Detecting when player shot at specific object
#1

Hello. I wanted to make system about shooting license. Basically it all works, except the part when I want to detect when player shoots on my object. Do you have any ideas?

Here is the code:

"Creating the targets"
Код:
forward CreateWeaponTargets();
public CreateWeaponTargets()
{
    ammid[0] = CreateObject(2051, 289.64972, -130.96371, 1005.72467,   0.00000, 0.00000, 90.00000);
	ammid[1] = CreateObject(2051, 287.28040, -137.44701, 1005.72467,   0.00000, 0.00000, 90.00000);
	ammid[2] = CreateObject(2051, 290.74988, -135.88361, 1005.72467,   0.00000, 0.00000, 90.00000);
	ammid[3] = CreateObject(2051, 279.16095, -134.54240, 1005.72467,   0.00000, 0.00000, 90.00000);
	ammid[4] = CreateObject(2051, 284.53262, -131.68022, 1005.72467,   0.00000, 0.00000, 90.00000);
	ammid[5] = CreateObject(2051, 291.70749, -140.59309, 1005.72467,   0.00000, 0.00000, 90.00000);
	ammid[6] = CreateObject(2051, 293.50726, -138.64970, 1005.72467,   0.00000, 0.00000, 90.00000);
	ammid[7] = CreateObject(2051, 283.27692, -140.78691, 1005.72467,   0.00000, 0.00000, 90.00000);
}
"Detecting when player shots"

Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
	if(polazeweap[playerid]==true && weaponid == 24 && hittype == BULLET_HIT_TYPE_OBJECT)
	{
	    if(hitid == ammid[0])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[0]);
	    }
	    else if(hitid == ammid[1])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[1]);
	    }
	    else if(hitid == ammid[2])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[2]);
	    }
	    else if(hitid == ammid[3])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[3]);
	    }
	    else if(hitid == ammid[4])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[4]);
	    }
	    else if(hitid == ammid[5])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[5]);
	    }
	    else if(hitid == ammid[6])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[6]);
	    }
	    else if(hitid == ammid[7])
	    {
	        if(unistenid[playerid]>7)
	        {
	            SCM(playerid, COLOR_LIME, "[POLAGANJE]: Cestitamo! Dobili ste dozvolu za oruћje!");
	            weaponl[playerid]=true;
	            polazeweap[playerid]=false;
	            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	            SetPlayerInterior(playerid, 6);
	            SetPlayerVirtualWorld(playerid, 0);
	            unistenid[playerid]=0;
	            CreateWeaponTargets();
	        }
	        PlayerPlaySound(playerid,3211056,0.0,0.0,0.0);
			unistenid[playerid]++;
			DestroyObject(ammid[7]);
	    }
       }
    return 1;
}
"Checking when player fails"

Код:
Under OnPlayerUpdate:

if(polazeweap[playerid]==true && GetPlayerInterior(playerid)==7)//variable polazeweap is just to check if player is at the shooting range
	{
	    SetPlayerArmedWeapon(playerid,24);
	    if(GetPlayerWeapon(playerid) == 0)
	    {
	        polazeweap[playerid]=false;
	        SCM(playerid, COLOR_RED, "[POLAGANJE]: Naћalost nisi poloћio ispit!");
            SetPlayerPos(playerid, 245.8972, 67.1190, 1004.9882);
	        SetPlayerInterior(playerid, 6);
	        SetPlayerVirtualWorld(playerid, 0);
			SetPlayerAmmo(playerid, 24, 0);
			CreateWeaponTargets();
	    }
	}
If you are interested in more of the code, just feel free to ask me.
Reply
#2

Please anyone?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)