18.02.2009, 17:33
// BFX Easy Icons Include \\
with this include you create easy and faster enter and exit points or
command points, AutoTeleports
bCreateInfo(Icon Model,x, y, z, "Your Text"); - Add Your Code to OnGameModeInit or OnFilterscriptInit
bAutoTeleport(Model,x, y, z, "Your Text", Destination X, Destination Y, Destination Z, Virtual World, interior);
( In AutoTeleport you can Change Interior and Virtual World, if Virtual W. 0 then the ATeleport doesnt Change Virtual World on Teleport and when Interior 0 too no Interior )
bOnPlayerPickup(pickupid,playerid); - This must be in OnPlayerPickup ^^
bOnPlayerEnterAIcon(pickupid,playerid); - This too to OnPlayerPickup
IsPlayerNearIcon(playerid,iID); - this is for Normal Icon , for Example if you create Normal with bCreateInfo it have ID 1 , so
if(IsPlayerNearIcon(playerid,1)) { /*Do Something */ }
./ownload:\.
http://www.blackfox.kilu.de/bfx_infos.rar
Mirros allowed
with this include you create easy and faster enter and exit points or
command points, AutoTeleports
bCreateInfo(Icon Model,x, y, z, "Your Text"); - Add Your Code to OnGameModeInit or OnFilterscriptInit
bAutoTeleport(Model,x, y, z, "Your Text", Destination X, Destination Y, Destination Z, Virtual World, interior);
( In AutoTeleport you can Change Interior and Virtual World, if Virtual W. 0 then the ATeleport doesnt Change Virtual World on Teleport and when Interior 0 too no Interior )
bOnPlayerPickup(pickupid,playerid); - This must be in OnPlayerPickup ^^
bOnPlayerEnterAIcon(pickupid,playerid); - This too to OnPlayerPickup
IsPlayerNearIcon(playerid,iID); - this is for Normal Icon , for Example if you create Normal with bCreateInfo it have ID 1 , so
if(IsPlayerNearIcon(playerid,1)) { /*Do Something */ }
./ownload:\.
http://www.blackfox.kilu.de/bfx_infos.rar
Mirros allowed