21.07.2017, 11:12
Hi everyone.,
I decided to share this a quite good map with you guys, because I have no more intent to use it.
OBJECTS: 36
WORKTIME: Half an hour
CREDITS: Bolex_
PICTURES
http://imgur.com/a/LmJOX
CODE
I decided to share this a quite good map with you guys, because I have no more intent to use it.
OBJECTS: 36
WORKTIME: Half an hour
CREDITS: Bolex_
PICTURES
http://imgur.com/a/LmJOX
CODE
Code:
CreateDynamicObject(18981, 1015.32599, -1594.18433, 12.01200, 0.00000, -90.00000, 0.00000); CreateDynamicObject(18981, 990.67194, -1594.22607, 12.01200, 0.00000, -90.00000, 0.00000); CreateDynamicObject(18981, 1015.18414, -1619.09521, 12.01200, 0.00000, -90.00000, 0.00000); CreateDynamicObject(18981, 990.20911, -1619.14063, 12.01200, 0.00000, -90.00000, 0.00000); CreateDynamicObject(18981, 991.45471, -1582.79358, 2.72480, 0.00000, -0.12000, 269.92691); CreateDynamicObject(970, 1027.48145, -1585.37927, 13.10130, 0.00000, 0.00000, 270.00000); CreateDynamicObject(4639, 1024.91162, -1614.08582, 14.13680, 0.00000, 0.00000, 179.62732); CreateDynamicObject(673, 1026.85229, -1612.52869, 12.32860, 0.00000, 0.00000, 0.00000); CreateDynamicObject(9131, 1027.08704, -1582.66223, 13.58980, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1232, 1027.11035, -1582.81152, 12.34597, 0.00000, 0.00000, 0.00000); CreateDynamicObject(9131, 1027.08704, -1582.94226, 13.58980, 0.00000, 0.00000, 0.00000); CreateDynamicObject(18981, 1014.19244, -1582.82495, 2.72475, 0.00000, -0.12000, 269.92694); CreateDynamicObject(970, 1027.48145, -1589.55933, 13.10130, 0.00000, 0.00000, 270.00000); CreateDynamicObject(9131, 1027.10864, -1591.99768, 13.58980, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1232, 1027.11047, -1614.64343, 12.34597, 0.00000, 0.00000, 0.00000); CreateDynamicObject(970, 1027.46558, -1612.04065, 13.10130, 0.00000, 0.00000, 270.00000); CreateDynamicObject(9131, 1027.06458, -1614.78638, 13.58980, 0.00000, 0.00000, 0.00000); CreateDynamicObject(9131, 1027.06458, -1614.52637, 13.58980, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1232, 1027.08472, -1592.01086, 12.34597, 0.00000, 0.00000, 0.00000); CreateDynamicObject(970, 1027.46558, -1607.86060, 13.10130, 0.00000, 0.00000, 270.00000); CreateDynamicObject(9131, 1027.10864, -1605.45764, 13.58980, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1232, 1027.10339, -1605.43945, 12.34597, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1569, 1007.06439, -1613.76086, 12.50990, 0.00000, 0.00000, 179.82990); CreateDynamicObject(1569, 1004.09607, -1613.75830, 12.50990, 0.00000, 0.00000, 359.82858); CreateDynamicObject(673, 1026.77051, -1583.94800, 12.32860, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1432, 981.92084, -1611.12207, 12.50466, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1432, 987.99884, -1612.10291, 12.50466, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1432, 981.15033, -1606.02942, 12.50466, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1432, 983.48810, -1602.45166, 12.50466, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1432, 985.01526, -1608.84912, 12.50466, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1432, 987.39600, -1604.93066, 12.50466, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1408, 991.31293, -1611.13684, 13.06900, 0.00000, 0.00000, 88.87140); CreateDynamicObject(1408, 991.42010, -1605.67786, 13.06900, 0.00000, 0.00000, 88.87140); CreateDynamicObject(1294, 984.13507, -1584.90344, 16.88490, 0.00000, 0.00000, 89.96263); CreateDynamicObject(1294, 1001.87115, -1584.87659, 16.88490, 0.00000, 0.00000, 89.96263); CreateDynamicObject(1294, 1019.48193, -1584.94177, 16.88490, 0.00000, 0.00000, 89.96263); RemoveBuildingForPlayer(playerid, 647, 1284.9766, -1839.8125, 14.0703, 0.25); RemoveBuildingForPlayer(playerid, 647, 1284.9766, -1828.4219, 14.0703, 0.25); RemoveBuildingForPlayer(playerid, 673, 1284.8906, -1823.8594, 12.5234, 0.25); RemoveBuildingForPlayer(playerid, 647, 1284.9766, -1820.7422, 14.0703, 0.25); RemoveBuildingForPlayer(playerid, 647, 1284.9766, -1796.8984, 14.0703, 0.25); RemoveBuildingForPlayer(playerid, 700, 1285.1250, -1799.9766, 13.0391, 0.25); RemoveBuildingForPlayer(playerid, 6073, 1003.8906, -1598.0391, 17.8438, 0.25); RemoveBuildingForPlayer(playerid, 6036, 1003.8906, -1598.0391, 17.8438, 0.25); RemoveBuildingForPlayer(playerid, 1297, 1019.2344, -1577.1016, 15.9375, 0.25);