06.02.2009, 05:20
hello i got a quistion how can i say something random like this:
i type /random
then it says on the server [Hippie]:/hit 1 1000
i do it again /random
then it says on the server [Hippe]:/hit 6 1000
i do it again /random
then it says on the server [Hippe]:/hit 3 1000
i got this already but i the player must say it not the server....
need some help for it
thank you already
if (strcmp("/random", cmdtext, true, 10) == 0)
{
if(IsPlayerAdmin(playerid)==1)
{
new hit = random(14);
if(hit == 1)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 1 1000");
}
else if(hit == 2)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 2 1000");
}
else if(hit == 3)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 3 1000");
}
else if(hit == 4)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 4 1000");
}
else if(hit == 5)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 5 1000");
}
else if(hit == 6)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 6 1000");
}
else if(hit == 7)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 7 1000");
}
else if(hit ==
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 8 1000");
}
else if(hit == 9)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 9 1000");
}
else if(hit == 10)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 10 1000");
}
else if(hit == 11)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 11 1000");
}
else if(hit == 12)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 12 1000");
}
else if(hit == 13)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 13 1000");
}
else if(hit == 14)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 14 1000");
}
return 1;
}
}
i type /random
then it says on the server [Hippie]:/hit 1 1000
i do it again /random
then it says on the server [Hippe]:/hit 6 1000
i do it again /random
then it says on the server [Hippe]:/hit 3 1000
i got this already but i the player must say it not the server....
need some help for it
thank you alreadyif (strcmp("/random", cmdtext, true, 10) == 0)
{
if(IsPlayerAdmin(playerid)==1)
{
new hit = random(14);
if(hit == 1)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 1 1000");
}
else if(hit == 2)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 2 1000");
}
else if(hit == 3)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 3 1000");
}
else if(hit == 4)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 4 1000");
}
else if(hit == 5)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 5 1000");
}
else if(hit == 6)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 6 1000");
}
else if(hit == 7)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 7 1000");
}
else if(hit ==

{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 8 1000");
}
else if(hit == 9)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 9 1000");
}
else if(hit == 10)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 10 1000");
}
else if(hit == 11)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 11 1000");
}
else if(hit == 12)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 12 1000");
}
else if(hit == 13)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 13 1000");
}
else if(hit == 14)
{
SendClientMessage(playerid, 0xFFFFFFAA, "/hit 14 1000");
}
return 1;
}
}

