14.01.2019, 10:31
I'm creating a filterscript of turrets and I don't know if it is worth the effort. Once at every second "GetPlayerPos()" will be called for most if not for all players and once at every second "Streamer_Update()" will be called for all players. Lets say that we have a server with 100 players. Can someone tell me if these two functions alone, called at that time interval, can cause significant lag to that much players? I need "GetPlayerPos()" for trigonometry, and "Streamer_Update()" for incognito streamer, which is used with a purpose of placing moving objects in specific virtual worlds.