Crash when attaching custom object
#1

Hey there. First when the 0.3.8 released i've tested some custom object, like an axe like this;



Now i'm installed RC-4 client and i have RC-3 server but my game crashing when i attach that object.

This is my crash log
Code:
SA-MP
Exception At Address: 0x0F723667 in unknown
Exception: 0xC0000005 - Access violation reading location 0x0000000D

Registers:
EAX: 0xFFFFFC18	EBX: 0x0000CC64	ECX: 0x00000000	EDX: 0x0046A2F0
ESI: 0x0000007F	EDI: 0x1051DC84	EBP: 0x0177F678	ESP: 0x0177F638
EFLAGS: 0x00010202

Backtrace:
0x0F723667 in unknown
0x01CA5CB8 in unknown
0x0053E189 in gta_sa.exe
0x0FB2C0DD in modloader.asi+0x1C0DD
0x0FB30552 in modloader.asi+0x20552
0x0FB2EBB7 in modloader.asi+0x1EBB7
0x0FB30C06 in modloader.asi+0x20C06
0x0FB30AFC in modloader.asi+0x20AFC
0x0053ECC2 in gta_sa.exe
0x00619B71 in gta_sa.exe
0x00748DA0 in gta_sa.exe
0x0FB30504 in modloader.asi+0x20504
0x0FB2E756 in modloader.asi+0x1E756
0x0FB2C01F in modloader.asi+0x1C01F
0x0FB3052B in modloader.asi+0x2052B
0x0FB2EB52 in modloader.asi+0x1EB52
0x0FB311DB in modloader.asi+0x211DB
0x0FB30B48 in modloader.asi+0x20B48
0x0FB2E828 in modloader.asi+0x1E828

ASI plugins:
CLEO.asi
modloader.asi
NormalMapFix.asi
OutFitFix.asi
samp.asi
SAMPGraphicRestore.asi
ShellFix.asi
StreamMemFix.asi

Cleo:
memory512.cs

Address code: E8 72 56 1F 00
Before address code: E8 47 54 1E 0F

Stack:
+0000: 0x01CA5CB8   0x0177F714   0xFFFFFFFF   0xBD416000
+0010: 0xBC248000   0x0071CF48   0x0000000E   0x0000CC64
+0020: 0x0000007F   0x00000006   0x0000000A   0x00000005
+0030: 0xBC248000   0xBD416000   0x3EA6A4F2   0xD6F67147
+0040: 0x0177F694   0x0053E189   0x0053EAD8   0x44700000
+0050: 0x44070000   0x0FB30570   0x00000001   0x0177F6DC
+0060: 0x0FB2C0DD   0x0177F6E8   0x01C98B70   0x0FB88AAC
+0070: 0x01CA5CB8   0x0177F6EC   0x0177F690   0x01C70000

Game work: 17 sec

Pos: 2712.026367 -1969.478027 13.331138

Game Version: US 1.0

Memory: 313 MB

Windows 10
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#2

You have multiple mods that are known to cause issues(samp.asi,streammemfix.asi mainly), try testing attaching custom objects without any mods installed.
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#3

I've removed the modloader, and it's work fine... :/
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