[FilterScript] New hud for Survivors
#1



Download:http://www.4shared.com/rar/Xs3EhcfNba/HUD_By_C4DU.html?

PHP код:
// PlayerTextDraw developed using Zamaroht's Textdraw Editor 1.0 [R3]
new PlayerText:Textdraw0;
new 
PlayerText:Textdraw1;
new 
PlayerText:Textdraw2;
new 
PlayerText:Textdraw3;
new 
PlayerText:Textdraw4;
new 
PlayerText:Textdraw5;
new 
PlayerText:Textdraw6;
new 
PlayerText:Textdraw7;
new 
PlayerText:Textdraw8;
new 
PlayerText:Textdraw9;
new 
PlayerText:Textdraw10;
new 
PlayerText:Textdraw11;
new 
PlayerText:Textdraw12;
new 
PlayerText:Textdraw13;
new 
PlayerText:Textdraw14;
new 
PlayerText:Textdraw15;
new 
PlayerText:Textdraw16;
new 
PlayerText:Textdraw17;
// In OnPlayerConnect prefferably, we procced to create our textdraws:
Textdraw0 = CreatePlayerTextDraw(playerid, 217.000000, 332.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw0, 255);
PlayerTextDrawFont(playerid, Textdraw0, 1);
PlayerTextDrawLetterSize(playerid, Textdraw0, 0.500000, 0.099999);
PlayerTextDrawColor(playerid, Textdraw0, -1);
PlayerTextDrawSetOutline(playerid, Textdraw0, 0);
PlayerTextDrawSetProportional(playerid, Textdraw0, 1);
PlayerTextDrawSetShadow(playerid, Textdraw0, 1);
PlayerTextDrawUseBox(playerid, Textdraw0, 1);
PlayerTextDrawBoxColor(playerid, Textdraw0, 255);
PlayerTextDrawTextSize(playerid, Textdraw0, 0.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw0, 0);
Textdraw1 = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw1, 255);
PlayerTextDrawFont(playerid, Textdraw1, 1);
PlayerTextDrawLetterSize(playerid, Textdraw1, 0.500000, 0.099999);
PlayerTextDrawColor(playerid, Textdraw1, -1);
PlayerTextDrawSetOutline(playerid, Textdraw1, 0);
PlayerTextDrawSetProportional(playerid, Textdraw1, 1);
PlayerTextDrawSetShadow(playerid, Textdraw1, 1);
PlayerTextDrawUseBox(playerid, Textdraw1, 1);
PlayerTextDrawBoxColor(playerid, Textdraw1, 255);
PlayerTextDrawTextSize(playerid, Textdraw1, 0.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw1, 0);
Textdraw2 = CreatePlayerTextDraw(playerid, 217.000000, 428.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw2, 255);
PlayerTextDrawFont(playerid, Textdraw2, 1);
PlayerTextDrawLetterSize(playerid, Textdraw2, 0.539999, -11.000005);
PlayerTextDrawColor(playerid, Textdraw2, -1);
PlayerTextDrawSetOutline(playerid, Textdraw2, 0);
PlayerTextDrawSetProportional(playerid, Textdraw2, 1);
PlayerTextDrawSetShadow(playerid, Textdraw2, 1);
PlayerTextDrawUseBox(playerid, Textdraw2, 1);
PlayerTextDrawBoxColor(playerid, Textdraw2, 255);
PlayerTextDrawTextSize(playerid, Textdraw2, 210.000000, -18.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw2, 0);
Textdraw3 = CreatePlayerTextDraw(playerid, 3.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw3, 255);
PlayerTextDrawFont(playerid, Textdraw3, 1);
PlayerTextDrawLetterSize(playerid, Textdraw3, 0.500000, -10.100002);
PlayerTextDrawColor(playerid, Textdraw3, -1);
PlayerTextDrawSetOutline(playerid, Textdraw3, 0);
PlayerTextDrawSetProportional(playerid, Textdraw3, 1);
PlayerTextDrawSetShadow(playerid, Textdraw3, 1);
PlayerTextDrawUseBox(playerid, Textdraw3, 1);
PlayerTextDrawBoxColor(playerid, Textdraw3, 255);
PlayerTextDrawTextSize(playerid, Textdraw3, 4.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw3, 0);
Textdraw4 = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw4, 255);
PlayerTextDrawFont(playerid, Textdraw4, 1);
PlayerTextDrawLetterSize(playerid, Textdraw4, 0.500000, -10.100002);
PlayerTextDrawColor(playerid, Textdraw4, -1);
PlayerTextDrawSetOutline(playerid, Textdraw4, 0);
PlayerTextDrawSetProportional(playerid, Textdraw4, 1);
PlayerTextDrawSetShadow(playerid, Textdraw4, 1);
PlayerTextDrawUseBox(playerid, Textdraw4, 1);
PlayerTextDrawBoxColor(playerid, Textdraw4, -872415198);
PlayerTextDrawTextSize(playerid, Textdraw4, 4.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw4, 0);
Textdraw5 = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw5, 255);
PlayerTextDrawFont(playerid, Textdraw5, 1);
PlayerTextDrawLetterSize(playerid, Textdraw5, 0.500000, -8.299995);
PlayerTextDrawColor(playerid, Textdraw5, -1);
PlayerTextDrawSetOutline(playerid, Textdraw5, 0);
PlayerTextDrawSetProportional(playerid, Textdraw5, 1);
PlayerTextDrawSetShadow(playerid, Textdraw5, 1);
PlayerTextDrawUseBox(playerid, Textdraw5, 1);
PlayerTextDrawBoxColor(playerid, Textdraw5, -1728052993);
PlayerTextDrawTextSize(playerid, Textdraw5, 141.000000, -14.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw5, 0);
Textdraw6 = CreatePlayerTextDraw(playerid, 141.000000, 428.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw6, 255);
PlayerTextDrawFont(playerid, Textdraw6, 1);
PlayerTextDrawLetterSize(playerid, Textdraw6, 0.539999, -11.000005);
PlayerTextDrawColor(playerid, Textdraw6, -1);
PlayerTextDrawSetOutline(playerid, Textdraw6, 0);
PlayerTextDrawSetProportional(playerid, Textdraw6, 1);
PlayerTextDrawSetShadow(playerid, Textdraw6, 1);
PlayerTextDrawUseBox(playerid, Textdraw6, 1);
PlayerTextDrawBoxColor(playerid, Textdraw6, 255);
PlayerTextDrawTextSize(playerid, Textdraw6, 142.000000, -18.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw6, 0);
Textdraw7 = CreatePlayerTextDraw(playerid, 141.000000, 350.000000, "13");
PlayerTextDrawBackgroundColor(playerid, Textdraw7, 0);
PlayerTextDrawFont(playerid, Textdraw7, 5);
PlayerTextDrawLetterSize(playerid, Textdraw7, 0.450000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw7, -1);
PlayerTextDrawSetOutline(playerid, Textdraw7, 0);
PlayerTextDrawSetProportional(playerid, Textdraw7, 1);
PlayerTextDrawSetShadow(playerid, Textdraw7, 1);
PlayerTextDrawUseBox(playerid, Textdraw7, 1);
PlayerTextDrawBoxColor(playerid, Textdraw7, 255);
PlayerTextDrawTextSize(playerid, Textdraw7, 30.000000, 30.000000);
PlayerTextDrawSetPreviewModel(playerid, Textdraw7, 2768);
PlayerTextDrawSetPreviewRot(playerid, Textdraw7, -16.000000, 0.000000, -55.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw7, 0);
Textdraw8 = CreatePlayerTextDraw(playerid, 139.000000, 385.000000, "13");
PlayerTextDrawBackgroundColor(playerid, Textdraw8, 0);
PlayerTextDrawFont(playerid, Textdraw8, 5);
PlayerTextDrawLetterSize(playerid, Textdraw8, 0.450000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw8, -1);
PlayerTextDrawSetOutline(playerid, Textdraw8, 0);
PlayerTextDrawSetProportional(playerid, Textdraw8, 1);
PlayerTextDrawSetShadow(playerid, Textdraw8, 1);
PlayerTextDrawUseBox(playerid, Textdraw8, 1);
PlayerTextDrawBoxColor(playerid, Textdraw8, 255);
PlayerTextDrawTextSize(playerid, Textdraw8, 30.000000, 30.000000);
PlayerTextDrawSetPreviewModel(playerid, Textdraw8, 19822);
PlayerTextDrawSetPreviewRot(playerid, Textdraw8, -16.000000, 0.000000, -55.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw8, 0);
Textdraw9 = CreatePlayerTextDraw(playerid, 144.000000, 333.000000, "UserName");
PlayerTextDrawBackgroundColor(playerid, Textdraw9, 255);
PlayerTextDrawFont(playerid, Textdraw9, 1);
PlayerTextDrawLetterSize(playerid, Textdraw9, 0.410000, 1.800000);
PlayerTextDrawColor(playerid, Textdraw9, -1);
PlayerTextDrawSetOutline(playerid, Textdraw9, 0);
PlayerTextDrawSetProportional(playerid, Textdraw9, 1);
PlayerTextDrawSetShadow(playerid, Textdraw9, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw9, 0);
Textdraw10 = CreatePlayerTextDraw(playerid, 217.000000, 352.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw10, 255);
PlayerTextDrawFont(playerid, Textdraw10, 1);
PlayerTextDrawLetterSize(playerid, Textdraw10, 0.500000, 0.099999);
PlayerTextDrawColor(playerid, Textdraw10, -1);
PlayerTextDrawSetOutline(playerid, Textdraw10, 0);
PlayerTextDrawSetProportional(playerid, Textdraw10, 1);
PlayerTextDrawSetShadow(playerid, Textdraw10, 1);
PlayerTextDrawUseBox(playerid, Textdraw10, 1);
PlayerTextDrawBoxColor(playerid, Textdraw10, 255);
PlayerTextDrawTextSize(playerid, Textdraw10, 138.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw10, 0);
Textdraw11 = CreatePlayerTextDraw(playerid, 213.000000, 336.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw11, 255);
PlayerTextDrawFont(playerid, Textdraw11, 1);
PlayerTextDrawLetterSize(playerid, Textdraw11, 0.420000, 1.400000);
PlayerTextDrawColor(playerid, Textdraw11, -1);
PlayerTextDrawSetOutline(playerid, Textdraw11, 0);
PlayerTextDrawSetProportional(playerid, Textdraw11, 1);
PlayerTextDrawSetShadow(playerid, Textdraw11, 1);
PlayerTextDrawUseBox(playerid, Textdraw11, 1);
PlayerTextDrawBoxColor(playerid, Textdraw11, -222);
PlayerTextDrawTextSize(playerid, Textdraw11, 142.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw11, 0);
Textdraw12 = CreatePlayerTextDraw(playerid, 209.000000, 365.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw12, 255);
PlayerTextDrawFont(playerid, Textdraw12, 1);
PlayerTextDrawLetterSize(playerid, Textdraw12, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw12, -1);
PlayerTextDrawSetOutline(playerid, Textdraw12, 0);
PlayerTextDrawSetProportional(playerid, Textdraw12, 1);
PlayerTextDrawSetShadow(playerid, Textdraw12, 1);
PlayerTextDrawUseBox(playerid, Textdraw12, 1);
PlayerTextDrawBoxColor(playerid, Textdraw12, 255);
PlayerTextDrawTextSize(playerid, Textdraw12, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw12, 0);
Textdraw13 = CreatePlayerTextDraw(playerid, 209.000000, 401.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw13, 255);
PlayerTextDrawFont(playerid, Textdraw13, 1);
PlayerTextDrawLetterSize(playerid, Textdraw13, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw13, -1);
PlayerTextDrawSetOutline(playerid, Textdraw13, 0);
PlayerTextDrawSetProportional(playerid, Textdraw13, 1);
PlayerTextDrawSetShadow(playerid, Textdraw13, 1);
PlayerTextDrawUseBox(playerid, Textdraw13, 1);
PlayerTextDrawBoxColor(playerid, Textdraw13, 255);
PlayerTextDrawTextSize(playerid, Textdraw13, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw13, 0);
Textdraw14 = CreatePlayerTextDraw(playerid, 208.000000, 364.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw14, 255);
PlayerTextDrawFont(playerid, Textdraw14, 1);
PlayerTextDrawLetterSize(playerid, Textdraw14, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw14, -1);
PlayerTextDrawSetOutline(playerid, Textdraw14, 0);
PlayerTextDrawSetProportional(playerid, Textdraw14, 1);
PlayerTextDrawSetShadow(playerid, Textdraw14, 1);
PlayerTextDrawUseBox(playerid, Textdraw14, 1);
PlayerTextDrawBoxColor(playerid, Textdraw14, 10027263);
PlayerTextDrawTextSize(playerid, Textdraw14, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw14, 0);
Textdraw15 = CreatePlayerTextDraw(playerid, 208.000000, 400.000000, "_");
PlayerTextDrawBackgroundColor(playerid, Textdraw15, 255);
PlayerTextDrawFont(playerid, Textdraw15, 1);
PlayerTextDrawLetterSize(playerid, Textdraw15, 0.500000, 0.299999);
PlayerTextDrawColor(playerid, Textdraw15, -1);
PlayerTextDrawSetOutline(playerid, Textdraw15, 0);
PlayerTextDrawSetProportional(playerid, Textdraw15, 1);
PlayerTextDrawSetShadow(playerid, Textdraw15, 1);
PlayerTextDrawUseBox(playerid, Textdraw15, 1);
PlayerTextDrawBoxColor(playerid, Textdraw15, 13434879);
PlayerTextDrawTextSize(playerid, Textdraw15, 168.000000, -3.000000);
PlayerTextDrawSetSelectable(playerid, Textdraw15, 0);
Textdraw16 = CreatePlayerTextDraw(playerid, 6.000000, 336.000000, "GPS");
PlayerTextDrawBackgroundColor(playerid, Textdraw16, 255);
PlayerTextDrawFont(playerid, Textdraw16, 2);
PlayerTextDrawLetterSize(playerid, Textdraw16, 0.529999, 1.900000);
PlayerTextDrawColor(playerid, Textdraw16, -1);
PlayerTextDrawSetOutline(playerid, Textdraw16, 0);
PlayerTextDrawSetProportional(playerid, Textdraw16, 1);
PlayerTextDrawSetShadow(playerid, Textdraw16, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw16, 0);
Textdraw17 = CreatePlayerTextDraw(playerid, 8.000000, 409.000000, "By C4DU");
PlayerTextDrawBackgroundColor(playerid, Textdraw17, 255);
PlayerTextDrawFont(playerid, Textdraw17, 2);
PlayerTextDrawLetterSize(playerid, Textdraw17, 0.160000, 1.200000);
PlayerTextDrawColor(playerid, Textdraw17, -1);
PlayerTextDrawSetOutline(playerid, Textdraw17, 0);
PlayerTextDrawSetProportional(playerid, Textdraw17, 1);
PlayerTextDrawSetShadow(playerid, Textdraw17, 1);
PlayerTextDrawSetSelectable(playerid, Textdraw17, 0);
// You can now use PlayerTextDrawShow, PlayerTextDrawHide and
// PlayerTextDrawDestroy functions to show, hide, and destroy the textdraw. 
Reply
#2

Simple and good.
Reply
#3

See if it's not our of scavenge buddy ...
Reply
#4

Quote:
Originally Posted by Carlos001
Посмотреть сообщение
See if it's not our of scavenge buddy ...
Yes baby
Reply
#5

Would you be so kind and upload your Script on Pastebin ..?
Reply
#6

Quote:
Originally Posted by JustMe.77
Посмотреть сообщение
Would you be so kind and upload your Script on Pastebin ..?
I've posted in the topic man
Reply
#7

You've done it after I've told you..

Anyways, I'd do it like this. Much shorter code and more comfortable to work with:

(Added examples below)

Код HTML:
#include <a_samp>

new PlayerText:HudText[MAX_PLAYERS][18];


public OnPlayerConnect(playerid)
{

  HudText[playerid][0] = CreatePlayerTextDraw(playerid, 217.000000, 332.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][0], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][0], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][0], 0.500000, 0.099999);
  PlayerTextDrawColor(playerid, HudText[playerid][0], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][0], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][0], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][0], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][0], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][0], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][0], 0.000000, 0.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][0], 0);

  HudText[playerid][1] = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][1], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][1], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][1], 0.500000, 0.099999);
  PlayerTextDrawColor(playerid, HudText[playerid][1], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][1], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][1], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][1], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][1], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][1], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][1], 0.000000, 0.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][1], 0);

  HudText[playerid][2] = CreatePlayerTextDraw(playerid, 217.000000, 428.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][2], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][2], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][2], 0.539999, -11.000005);
  PlayerTextDrawColor(playerid, HudText[playerid][2], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][2], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][2], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][2], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][2], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][2], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][2], 210.000000, -18.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][2], 0);

  HudText[playerid][3] = CreatePlayerTextDraw(playerid, 3.000000, 423.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][3], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][3], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][3], 0.500000, -10.100002);
  PlayerTextDrawColor(playerid, HudText[playerid][3], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][3], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][3], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][3], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][3], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][3], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][3], 4.000000, 0.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][3], 0);

  HudText[playerid][4] = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][4], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][4], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][4], 0.500000, -10.100002);
  PlayerTextDrawColor(playerid, HudText[playerid][4], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][4], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][4], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][4], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][4], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][4], -872415198);
  PlayerTextDrawTextSize(playerid, HudText[playerid][4], 4.000000, 0.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][4], 0);

  HudText[playerid][5] = CreatePlayerTextDraw(playerid, 213.000000, 423.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][5], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][5], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][5], 0.500000, -8.299995);
  PlayerTextDrawColor(playerid, HudText[playerid][5], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][5], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][5], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][5], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][5], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][5], -1728052993);
  PlayerTextDrawTextSize(playerid, HudText[playerid][5], 141.000000, -14.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][5], 0);

  HudText[playerid][6] = CreatePlayerTextDraw(playerid, 141.000000, 428.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][6], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][6], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][6], 0.539999, -11.000005);
  PlayerTextDrawColor(playerid, HudText[playerid][6], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][6], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][6], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][6], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][6], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][6], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][6], 142.000000, -18.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][6], 0);

  HudText[playerid][7] = CreatePlayerTextDraw(playerid, 141.000000, 350.000000, "13");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][7], 0);
  PlayerTextDrawFont(playerid, HudText[playerid][7], 5);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][7], 0.450000, 0.299999);
  PlayerTextDrawColor(playerid, HudText[playerid][7], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][7], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][7], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][7], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][7], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][7], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][7], 30.000000, 30.000000);
  PlayerTextDrawSetPreviewModel(playerid, HudText[playerid][7], 2768);
  PlayerTextDrawSetPreviewRot(playerid, HudText[playerid][7], -16.000000, 0.000000, -55.000000, 1.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][7], 0);

  HudText[playerid][8] = CreatePlayerTextDraw(playerid, 139.000000, 385.000000, "13");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][8], 0);
  PlayerTextDrawFont(playerid, HudText[playerid][8], 5);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][8], 0.450000, 0.299999);
  PlayerTextDrawColor(playerid, HudText[playerid][8], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][8], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][8], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][8], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][8], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][8], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][8], 30.000000, 30.000000);
  PlayerTextDrawSetPreviewModel(playerid, HudText[playerid][8], 19822);
  PlayerTextDrawSetPreviewRot(playerid, HudText[playerid][8], -16.000000, 0.000000, -55.000000, 1.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][8], 0);

  HudText[playerid][9] = CreatePlayerTextDraw(playerid, 144.000000, 333.000000, "UserName");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][9], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][9], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][9], 0.410000, 1.800000);
  PlayerTextDrawColor(playerid, HudText[playerid][9], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][9], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][9], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][9], 1);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][9], 0);

  HudText[playerid][10] = CreatePlayerTextDraw(playerid, 217.000000, 352.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][10], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][10], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][10], 0.500000, 0.099999);
  PlayerTextDrawColor(playerid, HudText[playerid][10], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][10], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][10], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][10], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][10], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][10], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][10], 138.000000, 0.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][10], 0);

  HudText[playerid][11] = CreatePlayerTextDraw(playerid, 213.000000, 336.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][11], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][11], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][11], 0.420000, 1.400000);
  PlayerTextDrawColor(playerid, HudText[playerid][11], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][11], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][11], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][11], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][11], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][11], -222);
  PlayerTextDrawTextSize(playerid, HudText[playerid][11], 142.000000, 0.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][11], 0);

  HudText[playerid][12] = CreatePlayerTextDraw(playerid, 209.000000, 365.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][12], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][12], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][12], 0.500000, 0.299999);
  PlayerTextDrawColor(playerid, HudText[playerid][12], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][12], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][12], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][12], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][12], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][12], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][12], 168.000000, -3.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][12], 0);

  HudText[playerid][13] = CreatePlayerTextDraw(playerid, 209.000000, 401.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][13], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][13], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][13], 0.500000, 0.299999);
  PlayerTextDrawColor(playerid, HudText[playerid][13], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][13], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][13], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][13], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][13], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][13], 255);
  PlayerTextDrawTextSize(playerid, HudText[playerid][13], 168.000000, -3.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][13], 0);

  HudText[playerid][14] = CreatePlayerTextDraw(playerid, 208.000000, 364.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][14], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][14], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][14], 0.500000, 0.299999);
  PlayerTextDrawColor(playerid, HudText[playerid][14], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][14], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][14], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][14], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][14], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][14], 10027263);
  PlayerTextDrawTextSize(playerid, HudText[playerid][14], 168.000000, -3.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][14], 0);

  HudText[playerid][15] = CreatePlayerTextDraw(playerid, 208.000000, 400.000000, "_");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][15], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][15], 1);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][15], 0.500000, 0.299999);
  PlayerTextDrawColor(playerid, HudText[playerid][15], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][15], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][15], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][15], 1);
  PlayerTextDrawUseBox(playerid, HudText[playerid][15], 1);
  PlayerTextDrawBoxColor(playerid, HudText[playerid][15], 13434879);
  PlayerTextDrawTextSize(playerid, HudText[playerid][15], 168.000000, -3.000000);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][15], 0);

  HudText[playerid][16] = CreatePlayerTextDraw(playerid, 6.000000, 336.000000, "GPS");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][16], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][16], 2);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][16], 0.529999, 1.900000);
  PlayerTextDrawColor(playerid, HudText[playerid][16], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][16], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][16], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][16], 1);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][16], 0);

  HudText[playerid][17] = CreatePlayerTextDraw(playerid, 8.000000, 409.000000, "By C4DU");
  PlayerTextDrawBackgroundColor(playerid, HudText[playerid][17], 255);
  PlayerTextDrawFont(playerid, HudText[playerid][17], 2);
  PlayerTextDrawLetterSize(playerid, HudText[playerid][17], 0.160000, 1.200000);
  PlayerTextDrawColor(playerid, HudText[playerid][17], -1);
  PlayerTextDrawSetOutline(playerid, HudText[playerid][17], 0);
  PlayerTextDrawSetProportional(playerid, HudText[playerid][17], 1);
  PlayerTextDrawSetShadow(playerid, HudText[playerid][17], 1);
  PlayerTextDrawSetSelectable(playerid, HudText[playerid][17], 0);

  
}

stock ShowHudTextDraws(playerid)
{
  for(new i; i < sizeof(HudText[]); i++)
  {
    PlayerTextDrawShow(playerid, HudText[playerid][i]);
  }
}

stock HideHudTextDraws(playerid)
{
  for(new i; i < sizeof(HudText[]); i++)
  {
    PlayerTextDrawHide(playerid, HudText[playerid][i]);
  }
}

stock DestroyHudTextDraws(playerid)
{
  for(new i; i < sizeof(HudText[]); i++)
  {
    PlayerTextDrawDestroy(playerid, HudText[playerid][i]);
  }
}
Reply
#8

1-Star this isn't a release.
Reply
#9

To be honest, someone will hardly use it on a active server, a bit ugly.
Reply
#10

The intention is good but it is quite ugly...
Reply


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