18.07.2018, 22:27
PHP код:
//fiz esse sistema de vida em textdraw e tava bugado ai pedi ajuda no forum e me falaro para converter as text de globar para player e agr a text draw nгo aparece, codigo abaixo
public OnGameModeInit()
{
SetTimer("carregartext", 1000, false);
return 1;
}
public OnPlayerUpdate(playerid)
{
if(logado[playerid] == 2)
{
vidaemtext(playerid);
}
return 0;
}
forward carregartext(playerid);
public carregartext(playerid)
{
BarraVida[playerid][0] = CreatePlayerTextDraw(playerid, 638.235290, 6.166666, "Usebox");//barra de vida cheia 100%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][0], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][0], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][0], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][0], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][0], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][0], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][0], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][0], 0);
BarraVida[playerid][1] = CreatePlayerTextDraw(playerid, 635.235290, 6.166666, "_");//barra de vida 95%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][2], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][2], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][2], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][2], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][2], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][2], INFOA);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][2], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][2], 0);
BarraVida[playerid][3] = CreatePlayerTextDraw(playerid, 632.235290, 6.166666, "_");//barra de vida 90%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][3], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][3], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][3], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][3], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][3], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][3], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][3], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][3], 0);
BarraVida[playerid][4] = CreatePlayerTextDraw(playerid, 629.235290, 6.166666, "_");//barra de vida 85%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][4], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][4], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][4], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][4], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][4], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][4], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][4], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][4], 0);
BarraVida[playerid][5] = CreatePlayerTextDraw(playerid, 626.235290, 6.166666, "_");//barra de vida 80%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][5], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][5], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][5], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][5], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][5], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][5], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][5], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][5], 0);
BarraVida[playerid][6] = CreatePlayerTextDraw(playerid, 623.235290, 6.166666, "_");//barra de vida 75%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][6], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][6], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][6], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][6], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][6], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][6], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][6], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][6], 0);
BarraVida[playerid][7] = CreatePlayerTextDraw(playerid, 620.235290, 6.166666, "_");//barra de vida 70%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][7], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][7], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][7], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][7], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][7], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][7], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][7], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][7], 0);
BarraVida[playerid][8] = CreatePlayerTextDraw(playerid, 618.235290, 6.166666, "_");//barra de vida 65%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][8], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][8], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][8], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][8], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][8], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][8], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][8], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][8], 0);
BarraVida[playerid][9] = CreatePlayerTextDraw(playerid, 615.235290, 6.166666, "_");//barra de vida 60%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][9], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][9], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][9], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][9], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][9], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][9], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][9], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][9], 0);
BarraVida[playerid][10] = CreatePlayerTextDraw(playerid, 612.235290, 6.166666, "_");//barra de vida 55%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][10], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][10], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][10], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][10], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][10], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][10], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][10], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][10], 0);
BarraVida[playerid][11] = CreatePlayerTextDraw(playerid, 609.235290, 6.166666, "_");//barra de vida 50%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][11], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][11], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][11], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][11], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][1], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][11], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][11], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][11], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][11], 0);
BarraVida[playerid][12] = CreatePlayerTextDraw(playerid, 606.235290, 6.166666, "_");//barra de vida 45%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][12], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][12], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][12], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][12], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][12], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][12], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][12], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][12], 0);
BarraVida[playerid][13] = CreatePlayerTextDraw(playerid, 603.235290, 6.166666, "_");//barra de vida 40%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][13], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][13], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][13], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][13], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][13], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][13], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][13], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][0], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][13], 0);
BarraVida[playerid][14] = CreatePlayerTextDraw(playerid, 600.235290, 6.166666, "_");//barra de vida 35%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][14], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][14], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][14], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][14], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][14], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][14], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][14], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][14], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][14], 0);
BarraVida[playerid][14] = CreatePlayerTextDraw(playerid, 597.235290, 6.166666, "_");//barra de vida 30%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][14], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][14], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][14], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][14], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][14], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][14], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][14], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][14], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][14], 0);
BarraVida[playerid][15] = CreatePlayerTextDraw(playerid, 594.235290, 6.166666, "_");//barra de vida 25%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][15], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][15], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][15], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][15], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][15], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][15], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][15], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][15], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][15], 0);
BarraVida[playerid][16] = CreatePlayerTextDraw(playerid, 591.235290, 6.166666, "_");//barra de vida 20%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][16], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][16], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][16], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][16], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][16], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][16], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][16], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][16], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][16], 0);
BarraVida[playerid][17] = CreatePlayerTextDraw(playerid, 588.235290, 6.166666, "_");//barra de vida 15%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][17], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][17], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][17], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][17], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][17], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][17], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][17], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][17], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][17], 0);
BarraVida[playerid][17] = CreatePlayerTextDraw(playerid, 585.235290, 6.166666, "_");//barra de vida 10%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][17], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][17], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][17], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][17], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][17], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][17], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][17], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][17], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][17], 0);
BarraVida[playerid][18] = CreatePlayerTextDraw(playerid, 582.235290, 6.166666, "_");//barra de vida 5%
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][18], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][18], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][18], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][18], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][18], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][18], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][18], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][18], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][18], 0);
BarraVida[playerid][19] = CreatePlayerTextDraw(playerid, 574.235290, 6.166666, "_");//barra de vida quase vazia
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][19], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][19], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][19], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][19], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][19], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][19], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][19], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][19], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][19], 0);
BarraVida[playerid][20] = CreatePlayerTextDraw(playerid, 572.235290, 6.166666, "_");//barra de vida vazia
PlayerTextDrawLetterSize(playerid, BarraVida[playerid][20], 0.000000, 0.195642);
PlayerTextDrawTextSize(playerid, BarraVida[playerid][20], 569.294067, 0.000000);
PlayerTextDrawAlignment(playerid, BarraVida[playerid][20], 1);
PlayerTextDrawColor(playerid, BarraVida[playerid][20], 0);
PlayerTextDrawUseBox(playerid, BarraVida[playerid][20], true);
PlayerTextDrawBoxColor(playerid, BarraVida[playerid][20], 8388863);
PlayerTextDrawSetShadow(playerid, BarraVida[playerid][20], 0);
PlayerTextDrawSetOutline(playerid, BarraVida[playerid][20], 0);
PlayerTextDrawFont(playerid, BarraVida[playerid][20], 0);
return 1;
}
stock vidaemtext(playerid)
{
new Float: vida;
GetPlayerHealth(playerid, vida);
if(vida >= 100)
{
PlayerTextDrawShow(playerid, BarraVida[playerid][0]);
}
else if(vida >= 95 && vida <= 100)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][0]);
PlayerTextDrawShow(playerid, BarraVida[playerid][1]);
}
else if(vida >= 90 && vida <= 95)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][1]);
PlayerTextDrawShow(playerid, BarraVida[playerid][2]);
}
else if(vida >= 85 && vida <= 90)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][2]);
PlayerTextDrawShow(playerid, BarraVida[playerid][3]);
}
else if(vida >= 80 && vida <= 85)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][3]);
PlayerTextDrawShow(playerid, BarraVida[playerid][4]);
}
else if(vida >= 75 && vida <= 80)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][4]);
PlayerTextDrawShow(playerid, BarraVida[playerid][5]);
}
else if(vida >= 70 && vida <= 75)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][5]);
PlayerTextDrawShow(playerid, BarraVida[playerid][6]);
}
else if(vida >= 65 && vida <= 70)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][6]);
PlayerTextDrawShow(playerid, BarraVida[playerid][7]);
}
else if(vida >= 60 && vida <= 65)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][7]);
PlayerTextDrawShow(playerid, BarraVida[playerid][8]);
}
else if(vida >= 55 && vida <= 60)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][8]);
PlayerTextDrawShow(playerid, BarraVida[playerid][9]);
}
else if(vida >= 50 && vida <= 55)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][9]);
PlayerTextDrawShow(playerid, BarraVida[playerid][10]);
}
else if(vida >= 45 && vida <= 50)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][10]);
PlayerTextDrawShow(playerid, BarraVida[playerid][11]);
}
else if(vida >= 40 && vida <= 45)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][11]);
PlayerTextDrawShow(playerid, BarraVida[playerid][12]);
}
else if(vida >= 35 && vida <= 40)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][12]);
PlayerTextDrawShow(playerid, BarraVida[playerid][13]);
}
else if(vida >= 30 && vida <= 35)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][13]);
PlayerTextDrawShow(playerid, BarraVida[playerid][14]);
}
else if(vida >= 25 && vida <= 30)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][14]);
PlayerTextDrawShow(playerid, BarraVida[playerid][15]);
}
else if(vida >= 20 && vida <= 25)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][15]);
PlayerTextDrawShow(playerid, BarraVida[playerid][16]);
}
else if(vida >= 15 && vida <= 20)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][16]);
PlayerTextDrawShow(playerid, BarraVida[playerid][17]);
}
else if(vida >= 10 && vida <= 15)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][17]);
PlayerTextDrawShow(playerid, BarraVida[playerid][18]);
}
else if(vida >= 5 && vida <= 10)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][18]);
PlayerTextDrawShow(playerid, BarraVida[playerid][19]);
}
else if(vida >= 0 && vida <= 5)
{
PlayerTextDrawDestroy(playerid, BarraVida[playerid][19]);
PlayerTextDrawShow(playerid, BarraVida[playerid][20]);
}
return 1;
}


