Quote:
Originally Posted by [K4L
Leopard ]
Quote:
Originally Posted by -Dark_BasS-
I have seen this befor on few servers 
The problem is in the player position 
Go heighter and than /save , the cars are goind down cous you teleported under that object..
|
Not correct. The objects load too slow, so that you fall down below them.
|
Yeah you're right

UnLoVeD123 you should do dynUpdate like this
top of the gm write forwards
forward DynUpdateStart(playerid);
forward DynUpdateEnd(playerid);
than creat :
public DynUpdateStart(playerid)
{
TogglePlayerControllable(playerid, false);
new string[255];
format(string, sizeof(string), "~w~Objects~n~~r~Loading");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
if(GetPlayerPing(playerid) < 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 200) { SetTimerEx("DynUpdateEnd", 2200, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 300) { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 500) { SetTimerEx("DynUpdateEnd", 3000, 0,"e",playerid); }
else { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); }
return 1;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public DynUpdateEnd(playerid) //Shurty40
{
TogglePlayerControllable(playerid, true);
new string[255];
format(string, sizeof(string), "~w~Objects~n~~r~Loaded!");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
return 1;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
This will work it will stop on that position where he must and you will need to wait about 5 sec and than it will load and no falling cars