10.09.2018, 19:03
Код:
G:\Pawno\gamemodes\codnw.pwn(267) : loose indentation G:\Pawno\gamemodes\codnw.pwn(484) : error 001: expected token: "-string end-", but found "-identifier-" G:\Pawno\gamemodes\codnw.pwn(484) : error 017: undefined symbol "Nil" G:\Pawno\gamemodes\codnw.pwn(484) -- (485) : warning 215: expression has no effect G:\Pawno\gamemodes\codnw.pwn(485) : error 001: expected token: ";", but found "-identifier-" G:\Pawno\gamemodes\codnw.pwn(485) : fatal error 107: too many error messages on one line Compilation aborted. Pawn compiler 3.2.3664 Copyright © 1997-2016, ITB CompuPhase 4 Errors.
Код:
stock RankBonus(playerid) { if(GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) < RANK1) { SetPlayerHealth(playerid, 50.0); SendClientMessage(playerid, COLOR_WHITE,"RANK 0 | Health: 50 | Armour: 0"); line 484 SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "Nil"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 0/12"); } else if(GetPlayerScore(playerid) >= RANK1 && GetPlayerScore(playerid) < RANK2) { SetPlayerHealth(playerid, 53.0); SetPlayerArmour(playerid, 3.0); SendClientMessage(playerid, COLOR_WHITE,"RANK 1 | Health: 53 | Armour: 3"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"+3 HP +3 AR"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 1/12"); } else if(GetPlayerScore(playerid) >= RANK2 && GetPlayerScore(playerid) < RANK3) { SetPlayerHealth(playerid, 60.0); SetPlayerArmour(playerid, 10.0); SendClientMessage(playerid, COLOR_WHITE,"RANK 2 | Health: 60 | Armour: 10"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"+7 HP +7 AR"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 2/12"); } else if(GetPlayerScore(playerid) >= RANK3 && GetPlayerScore(playerid) < RANK4) { SetPlayerHealth(playerid, 63.0); SetPlayerArmour(playerid, 10.0); GivePlayerWeapon(playerid, 31, 10); SendClientMessage(playerid, COLOR_WHITE,"RANK 3 | Health: 63 | Armour: 10"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"+3 HP | "cCOLOR_GREEN"M4 (10 ammo) with every class"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 3/12"); } else if(GetPlayerScore(playerid) >= RANK4 && GetPlayerScore(playerid) < RANK5) { SetPlayerHealth(playerid, 66.0); SetPlayerArmour(playerid, 15.0); GivePlayerWeapon(playerid, 31, 15); SendClientMessage(playerid, COLOR_WHITE,"RANK 4 | Health: 66 | Armour: 15"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"+3 HP +5 AR| "cCOLOR_GREEN"M4 (15 ammo) with every class"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 4/12"); } else if(GetPlayerScore(playerid) >= RANK5 && GetPlayerScore(playerid) < RANK6) { SetPlayerHealth(playerid, 66.0); SetPlayerArmour(playerid, 15.0); GivePlayerWeapon(playerid, 27, 10); SendClientMessage(playerid, COLOR_WHITE,"RANK 5 | Health: 66 | Armour: 15"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "cCOLOR_GREEN"Spas12 (10 ammo) with every class"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 5/12"); } else if(GetPlayerScore(playerid) >= RANK6 && GetPlayerScore(playerid) < RANK7) { SetPlayerHealth(playerid, 66.0); SetPlayerArmour(playerid, 15.0); GivePlayerWeapon(playerid, 27, 15); SendClientMessage(playerid, COLOR_WHITE,"RANK 6 | Health: 66 | Armour: 15"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "cCOLOR_GREEN"Spas12 (15 ammo) with every class"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 6/12"); } else if(GetPlayerScore(playerid) >= RANK7 && GetPlayerScore(playerid) < RANK8) { SetPlayerHealth(playerid, 66.0); SetPlayerArmour(playerid, 15.0); GivePlayerWeapon(playerid, 27, 10); SendClientMessage(playerid, COLOR_WHITE,"RANK 7 | Health: 66 | Armour: 15"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"No Extra bonus | "cCOLOR_GREEN"Old rank bonuses are still there"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 7/12"); } else if(GetPlayerScore(playerid) >= RANK8 && GetPlayerScore(playerid) < RANK9) { SetPlayerHealth(playerid, 66.0); SetPlayerArmour(playerid, 15.0); GivePlayerWeapon(playerid, 27, 10); SendClientMessage(playerid, COLOR_WHITE,"RANK 8 | Health: 66 | Armour: 15"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"No Extra bonus | "cCOLOR_GREEN"Old rank bonuses are still there"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 8/12"); } else if(GetPlayerScore(playerid) >= RANK9 && GetPlayerScore(playerid) < RANK10) { SetPlayerHealth(playerid, 76.0); SetPlayerArmour(playerid, 25.0); GivePlayerWeapon(playerid, 27, 10); SendClientMessage(playerid, COLOR_WHITE,"RANK 9 | Health: 76 | Armour: 25"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"+10 HP +10 AR"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 9/12"); } else if(GetPlayerScore(playerid) >= RANK10 && GetPlayerScore(playerid) < RANK11) { SetPlayerHealth(playerid, 86.0); SetPlayerArmour(playerid, 35.0); GivePlayerWeapon(playerid, 27, 10); SendClientMessage(playerid, COLOR_WHITE,"RANK 10 | Health: 78 | Armour: 35"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"+10 HP +10 AR"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 10/12"); } else if(GetPlayerScore(playerid) >= RANK11 && GetPlayerScore(playerid) < RANK12) { SetPlayerHealth(playerid, 88.0); SetPlayerArmour(playerid, 45.0); GivePlayerWeapon(playerid, 27, 10); SendClientMessage(playerid, COLOR_WHITE,"RANK 11 | Health: 88 | Armour: 45"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"+10 HP +10 AR"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 11/12"); } else if(GetPlayerScore(playerid) >= RANK12) { SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 27, 50); SendClientMessage(playerid, COLOR_WHITE,"RANK 12 | Health: 100 | Armour: 100"); SendClientMessage(playerid, COLOR_WHITE,"Bonuses: "COLOR_RED"100 HP 100 AR | "cCOLOR_GREEN"Spas12 (50+ ammo) with every class"); SendClientMessage(playerid, COLOR_GREEN,"------------------------------"); TextDrawSetString(Rank[playerid],"[]Rank: 12/12"); } return 1; }