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Hello friends. I have a problem with "OnPlayerFinishedDownloading", is that every time a virtual world change is executed on the server, it causes problems.
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There's a reason to it doing this, and if it's bugging out you and your players, then it's your script causing it.
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Quote:
Originally Posted by Freshncool
what problems
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Every time I change virtual world, OnPlayerFinishedDownloading is called, and this gives problems. When I use "useartwork 0" this does not happen.
Example: when I put / derby, you have to change virtual world but OnPlayerFinishedDownloading is called and it does not send me the position of the derby, it just stands in the same place.
Note: When I use the "useartwork 0" everything works normal.
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I actually have a problem with this as well, I am familiar with the problems it causes, but the only solution brought up on the forum is to set useartwork to 0. But what if you want custom models on your server AND use virtual worlds on your server? Right now if useartwork is 1 players dont see cars or other players after their virtualworld changes on my server.