04.11.2016, 07:40
[Tutorial] PAWN for SA-MP in Notepad++
04.11.2016, 08:07
Can Sublime Text 3 compile script??
04.11.2016, 09:44
04.11.2016, 13:42
15.11.2016, 11:47
Any idea how to add suggestions to existing list?
15.11.2016, 15:20
24.11.2016, 18:42
I'm attempting to update and associate (not sure if that's what its technically called) the functions from newer versions of SA-MP with userDefineLang.xml. In addition to functions, I'm trying to add the defines as well.
These pages are the ones I'd need, seeing as this existing list was made for 0.3x, correct?
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3z
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3.7
Are there also Wiki pages for the new defines? If so, I can't seem to find them. I'm hoping there is and I don't have to sort through the includes to pick them out manually. I'm thinking that what iLearner and Sew_Sumi were talking about is what I'm also attempting to do but I'm still just not sure what the best way to do this would be unless someone already has updated files for the latest versions that include the new functions and defines.
These pages are the ones I'd need, seeing as this existing list was made for 0.3x, correct?
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3z
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3.7
Are there also Wiki pages for the new defines? If so, I can't seem to find them. I'm hoping there is and I don't have to sort through the includes to pick them out manually. I'm thinking that what iLearner and Sew_Sumi were talking about is what I'm also attempting to do but I'm still just not sure what the best way to do this would be unless someone already has updated files for the latest versions that include the new functions and defines.
24.11.2016, 22:27
CodeParser does new additions automatically. https://sampforum.blast.hk/showthread.php?tid=512798
It makes the entire xml file for you.
It makes the entire xml file for you.
15.01.2017, 04:52
Not a fan, but really nice tutorial!
31.01.2017, 10:16
Is there a way to automatically tell pawncc where the amx file should be stored?
I have a project with two folders: one for sources (src) and other with the compiled scripts (bin), both have the same subfolder structure, so i want to tell pawncc to output the amx in bin folder.
For clarify, the desired folder structure is this:
What i want is when i compile a .pwn file, the resulting .amx should go to the equivalent original subfolder but in bin.
Is possible to do this only using NppExec?
I have a project with two folders: one for sources (src) and other with the compiled scripts (bin), both have the same subfolder structure, so i want to tell pawncc to output the amx in bin folder.
For clarify, the desired folder structure is this:
Code:
Root folder ├── src │ ├── filterscripts │ │ ├── file1.pwn │ │ └── file2.pwn │ └── gamemodes │ └── gm_main.pwn └── bin ├── filterscripts │ ├── file1.amx │ └── file2.amx └── gamemodes └── gm_main.amx
Is possible to do this only using NppExec?
18.05.2017, 17:16
i can't find this step any suggestion please
19.05.2017, 10:16
20.05.2017, 17:39
(
Last edited by Zorono; 24/05/2017 at 03:56 PM.
)
it says no Updates avaible any suggestion please
here is a screenshots
Edit: the proplem was cuased by my internet connection. it worked thanks
+repped
here is a screenshots
Edit: the proplem was cuased by my internet connection. it worked thanks
+repped
17.01.2018, 06:28
how do you change the coloring, i wan't it in dark background
17.01.2018, 06:54
Quote:
how do you change the coloring, i wan't it in dark background
|
(Settings, Style configurator) but I think the xml file that you use to put SA-MP pawn in, contains the color codes and such in it, and that overrides the styles.
userLangthingo.xml has this section...
Code:
<Styles> <WordsStyle name="DEFAULT" styleID="11" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="FOLDEROPEN" styleID="12" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="FOLDERCLOSE" styleID="13" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="KEYWORD1" styleID="5" fgColor="000080" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="KEYWORD2" styleID="6" fgColor="800000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="KEYWORD3" styleID="7" fgColor="800000" bgColor="FFFFFF" fontName="" fontStyle="1"/> <WordsStyle name="KEYWORD4" styleID="8" fgColor="0000C0" bgColor="FFFFFF" fontName="" fontStyle="1"/> <WordsStyle name="COMMENT" styleID="1" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="COMMENT LINE" styleID="2" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="NUMBER" styleID="4" fgColor="FF8000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="OPERATOR" styleID="10" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="DELIMINER1" styleID="14" fgColor="808080" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="DELIMINER2" styleID="15" fgColor="808080" bgColor="FFFFFF" fontName="" fontStyle="0"/> <WordsStyle name="DELIMINER3" styleID="16" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0"/> </Styles>
01.06.2018, 08:11
Quote:
Put npp_save on the first line if you want to save the file before compiling automatically (lazy motherfucker..). Code:
cd $(CURRENT_DIRECTORY) "C:\Program Files (x86)\PAWN Compiler\pawncc.exe" "$(FILE_NAME)" -; -( |
Code:
cd $(CURRENT_DIRECTORY) "C:\Program Files (x86)\PAWN Compiler\pawncc.exe" "$(FILE_NAME)" "-d3" "-r" "-o2" "-v3" "-o$(NAME_PART).amx"
Code:
cd $(CURRENT_DIRECTORY) "..\pawno\pawncc.exe" "$(FILE_NAME)" "-d3" "-r" "-o2" "-v3" "-o$(NAME_PART).amx"
17.08.2018, 09:36
Does someone has the xml files used here? As links are down.
17.08.2018, 11:41
this tutorial is not good enough i will make one and put the link below and it works 100%
Link: My Tutorial
Link: My Tutorial
13.10.2018, 23:09
Quote:
Does someone has the xml files used here? As links are down.
|
https://www.mediafire.com/file/r6jz6...eLang.xml/file
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