[Map] Mecвnica LS
#1

E ai gente

Depois de muito tempo sem fazer mapa, apesar de que ninguйm me conhece aqui.
Fiz esse mapa pra um servidor que sou ADM mas o cara nгo quis, e como eu estava muito tempo parado, decidi voltar a fazer mapas por prazer mesmo.

Da um desconto, to a muito tempo parado (as gramas sгo do MTA), nгo aparecem no mapa normal.

Imagens ai:






Код:
OBJETOS QUE DEVEM SER REMOVIDOS
 
RemoveBuildingForPlayer(playerid, 5208, 2115.0000, -1921.5234, 15.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2118.2891, -1939.3984, 16.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2114.5547, -1928.1875, 5.0313, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2113.3984, -1925.0391, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2115.6719, -1922.7656, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2123.3594, -1928.0703, 6.8438, 0.25);
RemoveBuildingForPlayer(playerid, 5182, 2115.0000, -1921.5234, 15.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2122.6563, -1916.7891, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2116.9297, -1916.0781, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2091.3594, -1910.4844, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2121.5078, -1909.5313, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2101.2578, -1900.1797, 16.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2110.2734, -1906.5859, 5.0313, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2134.6016, -1900.4063, 16.3906, 0.25);
Код:
MECANICA
 
AddStaticVehicleEx(525,2121.6006000,-1938.2998000,13.5000000,309.9960000,115,14,15); //Tow Truck
AddStaticVehicleEx(525,2120.6001000,-1932.6000000,13.5000000,309.9960000,115,14,15); //Tow Truck
AddStaticVehicleEx(525,2135.8999000,-1937.3000000,13.5000000,33.9950000,115,14,15); //Tow Truck
AddStaticVehicleEx(525,2136.0000000,-1930.9000000,13.5000000,33.9920000,115,14,15); //Tow Truck
AddStaticVehicleEx(525,2135.6001000,-1924.2000000,13.5000000,33.9920000,115,14,15); //Tow Truck
AddStaticVehicleEx(525,2121.1001000,-1927.0000000,13.5000000,309.9960000,115,14,15); //Tow Truck
CreateObject(8661,2110.7000000,-1933.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (1)
CreateObject(8661,2110.5000000,-1913.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (2)
CreateObject(8661,2119.8000000,-1932.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (3)
CreateObject(8661,2121.1001000,-1914.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (4)
CreateObject(8251,2104.3999000,-1928.9000000,16.4000000,0.0000000,0.0000000,90.0000000); //object(pltschlhnger02_lvs) (1)
CreateObject(18262,2115.0000000,-1938.4000000,12.8000000,0.0000000,0.0000000,358.0000000); //object(cw2_phroofstuf) (1)
CreateObject(18262,2112.3999000,-1938.7000000,12.8000000,0.0000000,0.0000000,357.9950000); //object(cw2_phroofstuf) (2)
CreateObject(919,2116.7000000,-1937.7000000,16.3000000,0.0000000,0.0000000,272.0000000); //object(aircon) (1)
CreateObject(919,2116.8999000,-1932.5000000,16.3000000,0.0000000,0.0000000,269.9980000); //object(aircon) (2)
CreateObject(919,2117.1001000,-1924.7000000,16.3000000,0.0000000,0.0000000,271.9980000); //object(aircon) (3)
CreateObject(919,2117.0000000,-1919.5670000,16.3000000,0.0000000,0.0000000,269.9980000); //object(aircon) (5)
CreateObject(18262,2105.2000000,-1938.2000000,12.8000000,0.0000000,0.0000000,353.9950000); //object(cw2_phroofstuf) (3)
CreateObject(18262,2103.0000000,-1938.2000000,12.8000000,0.0000000,0.0000000,353.9900000); //object(cw2_phroofstuf) (4)
CreateObject(2994,2110.3999000,-1941.0000000,13.0000000,0.0000000,0.0000000,86.0000000); //object(kmb_trolley) (1)
CreateObject(2994,2100.8999000,-1940.9000000,13.0000000,0.0000000,0.0000000,85.9950000); //object(kmb_trolley) (2)
CreateObject(8661,2110.7002000,-1933.5996000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (5)
CreateObject(8661,2110.7002000,-1933.5996000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (6)
CreateObject(1808,2092.3999000,-1929.7000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(cj_watercooler2) (2)
CreateObject(1703,2092.7000000,-1933.0000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(kb_couch02) (1)
CreateObject(1703,2092.8000000,-1927.0000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(kb_couch02) (2)
CreateObject(8656,2124.2000000,-1941.9000000,13.6000000,0.0000000,0.0000000,270.0000000); //object(shbbyhswall09_lvs) (1)
CreateObject(992,2126.2000000,-1904.2000000,14.1000000,0.0000000,0.0000000,180.0000000); //object(bar_barrier10b) (1)
CreateObject(992,2122.8000000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (2)
CreateObject(992,2119.7000000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (3)
CreateObject(992,2113.3999000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (4)
CreateObject(992,2116.3999000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (5)
CreateObject(992,2110.0000000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (6)
CreateObject(992,2106.7000000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (7)
CreateObject(992,2096.6001000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (8)
CreateObject(992,2091.3999000,-1913.8000000,14.1000000,0.0000000,0.0000000,269.9950000); //object(bar_barrier10b) (9)
CreateObject(992,2100.0000000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (10)
CreateObject(992,2103.3000000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.9950000); //object(bar_barrier10b) (11)
CreateObject(992,2091.3999000,-1910.4000000,14.1000000,0.0000000,0.0000000,269.9950000); //object(bar_barrier10b) (12)
CreateObject(8661,2110.5000000,-1913.9004000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (7)
CreateObject(8661,2110.5000000,-1913.9004000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (8)
CreateObject(8661,2110.5000000,-1914.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (9)
CreateObject(992,2091.3999000,-1907.0000000,14.1000000,0.0000000,0.0000000,269.9950000); //object(bar_barrier10b) (13)
CreateObject(992,2091.3999000,-1906.1000000,14.1000000,0.0000000,0.0000000,269.9950000); //object(bar_barrier10b) (14)
CreateObject(992,2093.3000000,-1904.2000000,14.1000000,0.0000000,0.0000000,179.7450000); //object(bar_barrier10b) (15)
CreateObject(992,2137.3000000,-1904.4000000,14.1000000,0.0000000,0.0000000,179.2450000); //object(bar_barrier10b) (16)
CreateObject(969,2127.8999000,-1904.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(electricgate) (1)
CreateObject(2165,2093.3000000,-1935.7000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (1)
CreateObject(1671,2092.6001000,-1936.3000000,13.0000000,0.0000000,0.0000000,88.0000000); //object(swivelchair_a) (4)
CreateObject(2886,2092.1001000,-1934.6000000,13.9000000,0.0000000,0.0000000,92.0000000); //object(sec_keypad) (1)
CreateObject(3109,2116.8999000,-1921.1000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(imy_la_door) (2)
CreateObject(3109,2092.1001000,-1939.8000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(imy_la_door) (3)
CreateObject(3578,2131.7000000,-1905.1000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (2)
CreateObject(3578,2131.6001000,-1906.1000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3)
CreateObject(3578,2131.6001000,-1907.1000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (4)
CreateObject(3578,2131.6001000,-1908.1000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (5)
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#2

Gostei, parabйns.
Reply
#3

tб feio, .-. esta utilizando objetos q n combinam um com os outros, e fica muito deselegante!
Reply
#4

Mais ou menos amigo, precisa melhorar.

@up
Reply
#5

Parabйns! Й disso que precisamos ficou muito bom mesmo, continue assim.
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