Put it into texture studio, then do this
- Go to the place where this road is
- Use /gtaobjects and grab the ID of it.
- Use /swapbuilding [INDEX] to make it a map object (Don't use the square objects)
- Use /sindex and your road will be marked in green with seperate tilings, with numbers like 0,1,2, etc.
- Use /mtcolor [TILE ID] 0xFFFFFFFF (Without the square brackets, replace the TILE ID with the ID in the green thingy, whichever part of your object is marked with the number.)
- Do the same to both of the roads, and they'll be alright.