A small problem [+REP]
#1

Hello, I seem to have this issue while compiling this include.

Код:
C:\Users\HP\Desktop\uffv3\gamemodes\gamemode.pwn(95) : error 001: expected token: ";", but found "-identifier-"
C:\Users\HP\Desktop\uffv3\gamemodes\gamemode.pwn(95) : error 017: undefined symbol "PropBuyPrice"
C:\Users\HP\Desktop\uffv3\gamemodes\gamemode.pwn(95) : warning 215: expression has no effect
C:\Users\HP\Desktop\uffv3\gamemodes\gamemode.pwn(95) : error 001: expected token: ";", but found "]"
C:\Users\HP\Desktop\uffv3\gamemodes\gamemode.pwn(95) : fatal error 107: too many error messages on one line
Here is line 93-96:
PHP код:
{
    new 
PropNome [20PropBuyPricePropSellPricePropLucrePropOwner[MAX_PLAYER_NAMEFloatPosX_PropFloatPosY_PropFloatPosZ_Prop;
    if(
sscanf(params"iiis[24]s[20]"PropBuyPricePropSellPricePropLucrePropOwnerPropNome)) return SendClientMessage(playerid, -1"/ PCRIAR [&COST] [&SALE] [&LUCRE] [&OWNER(DEFAULT: 'N/A')] [&NAME] ");
    if(
PropNameExists(PropNome) == true) return SendClientMessage(playerid, -1"The name of this property already exists."); 
Any help would be appreciated, thanks.
Reply
#2

Код:
PropOwner[MAX_PLAYER_NAME] Float: PosX_Prop,
You're missing a comma.
Reply
#3

Quote:
Originally Posted by Arthur Kane
Посмотреть сообщение
Код:
PropOwner[MAX_PLAYER_NAME] Float: PosX_Prop,
You're missing a comma.
And I get this.

Код:
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(434) : warning 208: function with tag result used before definition, forcing reparse
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(463) : warning 208: function with tag result used before definition, forcing reparse
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(478) : warning 208: function with tag result used before definition, forcing reparse
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(500) : warning 208: function with tag result used before definition, forcing reparse
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(96) : error 017: undefined symbol "sscanf"
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(251) : error 017: undefined symbol "Price_SELL_PROP"
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(433) : error 010: invalid function or declaration
C:\Users\HP\Desktop\uffv3\gamemodes\gm(448) : error 010: invalid function or declaration
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(449) : error 025: function heading differs from prototype
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(477) : error 010: invalid function or declaration
C:\Users\HP\Desktop\uffv3\gamemodes\gm.pwn(499) : error 010: invalid function or declaration
Here is line 92-106
Код:
CMD:pcreate(playerid, params[])
{
	new PropNome [20], PropBuyPrice, PropSellPrice, PropLucre, PropOwner[MAX_PLAYER_NAME], Float: PosX_Prop, Float: PosY_Prop, Float: PosZ_Prop;
    if(sscanf(params, "iiis[24]s[20]", PropBuyPrice, PropSellPrice, PropLucre, PropOwner, PropNome)) return SendClientMessage(playerid, -1, "/ PCRIAR [&COST] [&SALE] [&LUCRE] [&OWNER(DEFAULT: 'N/A')] [&NAME] ");
	if(PropNameExists(PropNome) == true) return SendClientMessage(playerid, -1, "The name of this property already exists.");

	if(PropBuyPrice < 100 || PropBuyPrice > 99999999) return SendClientMessage(playerid, -1, "The cost of property must be between 100-99999999");
	if(PropSellPrice < 100 || PropSellPrice > PropBuyPrice) return SendClientMessage(playerid, -1, "The sales value of the property must be at least 100 and can not pass the cost value.");

	GetPlayerPos(playerid, PosX_Prop, PosY_Prop, PosZ_Prop);

	CreateProp(PropNome, PropBuyPrice, PropSellPrice, PropLucre, PropOwner, PosX_Prop, PosY_Prop, PosZ_Prop);

	return 1;
}
Here is line 251-255
Код:
#if DEBUG_PROP == true
        printf("CreateProp: ID: %i | Name: %s | Cost: R$ %i,00 | Sell: R$ %i,00 | Lucre: R$ %i,00 | Owner: %s", ID_Prop, NAME_PROP, Price_Buy_Prop, Price_SELL_PROP, LUCRE_PROP, OWNER_PROP);
    #endif
    return 1;
}
Here is line 433-end
Код:
stock LoadProps()
{
    new GetID;

    mysql_format(MySQL_Connection, Format_MySQL, sizeof Format_MySQL, "SELECT * FROM `"TABLE_PROP"`");
    mysql_query(MySQL_Connection, Format_MySQL);
    if(cache_num_rows())
    {
        printf("\n____________________________PROPERTIES_SYS_BY_F1N4L____________________________");
        for(new p = 0; p < cache_num_rows(); p ++)
        {
            GetID = cache_get_field_content_int(p, ID_PROP);

            cache_get_field_content(p, NAME_PROP, pInfoPropName[GetID]);
            cache_get_field_content(p, OWNER_PROP, pInfoPropOwner[GetID]);
            pInfoPropBuyPrice[GetID] = cache_get_field_content_int(p, COST_PROP);
            pInfoPropSellPrice[GetID] = cache_get_field_content_int(p, SELL_PROP);
            pInfoPropLucre_[GetID] = cache_get_field_content_int(p, VALOR_LUCRE_PROP);
            pInfoPropLucre[GetID] = cache_get_field_content_int(p, LUCRE_PROP);
            pInfoPropPosX[GetID] = cache_get_field_content_float(p, POSX_PROP);
            pInfoPropPosY[GetID] = cache_get_field_content_float(p, POSY_PROP);
            pInfoPropPosZ[GetID] = cache_get_field_content_float(p, POSZ_PROP);

            pInfoPropIdCheck[GetID] = true;
            pInfoPropTimeLucre[GetID] = TEMPO_Lucre * 60 + gettime();

            if(strcmp("N/A", pInfoPropOwner[GetID], true) == 0) format(Format_Label, sizeof Format_Label, "ID: %i\nName: %s\nOwner: %s\nPrice: R$ %i,00\nLucre: R$ %i,00", GetID, pInfoPropName[GetID], pInfoPropOwner[GetID], pInfoPropBuyPrice[GetID], pInfoPropLucre_[GetID]);
            else format(Format_Label, sizeof Format_Label, "ID: %i\nName: %s\nOwner: %s\nLucre: R$ %i,00", GetID, pInfoPropName[GetID], pInfoPropOwner[GetID], pInfoPropLucre[GetID]);

            pInfoPickupProp[GetID] = CreatePickup(1210, 1, pInfoPropPosX[GetID], pInfoPropPosY[GetID], pInfoPropPosZ[GetID]);
            pInfoLabelProp[GetID] = Create3DTextLabel(Format_Label, -1, pInfoPropPosX[GetID], pInfoPropPosY[GetID], pInfoPropPosZ[GetID] + 1, 50.0, 0, 1);

            #if DEBUG_PROP == true
                printf("ID: %i | Name: %s | Owner: %s | Cost: %i | Sell: %i | Lucre: %i", GetID, pInfoPropName[GetID], pInfoPropOwner[GetID], pInfoPropBuyPrice[GetID], pInfoPropSellPrice[GetID], pInfoPropLucre[GetID]);
            #endif
        }

        SetTimer("LucreProp", 1000, true);

        #if DEBUG_PROP == true
            printf("\n%i Properties loaded.\n_____________________________________________________________________________\n", cache_num_rows());
        #endif
    }

    return 1;
}
foward stock bool:IsPlayerInRangeOfProp(playerid, ID_Prop);
stock bool:IsPlayerInRangeOfProp(playerid, ID_Prop)
{
    if(pInfoPropIdCheck[ID_Prop] == false) return false;

    new bool:InRange;

    if(IsPlayerInRangeOfPoint(playerid, 5.0, pInfoPropPosX[ID_Prop], pInfoPropPosY[ID_Prop], pInfoPropPosZ[ID_Prop])) InRange = true;
    else InRange = false;

    #if DEBUG_PROP == true
        printf("IsPlayerInRangeOfProp: %s | Playerid: %i | Near: %i", pInfoPropName[ID_Prop], playerid, InRange);
    #endif
    return InRange;
}
forward  stock bool:IsEmptyProp(ID_Prop);
stock bool:IsEmptyProp(ID_Prop)
{
    if(pInfoPropIdCheck[ID_Prop] == false) return false;

    new bool:CheckOwner;

    if(strcmp("N/A", pInfoPropOwner[ID_Prop], false) == 0) CheckOwner = true;
    else CheckOwner = false;

    #if DEBUG_PROP == true
        printf("CheckOwnerProp: %s | Exists: %i", pInfoPropName[ID_Prop], CheckOwner);
    #endif
    return CheckOwner;
}
stock bool:IsPlayerOwnerProp(Owner_Prop[], ID_Prop)
{
    if(pInfoPropIdCheck[ID_Prop] == false) return false;

    new bool:PlayerIsOwner;

    if(strcmp(Owner_Prop, pInfoPropOwner[ID_Prop], false) == 0) PlayerIsOwner = true;
    else PlayerIsOwner = false;

    #if DEBUG_PROP == true
        printf("PlayerIsOwnerProp: %s | Owner: %s | is Owner: %i", pInfoPropName[ID_Prop], Owner_Prop, PlayerIsOwner);
    #endif
    return PlayerIsOwner;
}
foward stock bool:PropIdExists(ID_Prop);
stock bool:PropIdExists(ID_Prop)
{
    new bool:PropExists;

    for(new p = 0; p < MAX_PROPS; p ++)
    {
        if(pInfoPropIdCheck[p] == false) continue;

        if(pInfoPropIdCheck[ID_Prop] == true)
        {
            PropExists = true;
            break;
        }
        else PropExists = false;
    }

    #if DEBUG_PROP == true
        printf("PropExists: %s | Exists: %i", pInfoPropName[ID_Prop], PropExists);
    #endif
    return PropExists;
}
foward stock bool:PropNameExists(Name_Prop[]);
stock bool:PropNameExists(Name_Prop[])
{
    new bool:PropExists;

    for(new p = 0; p < MAX_PROPS; p ++)
    {
        if(pInfoPropIdCheck[p] == false) continue;

        if(strcmp(Name_Prop, pInfoPropName[p], true) == 0)
        {
            PropExists = true;
            break;
        }
        else PropExists = false;
    }

    #if DEBUG_PROP == true
        printf("PropNameExists: %s | Exists: %i", NAME_PROP, PropExists);
    #endif
    return PropExists;
}
forward LucreProp();
public LucreProp()
{
    for(new p = 0; p < MAX_PROPS; p ++)
    {
        if(pInfoPropIdCheck[p] == false) continue;

        if(strcmp("N/A", pInfoPropOwner[p], true) == 0) continue;

        if(pInfoPropTimeLucre[p] < gettime())
        {
            pInfoPropTimeLucre[p] = TEMPO_Lucre * 60 + gettime();
Here are the defines:
PHP код:
#define             TABLE_PROP              "PROPERTIES"
#define             ID_PROP                 "ID"
#define             NAME_PROP               "NAME"
#define             COST_PROP               "PROP COMPRA"
#define             SELL_PROP               "PROP Sell"
#define             VALOR_LUCRE_PROP        "PROP LUCRE"
#define             LUCRE_PROP              "LUCRE"
#define             OWNER_PROP              "OWNER"
#define             POSX_PROP               "POS X"
#define             POSY_PROP               "POS Y"
#define             POSZ_PROP               "POS Z"
#define             MAX_PROPS               100
#define             TEMPO_Lucre             1
#define             DEBUG_PROP              true
new
    
MySQL_Connection;
new
    
pInfoPropName[MAX_PROPS][20],
    
pInfoPropBuyPrice[MAX_PROPS],
    
pInfoPropSellPrice[MAX_PROPS],
    
pInfoPropLucre_[MAX_PROPS],
    
pInfoPropLucre[MAX_PROPS],
    
pInfoPropTimeLucre[MAX_PROPS],
    
pInfoPropOwner[MAX_PROPS][MAX_PLAYER_NAME],
    
Float:pInfoPropPosX[MAX_PROPS],
    
Float:pInfoPropPosY[MAX_PROPS],
    
Float:pInfoPropPosZ[MAX_PROPS],
    
bool:pInfoPropIdCheck[MAX_PROPS];
new
    
pInfoPickupProp[MAX_PROPS],
    
Text3D:pInfoLabelProp[MAX_PROPS];
new
    
Format_MySQL[600],
    
Format_Label[150],
    
GetPropLucre
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#4

bump.
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#5

Код:
new PropNome[20], PropBuyPrice, PropSellPrice, PropLucre, PropOwner[MAX_PLAYER_NAME], Float: PosX_Prop, Float: PosY_Prop, Float: PosZ_Prop;
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#6

Your:
Код:
new PropNome [20] PropBuyPrice, PropSellPrice, PropLucre, PropOwner[MAX_PLAYER_NAME] Float: PosX_Prop, Float: PosY_Prop, Float: PosZ_Prop;
Change to:
Код:
new PropNome[20], PropBuyPrice, PropSellPrice, PropLucre, PropOwner[MAX_PLAYER_NAME] Float: PosX_Prop, Float: PosY_Prop, Float: PosZ_Prop;
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#7

I have done that. Please have a look at my reply.
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