[FilterScript] LL Admin V1.5 - +100 Comandos + Helper + VIP
#21

Melhor FS de cmds adm de todos..! Parabens
Reply
#22

уtimo AdminScript, os Plбgios do MM vгo fazer a festa com as Imagens..
Reply
#23

Quote:
Originally Posted by Luciano*
View Post
Nossa show de bola, +rep

@Edit: Pode me dizer como resolver esses erros?

pawn Code:
C:\Documents and Settings\Luciano\Desktop\SERVIDOR800\pawno\include\a_samp.inc(104) : error 021: symbol already defined: "PlayAudioStreamForPlayer"
C:\Documents and Settings\Luciano\Desktop\SERVIDOR800\pawno\include\a_samp.inc(105) : error 021: symbol already defined: "StopAudioStreamForPlayer"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.
@Edit

Resolvi !

Usando Essa Include!

pawn Code:
/*  SA-MP Functions
 *
 *  © Copyright 2005-2010, SA-MP Team
 *
 */


#if defined _samp_included
    #endinput
#endif
#define _samp_included
#pragma library samp

#pragma tabsize 4
// Ignores warning 217 for properly indented PAWNO code
// It's tab size is 4 and often uses 4 spaces instead, PAWNCC's is 8

#include <core>
#include <float>
#include <string>
#include <file>
#include <time>
#include <datagram>
#include <a_players>
#include <a_vehicles>
#include <a_objects>
#include <a_sampdb>

// Limits and internal constants
#define MAX_PLAYER_NAME                         (24)
#define MAX_PLAYERS                             (500)
#define MAX_VEHICLES                            (2000)
#define INVALID_PLAYER_ID                       (0xFFFF)
#define INVALID_VEHICLE_ID                      (0xFFFF)
#define NO_TEAM                                 (255)
#define MAX_OBJECTS                             (400)
#define INVALID_OBJECT_ID                       (0xFFFF)
#define MAX_GANG_ZONES                          (1024)
#define MAX_TEXT_DRAWS                          (2048)
#define MAX_MENUS                               (128)
#define MAX_3DTEXT_GLOBAL                       (1024)
#define MAX_3DTEXT_PLAYER                       (1024)
#define MAX_PICKUPS                             (2048)
#define INVALID_MENU                            (0xFF)
#define INVALID_TEXT_DRAW                       (0xFFFF)
#define INVALID_GANG_ZONE                       (-1)
#define INVALID_3DTEXT_ID                       (0xFFFF)

// --------------------------------------------------
// Natives
// --------------------------------------------------

// Util
native print(const string[]);
native printf(const format[], {Float,_}:...);
native format(output[], len, const format[], {Float,_}:...);
native SendClientMessage(playerid, color, const message[]);
native SendClientMessageToAll(color, const message[]);
native SendPlayerMessageToPlayer(playerid, senderid, const message[]);
native SendPlayerMessageToAll(senderid, const message[]);
native SendDeathMessage(killer,killee,weapon);
native GameTextForAll(const string[],time,style);
native GameTextForPlayer(playerid,const string[],time,style);
native SetTimer(funcname[], interval, repeating);
native SetTimerEx(funcname[], interval, repeating, const format[], {Float,_}:...);
native KillTimer(timerid);
native GetTickCount();
native GetMaxPlayers();
native CallRemoteFunction(const function[], const format[], {Float,_}:...);
native CallLocalFunction(const function[], const format[], {Float,_}:...);
native Float:asin(Float:value);
native Float:acos(Float:value);
native Float:atan(Float:value);
native Float:atan2(Float:x, Float:y);

// Game
native SetGameModeText(const string[]);
native SetTeamCount(count);
native AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
native AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
native AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
native AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay);
native AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
native CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
native DestroyPickup(pickup);
native ShowNameTags(show);
native ShowPlayerMarkers(mode);
native GameModeExit();
native SetWorldTime(hour);
native GetWeaponName(weaponid, const weapon[], len);
native EnableTirePopping(enable);
native AllowInteriorWeapons(allow);
native SetWeather(weatherid);
native SetGravity(Float:gravity);
native AllowAdminTeleport(allow);
native SetDeathDropAmount(amount);
native CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:Radius);
native EnableZoneNames(enable);
native UsePlayerPedAnims();     // Will cause the players to use CJ running/walking animations
native DisableInteriorEnterExits();  // will disable all interior enter/exits in the game.
native SetNameTagDrawDistance(Float:distance); // Distance at which nametags will start rendering on the client.
native DisableNameTagLOS(); // Disables the nametag Line-Of-Sight checking
native LimitGlobalChatRadius(Float:chat_radius);
native LimitPlayerMarkerRadius(Float:marker_radius);

// Npc
native ConnectNPC(name[], script[]);
native IsPlayerNPC(playerid);

// Admin
native IsPlayerAdmin(playerid);
native Kick(playerid);
native Ban(playerid);
native BanEx(playerid, const reason[]);
native SendRconCommand(command[]);
native GetServerVarAsString(const varname[], buffer[], len);
native GetServerVarAsInt(const varname[]);
native GetServerVarAsBool(const varname[]);

// Menu
native Menu:CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0);
native DestroyMenu(Menu:menuid);
native AddMenuItem(Menu:menuid, column, const menutext[]);
native SetMenuColumnHeader(Menu:menuid, column, const columnheader[]);
native ShowMenuForPlayer(Menu:menuid, playerid);
native HideMenuForPlayer(Menu:menuid, playerid);
native IsValidMenu(Menu:menuid);
native DisableMenu(Menu:menuid);
native DisableMenuRow(Menu:menuid, row);
native Menu:GetPlayerMenu(playerid);

// Text Draw
native Text:TextDrawCreate(Float:x, Float:y, text[]);
native TextDrawDestroy(Text:text);
native TextDrawLetterSize(Text:text, Float:x, Float:y);
native TextDrawTextSize(Text:text, Float:x, Float:y);
native TextDrawAlignment(Text:text, alignment);
native TextDrawColor(Text:text, color);
native TextDrawUseBox(Text:text, use);
native TextDrawBoxColor(Text:text, color);
native TextDrawSetShadow(Text:text, size);
native TextDrawSetOutline(Text:text, size);
native TextDrawBackgroundColor(Text:text, color);
native TextDrawFont(Text:text, font);
native TextDrawSetProportional(Text:text, set);
native TextDrawShowForPlayer(playerid, Text:text);
native TextDrawHideForPlayer(playerid, Text:text);
native TextDrawShowForAll(Text:text);
native TextDrawHideForAll(Text:text);
native TextDrawSetString(Text:text, string[]);

// Gang Zones
native GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy);
native GangZoneDestroy(zone);
native GangZoneShowForPlayer(playerid, zone, color);
native GangZoneShowForAll(zone, color);
native GangZoneHideForPlayer(playerid, zone);
native GangZoneHideForAll(zone);
native GangZoneFlashForPlayer(playerid, zone, flashcolor);
native GangZoneFlashForAll(zone, flashcolor);
native GangZoneStopFlashForPlayer(playerid, zone);
native GangZoneStopFlashForAll(zone);

// Global 3D Text Labels
native Text3D:Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0);
native Delete3DTextLabel(Text3D:id);
native Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
native Attach3DTextLabelToVehicle(Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
native Update3DTextLabelText(Text3D:id, color, text[]);

// Per-player 3D Text Labels
native PlayerText3D:CreatePlayer3DTextLabel(playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0);
native DeletePlayer3DTextLabel(playerid, PlayerText3D:id);
native UpdatePlayer3DTextLabelText(playerid, PlayerText3D:id, color, text[]);

// Player GUI Dialog
#define DIALOG_STYLE_MSGBOX     0
#define DIALOG_STYLE_INPUT      1
#define DIALOG_STYLE_LIST       2

native ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]);

// --------------------------------------------------
// Defines
// --------------------------------------------------

// States
#define PLAYER_STATE_NONE                       (0)
#define PLAYER_STATE_ONFOOT                     (1)
#define PLAYER_STATE_DRIVER                     (2)
#define PLAYER_STATE_PASSENGER                  (3)
#define PLAYER_STATE_EXIT_VEHICLE               (4) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_DRIVER       (5) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_PASSENGER    (6) // (used internally)
#define PLAYER_STATE_WASTED                     (7)
#define PLAYER_STATE_SPAWNED                    (8)
#define PLAYER_STATE_SPECTATING                 (9)

// Marker modes used by ShowPlayerMarkers()
#define PLAYER_MARKERS_MODE_OFF         (0)
#define PLAYER_MARKERS_MODE_GLOBAL      (1)
#define PLAYER_MARKERS_MODE_STREAMED    (2)

// Weapons
#define WEAPON_BRASSKNUCKLE             (1)
#define WEAPON_GOLFCLUB                 (2)
#define WEAPON_NITESTICK                (3)
#define WEAPON_KNIFE                    (4)
#define WEAPON_BAT                      (5)
#define WEAPON_SHOVEL                   (6)
#define WEAPON_POOLSTICK                (7)
#define WEAPON_KATANA                   (8)
#define WEAPON_CHAINSAW                 (9)
#define WEAPON_DILDO                    (10)
#define WEAPON_DILDO2                   (11)
#define WEAPON_VIBRATOR                 (12)
#define WEAPON_VIBRATOR2                (13)
#define WEAPON_FLOWER                   (14)
#define WEAPON_CANE                     (15)
#define WEAPON_GRENADE                  (16)
#define WEAPON_TEARGAS                  (17)
#define WEAPON_MOLTOV                   (18)
#define WEAPON_COLT45                   (22)
#define WEAPON_SILENCED                 (23)
#define WEAPON_DEAGLE                   (24)
#define WEAPON_SHOTGUN                  (25)
#define WEAPON_SAWEDOFF                 (26)
#define WEAPON_SHOTGSPA                 (27)
#define WEAPON_UZI                      (28)
#define WEAPON_MP5                      (29)
#define WEAPON_AK47                     (30)
#define WEAPON_M4                       (31)
#define WEAPON_TEC9                     (32)
#define WEAPON_RIFLE                    (33)
#define WEAPON_SNIPER                   (34)
#define WEAPON_ROCKETLAUNCHER           (35)
#define WEAPON_HEATSEEKER               (36)
#define WEAPON_FLAMETHROWER             (37)
#define WEAPON_MINIGUN                  (38)
#define WEAPON_SATCHEL                  (39)
#define WEAPON_BOMB                     (40)
#define WEAPON_SPRAYCAN                 (41)
#define WEAPON_FIREEXTINGUISHER         (42)
#define WEAPON_CAMERA                   (43)
#define WEAPON_PARACHUTE                (46)
#define WEAPON_VEHICLE                  (49)
#define WEAPON_DROWN                    (53)
#define WEAPON_COLLISION                (54)

// Keys
#define KEY_ACTION              (1)
#define KEY_CROUCH              (2)
#define KEY_FIRE                (4)
#define KEY_SPRINT              (8)
#define KEY_SECONDARY_ATTACK    (16)
#define KEY_JUMP                (32)
#define KEY_LOOK_RIGHT          (64)
#define KEY_HANDBRAKE           (128)
#define KEY_LOOK_LEFT           (256)
#define KEY_SUBMISSION          (512)
#define KEY_LOOK_BEHIND         (512)
#define KEY_WALK                (1024)
#define KEY_ANALOG_UP           (2048)
#define KEY_ANALOG_DOWN         (4096)
#define KEY_ANALOG_LEFT         (8192)
#define KEY_ANALOG_RIGHT        (16384)

#define KEY_UP                  (-128)
#define KEY_DOWN                (128)
#define KEY_LEFT                (-128)
#define KEY_RIGHT               (128)

// --------------------------------------------------
// Forwards (Callback declarations)
// --------------------------------------------------

forward OnGameModeInit();
forward OnGameModeExit();
forward OnFilterScriptInit();
forward OnFilterScriptExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playerid, reason);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playerid, killerid, reason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleid, killerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerCommandText(playerid, cmdtext[]);
forward OnPlayerRequestClass(playerid, classid);
forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
forward OnPlayerExitVehicle(playerid, vehicleid);
forward OnPlayerStateChange(playerid, newstate, oldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerEnterRaceCheckpoint(playerid);
forward OnPlayerLeaveRaceCheckpoint(playerid);
forward OnRconCommand(cmd[]);
forward OnPlayerRequestSpawn(playerid);
forward OnObjectMoved(objectid);
forward OnPlayerObjectMoved(playerid, objectid);
forward OnPlayerPickUpPickup(playerid, pickupid);
forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnEnterExitModShop(playerid, enterexit, interiorid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
forward OnPlayerSelectedMenuRow(playerid, row);
forward OnPlayerExitedMenu(playerid);
forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
forward OnRconLoginAttempt( ip[], password[], success );
forward OnPlayerUpdate(playerid);
forward OnPlayerStreamIn(playerid, forplayerid);
forward OnPlayerStreamOut(playerid, forplayerid);
forward OnVehicleStreamIn(vehicleid, forplayerid);
forward OnVehicleStreamOut(vehicleid, forplayerid);
forward OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);

#define CLICK_SOURCE_SCOREBOARD     0
forward OnPlayerClickPlayer(playerid, clickedplayerid, source);

// --------------------------------------------------
Reply
#24

Quote:
Originally Posted by DarkScripter
View Post
Bom, trabalho, mais o comando "/fuder" bugarб.
Oque vai acontecer nгo й um bug, й o objetivo do comando fazer o player ficar mudo e nгo conseguir se mover.


Quote:
Originally Posted by delete
View Post
Code:
/banir
/desbanir
bani e desbani o nick do player?
Exato, ao /banir ele cria um arquivo na pasta Banidos/Contas com todos os dados do banimento, o /desbanir exclui esse arquivo.


Quote:
Originally Posted by Viniborn
View Post
Tem um pequeno erro de portuguкs.

"conat"
й... esse erro passou despercebido =/
quem baixar por favor arrumar pois nгo compensa fazer um re-upload apenas por uma pequena palavra...

-------------------


Obrigado a todos =D
Reply
#25

Bom trabalho, atй irei dar +resp !!

Depois irei testar
Reply
#26

O desfuder esta bugado mesmo.
Aparece:
Este ip Nгo esta fudido '-'
Alem do mais, este FS й quase uma Base de GM :P
Parabens.
Reply
#27

Quote:
Originally Posted by Douglas_FusioN
View Post
O desfuder esta bugado mesmo.
Aparece:
Este ip Nгo esta fudido '-'
Alem do mais, este FS й quase uma Base de GM :P
Parabens.
a sim, exatamente por isso que eu escrevi no topico la nas novidades
Code:
°Para desfode-lo vб atй o arquivo Fodidos.txt e apague o IP dele da lista.
na verdade eu deveria excluir o cmd /desfoder da lista mas acabei esquecendo..

mas Vlw Skun e Douglas =D
Reply
#28

Ficou Otimissimo , Parabens mesmo . =D
Reply
#29

Muito Bom Lucas.
Vlw
Reply
#30

Os caras esacavam os tуpicos, pq em, olhas as regras, e a data do tуpico.
Reply
#31

Bom, jб que escavaram o tуpico...

Seria bom o criador desse FS fazer um ramake dele, claro se ainda tiver vontade de programar
Reply
#32

Por Favor alguйm me ajuda nгo consigo colocar admin Alguem me ajuda porfavor Aguardando Me Add Skype Gederlan.Moura
Reply
#33

Quote:
Originally Posted by Gederlan02
View Post
Por Favor alguйm me ajuda nгo consigo colocar admin Alguem me ajuda porfavor Aguardando Me Add Skype Gederlan.Moura
Cara, por favor, olha a data desta merda, veja os ъltimos posts...olhe a DATA! Se quiser ajuda, peзa em Dъvidas Curtas, ou a alguйm conhecido e nos ъltimos casos crie um tуpico de ajuda.
Reply
#34

Muito bom, parabйns.
Reply
#35

esse fs n salva conta nem admin pq?
Reply
#36

Quote:
Originally Posted by Linux17
View Post
esse fs n salva conta nem admin pq?
Se nгo salva й por quer nгo tem salvamento.

Reply
#37

Quote:
Originally Posted by IlanZ
View Post
Se nгo salva й por quer nгo tem salvamento.

Moзo, ele tб salvando agora tudo certinho, o ъnico problema й que quando ganho scores tipo uns 5 e eu relogo o scores do TAB ficam 0 e se eu uso /infoplayer lб aparece as informaзхes corretas Morreu: 3 Matou: 5 etc.

Sу no TAB que os scores nгo aparecem.
Reply
#38

Muito bom parabйns!
Reply
#39

Vale lembrar que й um sistema de 2012, e com muitos bugs. Em minha antiga conta eu desenvolvi um com o mesmo salvamento, quem quiser dar uma olhada, sу clicar aqui em baixo ↓↓↓
Breve atualizarei novamente, abraзos.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)