Dynamic System (Opposite)
#1

Random Question GUYS
I'm wondering why they called a one system to Dynamic and what is the Opposite of Dynamic System
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#2

The opposite of dynamic is static ...

Basically if you need to edit any files manually to add, removed or modify something then I'd classify it as a static system. A static system is typically characterized by being hard-coded and having hard upper limits (e.g. 5 faction, 5 rank, 5 cars, ...). A fully dynamic system theoretically doesn't have any upper limits and everything is editable from within the system itself, by anyone with the right permissions.
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#3

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Originally Posted by Vince
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Basically if you need to edit any files manually to add, removed or modify something then I'd classify it as a static system.
There might be systems administrated through config files. I wouldn't call them static, but rather: user unfriendly.
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#4

Quote:
Originally Posted by Vince
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The opposite of dynamic is static ...

Basically if you need to edit any files manually to add, removed or modify something then I'd classify it as a static system. A static system is typically characterized by being hard-coded and having hard upper limits (e.g. 5 faction, 5 rank, 5 cars, ...). A fully dynamic system theoretically doesn't have any upper limits and everything is editable from within the system itself, by anyone with the right permissions.
Thanks mate for answering my question i learned something about in 2 different systems! +rep hehehehe
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