03.03.2018, 05:39
Has a hacker on my server killing everyone and it's very difficult to detect it. Everyone starts to die and in chatkill and server_log shows that it was suicide. Does anyone have a solution?
Check every player speed and whether if they are in car or not, look for a player with abnormal speed and instantaneous location changes.
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You can also check for the distance between the killerid and the playerid ( careful at sniper, gun id 34)
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everyone dies by suicide? wtf you sure he wasnt fake killing himself? show us the logs
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[17:52:09] [death] paca died 255 [17:52:09] [death] Toddynho. died 255 [17:52:09] [death] MaConhADaZueRa died 255 [17:52:10] [death] pontinha123 died 255 [17:52:10] [death] nanobr died 255 [17:52:11] [death] GALAXIOSO died 255 [17:52:11] [death] Del.Plata died 255 [17:52:11] [death] lucapalhaco died 255 [17:52:11] [death] marcos died 255 [17:52:12] [death] divino died 255 [17:52:12] [death] carlos1227 died 255 [17:52:12] [death] [X]ande_. died 255
I think it's telejacking throwing players away. So they kinda die by the collision.
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[17:52:14] BULLET_SYNC[26]: hitType 1 hitId 35 origin 2856.22 2331.10 10.82 hitPos -2527.49 -604.61 132.56 offsets 0.04 0.01 0.50 weaponId 22 [17:52:14] BULLET_SYNC[26]: hitType 1 hitId 38 origin 2856.46 2330.35 10.82 hitPos 285.85 -83.99 1001.51 offsets -0.05 0.01 0.50 weaponId 22 [17:52:14] BULLET_SYNC[26]: hitType 1 hitId 39 origin 2856.68 2329.64 10.82 hitPos -126.73 -286.17 644.87 offsets 0.06 0.05 0.50 weaponId 22 [17:52:14] BULLET_SYNC[26]: hitType 1 hitId 40 origin 2856.90 2328.92 10.82 hitPos 1935.04 1348.92 9.96 offsets -0.01 -0.02 0.50 weaponId 22