[Map] Role Play server maps
#1

Created
  • BigTics
Object
  • +7000
Retexture:
  • No, just samp obejcts.
Coordinate
Code:
AddPlayerClass(285,1707.3601,-1347.9467,13.5469,269.1836,0,0,0,0,0,0); // cityhallexterior
AddPlayerClass(285,1809.9396,-1347.5981,2061.2009,88.3480,0,0,0,0,0,0); // cityhallinterior1
AddPlayerClass(285,1806.5688,-1393.8429,2770.6602,177.6255,0,0,0,0,0,0); // cityhallinterior2

AddPlayerClass(285,1738.1853,-1169.5912,23.8203,353.4708,0,0,0,0,0,0); // policestationexterior
AddPlayerClass(285,1758.0077,-1142.7286,2504.7170,312.0233,0,0,0,0,0,0); // policestationinterior1
AddPlayerClass(285,1829.8378,-1125.8367,3001.1965,293.4896,0,0,0,0,0,0); // policestationinterior2
AddPlayerClass(285,1846.4386,-1112.3046,3201.7759,91.5685,0,0,0,0,0,0); // policestationinterior3

AddPlayerClass(285,1227.7327,-1387.5416,13.4068,178.9658,0,0,0,0,0,0); // lsbankexterior
AddPlayerClass(285,1232.4325,-1412.0391,1992.5646,186.0387,0,0,0,0,0,0); // lsbankinterior1
AddPlayerClass(285,1244.7814,-1436.2349,2157.8738,213.6123,0,0,0,0,0,0); // lsbankinterior2

AddPlayerClass(285,2745.2178,-2508.8291,13.6697,334.5601,0,0,0,0,0,0); // abandonedfactoryexterior
AddPlayerClass(285,2754.0725,-2518.0901,2004.7408,186.0387,0,0,0,0,0,0); // abandonedfactoryinterior1

AddPlayerClass(285,1740.1129,-1723.6732,13.5469,200.5861,0,0,0,0,0,0); // lshospitalexterior
AddPlayerClass(285,1784.3538,-1754.9216,2005.0752,148.4383,0,0,0,0,0,0); // lshospitalinterior1

AddPlayerClass(285,1537.4204,-1620.0132,13.5469,180.5327,0,0,0,0,0,0); // carmechanicexterior
AddPlayerClass(285,1587.6307,-1626.5044,2484.9377,274.7128,0,0,0,0,0,0); // carmechanicinterior1

AddPlayerClass(285,-2104.1929,-2453.2402,30.6250,319.0271,0,0,0,0,0,0); // angelpinebankexterior
AddPlayerClass(285,-2094.7998,-2435.4302,2001.1567,335.5002,0,0,0,0,0,0); // angelpinebankinterior1

AddPlayerClass(285,2679.5752,-2010.9784,13.5547,93.1117,0,0,0,0,0,0); // ballashq

AddPlayerClass(285,-1039.6968,-570.4236,32.0078,180.8459,0,0,0,0,0,0); // abandonedbuilding

AddPlayerClass(285,644.9355,-1467.8254,14.5483,90.9184,0,0,0,0,0,0); // fbiexterior
AddPlayerClass(285,607.5102,-1459.4373,2034.5626,74.2011,0,0,0,0,0,0); // fbiinterior1

AddPlayerClass(285,2091.4026,-1620.6577,13.5469,358.5076,0,0,0,0,0,0); // gsfhqexterior
AddPlayerClass(285,2112.6282,-1562.8774,1849.8309,67.9343,0,0,0,0,0,0); // gsfhqinterior1

AddPlayerClass(285,2463.7190,-1658.8473,13.3106,259.8067,0,0,0,0,0,0); // gsfruin

AddPlayerClass(285,158.0326,-304.5309,1.6304,180.5327,0,0,0,0,0,0); // militaryhqandprisonexterior
AddPlayerClass(285,-101.9932,-296.7948,2505.4744,84.2278,0,0,0,0,0,0); // militaryhqandprisoninterior1
AddPlayerClass(285,93.4818,-296.7476,2.1274,99.8946,0,0,0,0,0,0); // militaryhqandprisoninterior2
AddPlayerClass(285,45.8635,-353.6993,2798.3398,263.4328,0,0,0,0,0,0); // militaryhqandprisoninterior3
AddPlayerClass(285,56.7657,-309.6948,2105.4307,92.3278,0,0,0,0,0,0); // militaryhqandprisoninterior4

AddPlayerClass(285,1216.2726,-902.6815,42.9166,105.7778,0,0,0,0,0,0); // lcnrestaurantexterior
AddPlayerClass(285,1221.6281,-896.0699,1848.2346,102.6444,0,0,0,0,0,0); // lcnrestaurantinterior1

AddPlayerClass(285,2223.3208,-2660.0945,13.5469,122.2754,0,0,0,0,0,0); // losaztecashq

AddPlayerClass(285,1903.2654,-2899.5432,18.7518,350.9875,0,0,0,0,0,0); // lsforest

AddPlayerClass(285,1813.7854,-1682.4330,13.5469,263.2533,0,0,0,0,0,0); // lsresidential

AddPlayerClass(285,1486.0913,-1739.8604,13.5469,3.4976,0,0,0,0,0,0); // ??park

AddPlayerClass(285,2486.7954,-1537.3346,23.9948,86.6643,0,0,0,0,0,0); // trainingcenterexterior
AddPlayerClass(285,2475.2534,-1536.5857,2010.3536,86.6643,0,0,0,0,0,0); // trainingcenterinterior1

AddPlayerClass(285,2298.4397,-14.8964,26.3256,251.1425,0,0,0,0,0,0); // palominocreekbankexterior
AddPlayerClass(285,2307.5125,-15.8700,1999.6633,305.3496,0,0,0,0,0,0); // palominocreekbankinterior1

AddPlayerClass(285,635.3958,-570.9074,16.3359,85.0742,0,0,0,0,0,0); // sheriffexterior
AddPlayerClass(285,625.6786,-573.0930,2007.8004,26.7936,0,0,0,0,0,0); // sheriffinterior1

AddPlayerClass(285,2179.7178,-1001.1248,62.9325,273.0760,0,0,0,0,0,0); // vagosexterior
AddPlayerClass(285,2185.8523,-986.8218,2105.9128,112.9845,0,0,0,0,0,0); // vagosinterior1

AddPlayerClass(285,408.7567,-1349.5789,14.7311,233.9089,0,0,0,0,0,0); // yakuzacasinoexterior
AddPlayerClass(285,418.7060,-1356.3615,1703.2216,178.7617,0,0,0,0,0,0); // yakuzacasinointerior1
AddPlayerClass(285,414.5204,-1420.3085,1999.9763,359.5334,0,0,0,0,0,0); // yakuzacasinointerior2

AddPlayerClass(285,-1985.3896,-2369.4194,30.6318,160.1655,0,0,0,0,0,0); // angelpinefactoryexterior
AddPlayerClass(285,-1996.7250,-2389.4253,1992.7452,356.0867,0,0,0,0,0,0); // angelpinefactoryinterior1

AddPlayerClass(285,1424.6597,219.8401,19.5618,54.6572,0,0,0,0,0,0); // taxihqexterior
AddPlayerClass(285,1429.6805,222.0873,1998.6453,302.4828,0,0,0,0,0,0); // taxihqinterior1

AddPlayerClass(285,2349.6067,32.3904,26.4844,92.4850,0,0,0,0,0,0); // shop1
AddPlayerClass(285,-2196.2600,-2272.2173,30.6250,145.1255,0,0,0,0,0,0); // shop2
AddPlayerClass(285,2258.9060,-1377.6245,23.9791,177.7125,0,0,0,0,0,0); // shop3
AddPlayerClass(285,2306.1970,-1963.6870,13.5721,195.8860,0,0,0,0,0,0); // shop4
AddPlayerClass(285,1196.8772,282.3700,19.5547,307.4337,0,0,0,0,0,0); // shop5
AddPlayerClass(285,264.7622,-78.8250,1.5781,38.6146,0,0,0,0,0,0); // shop6
AddPlayerClass(285,0.1713,-2668.2461,40.5784,307.4337,0,0,0,0,0,0); // shop7
AddPlayerClass(285,909.6296,-1690.8857,13.4808,320.5939,0,0,0,0,0,0); // shop8

AddPlayerClass(285,1414.6610,-1325.2970,13.5547,58.9580,0,0,0,0,0,0); // sewerexterior1
AddPlayerClass(285,1408.5160,-1315.8794,8.8159,178.4249,0,0,0,0,0,0); // sewerexterior2
AddPlayerClass(285,4191.8350,-803.2232,2036.0017,340.1065,0,0,0,0,0,0); // sewerinterior1
AddPlayerClass(285,1360.9071,-1523.1646,13.5469,348.2532,0,0,0,0,0,0); //sewerinterior2
AddPlayerClass(285,4189.3428,-721.9188,2041.3962,348.2532,0,0,0,0,0,0); // sewerinterior3
AddPlayerClass(285,4297.2256,-684.6046,2041.3860,39.6403,0,0,0,0,0,0); // sewerinterior4
Map List / Images
  • LS Forest


Download: This is my last maps, I hope you like it.
Reply
#2

Nicely done
Reply
#3

Nice one bro !
Keep up the good work
+Rep
Reply
#4

Nice, you must have spent a lot of time making these, what are you releasing them btw?
Reply
#5

Good mappings man!
Reply
#6

Many maps in one thread, cool that you have decided to share them.
Reply
#7

And the "RemoveObject's"?
nice maps
Reply
#8

You can find it under objects. Thanks for all support.
Reply
#9

Thanks , nice mappings
Reply
#10

OMG! Awesome map. / Nagyon jуk lettek, főkйpp nekem az FBI inti tetszik! grat! Felhasznбlhatom őket egy projektben, ъgy hogy a nevedet feltьntetem?
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#11

Thanks
Reply
#12

Download link not working!
Reply
#13

https://*******/4F2Jjt

https://*******/ph6iwb

Btw: Nice maps!
Reply
#14

Thanks, I do not know what happened, I corrected.
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#15

Can you please provide the link ? it's blurred
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