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#1

Quote:

Header size: 16808 bytes
Code size: 981680 bytes
Data size: 17509204 bytes
Stack/heap size: 25600 bytes; estimated max. usage: unknown, due to recursion
Total requirements:18533292 bytes

Works with vars(e.g: alevel[playerid]...), how much would it reduce if i start using enums? and what else could help to reduce the damn size.
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#2

There used to be a thread ***** made years back regarding this very point. No idea where it would be now.


If you actually used appropriate titles for your thread, you'd maybe get some better attention for it.


Such as in this case "What makes an AMX large, and how to make this better" or something.


This is like you've titled the thread "Discussion"
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