1 Warning.
return 1;
}