29.09.2018, 09:24
I have some problem with gamemode by King_Hual
There:
D:\New folder (4)\pawno\include\y_ini.inc(1050) : warning 202: number of arguments does not match definition
Line 1050 SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, PlayerInfo[playerid][AK47] * 10);
There:
D:\New folder (4)\pawno\include\y_ini.inc(1050) : warning 202: number of arguments does not match definition
Код:
stock LoginPlayer(playerid, password[])
{
if (udb_hash(password) == PlayerInfo[playerid][PLAYER_PASS])
{
new string2[64], string3[64], string4[64];
GivePlayerMoney(playerid, PlayerInfo[playerid][PLAYER_CASH]);
SetPlayerScore(playerid, PlayerInfo[playerid][PLAYER_SCORE]);
logged_in[playerid] = 1;
SendClientMessage(playerid, 0x00FF00FF, "*Ban da dang nhap!*");
#if defined StaticNums
format(string2, sizeof(string2), "Exp: %05d/%05d",PlayerInfo[playerid][PLAYER_EXP], PlayerInfo[playerid][PLAYER_TOTALEXP]);
format(string3, sizeof(string3), "Level: %02d",PlayerInfo[playerid][PLAYER_LEVEL]);
#else
format(string2, sizeof(string2), "Exp: %d/%d",PlayerInfo[playerid][PLAYER_EXP], PlayerInfo[playerid][PLAYER_TOTALEXP]);
format(string3, sizeof(string3), "Level: %d",PlayerInfo[playerid][PLAYER_LEVEL]);
#endif
TextDrawSetString(ExpText[playerid], string2);
TextDrawSetString(LevelText[playerid], string3);
#if defined UseProgBar
SetProgressBarMaxValue(bar[playerid], PlayerInfo[playerid][PLAYER_TOTALEXP]);
SetProgressBarValue(bar[playerid], PlayerInfo[playerid][PLAYER_EXP]);
#endif
TextDrawColor(HPText[playerid], 0xffffffff);
format(string4, sizeof(string4), "%d/%d",(PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2, (PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2);
TextDrawSetString(HPText[playerid], string4);
SetProgressBarMaxValue(HPBar[playerid], (PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2);
SetProgressBarValue(HPBar[playerid], (PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2);
Attach3DTextLabelToPlayer(HP3DText[playerid], playerid, 0, 0, 0.2);
Attach3DTextLabelToPlayer(NameTag[playerid], playerid, 0, 0, 0.4);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, PlayerInfo[playerid][SAWNOFF] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][SILENCED] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, PlayerInfo[playerid][DEAGLE] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, PlayerInfo[playerid][SHOTGUN] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, PlayerInfo[playerid][SPAS12] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, PlayerInfo[playerid][MICRO_UZI] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, PlayerInfo[playerid][MP5] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, PlayerInfo[playerid][AK47] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, PlayerInfo[playerid][M4] * 10);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, PlayerInfo[playerid][SNIPERRIFLE] * 10);
}
else
{



thanks you