This Dialog Doesn't Disappear
#1

When i select the class , this dialog doesn't disappear..

Код:
public OnPlayerSpawn(playerid)
{

	if(IN_DM_CHAINSAW[playerid] == 1)
	{
        gTeam[playerid] = TEAM_NONE;
		SetPlayerInterior(playerid, 0);
		SetPlayerVirtualWorld(playerid, 10);
		new ran = random(sizeof(DM_CHAINSAW_SPAWNS));
		SetPlayerPos(playerid, DM_CHAINSAW_SPAWNS[ran][0], DM_CHAINSAW_SPAWNS[ran][1], DM_CHAINSAW_SPAWNS[ran][2]);
		SetPlayerFacingAngle(playerid, DM_CHAINSAW_SPAWNS[ran][3]);
		GivePlayerWeapon(playerid, 9, 1); //This is once again, the weapon given to the player on spawn in dm
		return 1;
	}
	else
	if(IN_DM_SNIPER[playerid] == 1)
	{
        gTeam[playerid] = TEAM_NONE;
		SetPlayerInterior(playerid, 0);
		SetPlayerVirtualWorld(playerid, 10);
		new ran = random(sizeof(DM_SNIPER_SPAWNS));
		SetPlayerPos(playerid, DM_SNIPER_SPAWNS[ran][0], DM_SNIPER_SPAWNS[ran][1], DM_SNIPER_SPAWNS[ran][2]);
		SetPlayerFacingAngle(playerid, DM_SNIPER_SPAWNS[ran][3]);
		GivePlayerWeapon(playerid, 34, 1000); //This is once again, the weapon given to the player on spawn in dm
		return 1;
	}
	else
	if(IN_DM_CBUG[playerid] == 1)
	{
        gTeam[playerid] = TEAM_NONE;
		SetPlayerInterior(playerid, 0);
		SetPlayerVirtualWorld(playerid, 10);
		new ran = random(sizeof(DM_CBUG_SPAWNS));
		SetPlayerPos(playerid, DM_CBUG_SPAWNS[ran][0], DM_CBUG_SPAWNS[ran][1], DM_CBUG_SPAWNS[ran][2]);
		SetPlayerFacingAngle(playerid, DM_CBUG_SPAWNS[ran][3]);
		GivePlayerWeapon(playerid, 24, 1000); //This is once again, the weapon given to the player on spawn in dm
		return 1;
	}
	else
	{

        ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault -        "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
		StopAudioStreamForPlayer(playerid); // Stop the audio stream
		SetPlayerHealth(playerid, 99999.0);
		SetTimerEx("SpawnProtection", 10000, false, "i", playerid);
		SendClientMessage(playerid, C_PINK, "*Anti-Spawn kill protection for 10 seconds!");
		SendClientMessage(playerid,red,"If you are confused at any time, feel free to use /helpme [your question].");
		AntiSK[playerid] = 1;
		SetPlayerVirtualWorld(playerid, 0);
		SetPlayerInterior(playerid, 0);
		ResetPlayerWeapons(playerid);
		UpdateLabelText(playerid);
		Update3DTextLabelText(DM[playerid], 0xFFFFFFFF, " ");
		TextDrawShowForPlayer(playerid, TeamText[playerid]);
		TextDrawHideForPlayer(playerid, CountText[playerid]);
		UpdateTextdraw(playerid);
	}
Reply
#2

Show Class selection dialog code
Reply
#3

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(strfind(inputtext,"%",true) != -1) return SendClientMessage(playerid, RED," ");
	if(dialogid == CLASS_DIALOG)
	{
		if(!response)
		{

			SendClientMessage(playerid, red,"You have to choose the class!");
			ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault -        "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
		}
		else if(response)
		{

			switch(listitem)
			{

				case 0:
				{

					gClass[playerid] = Assault;
					SendClientMessage(playerid, -1,"You have chosen the Assault class");
					SendClientMessage(playerid, -1,"BONUS: No extra bonus with this class");
					SpawnPlayer(playerid);
					UpdateLabelText(playerid);
				}
				case 1:
				{

					gClass[playerid] = SNIPER;
					SendClientMessage(playerid, -1,"You have chosen the Sniper class");
					SendClientMessage(playerid, -1,"BONUS: Invisible on map");
					SpawnPlayer(playerid);
					UpdateLabelText(playerid);
				}
				case 2:
				{

					if(GetPlayerScore(playerid) >= 1500)
					{

						gClass[playerid] = PILOT;
						SendClientMessage(playerid, -1,"You have chosen Pilot class");
						SendClientMessage(playerid, -1,"BONUS: Can fly heavy air vehicles");
						SpawnPlayer(playerid);
						UpdateLabelText(playerid);
					}
					else
					{

						ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
						SendClientMessage(playerid, red,"You need to have rank 6 to use this class!");
					}

				}
				case 3:
				{

					if(GetPlayerScore(playerid) >= 1000)
					{

						gClass[playerid] = ENGINEER;
						SendClientMessage(playerid, -1,"You have chosen Engineer class");
						SendClientMessage(playerid, -1,"BONUS: Can drive rhino at particular rank");
						SpawnPlayer(playerid);
						UpdateLabelText(playerid);
					}
					else
					{

						ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
						SendClientMessage(playerid, red,"You need to have rank 5 to use this class!");
					}

				}
				case 4:
				{

					if(GetPlayerScore(playerid) >= 1500)
					{

						gClass[playerid] = JET;
						SendClientMessage(playerid, -1,"You have chosen JetTrooper class");
						SendClientMessage(playerid, -1,"BONUS: Can use /jp to spawn jetpack.");
						SpawnPlayer(playerid);
						UpdateLabelText(playerid);
					}
					else
					{

						ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
						SendClientMessage(playerid, red,"You need to have rank 6 to use this class!");
					}

				}
				case 5:
				{

					if(GetPlayerScore(playerid) >= 1000)
					{

						gClass[playerid] = SP;
						SendClientMessage(playerid, -1,"You have chosen Support class");
						SendClientMessage(playerid, -1,"BONUS: Use /Shelp For Supporter Commands.");
						SpawnPlayer(playerid);
						UpdateLabelText(playerid);
					}
					else
					{

						ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
						SendClientMessage(playerid, red,"You need to have rank 5 to use this class!");
					}
				}
				case 6:
				{

					if(GetPlayerScore(playerid) >= 1000)
					{

						gClass[playerid] = SCOUT;
						SendClientMessage(playerid, -1,"You have chosen Scout class");
						SendClientMessage(playerid, -1,"BONUS: Can Drive Sea Sparrow.");
						SpawnPlayer(playerid);
						UpdateLabelText(playerid);
					}
					else
					{

						ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
						SendClientMessage(playerid, red,"You need to have rank 5 to use this class!");
					}

				}
				case 7:
				{

					if(GetPlayerScore(playerid) >= 2000)
					{

						gClass[playerid] = AG;
						SendClientMessage(playerid, -1,"You have chosen Spy class");
						SendClientMessage(playerid, -1,"BONUS: /Dis to disguise..");
						SpawnPlayer(playerid);
						UpdateLabelText(playerid);
					}
					else
					{

						ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
						SendClientMessage(playerid, red,"You need to have rank 7 to use this class!");
					}

				}
				case 8:
				{

					if(PlayerInfo[playerid][dRank] >= 2)
					{

						gClass[playerid] = DONOR;
						SendClientMessage(playerid, -1,"Donor Class");
						SendClientMessage(playerid, -1,"BONUS: Can Drive All Vehicles.");
						SendClientMessage(playerid, -1,"Use /DCmds For Donor Commands.");
						SpawnPlayer(playerid);
						UpdateLabelText(playerid);
					}
					else
					{

						ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
						SendClientMessage(playerid, red,"You Need Atleast Donor Rank 2 For This Class!");
					}
				}
			}
		}
	}

	if(dialogid == 1432)
	{
		if(!response){}
		else if(response)
		{

			switch(listitem)
			{

				case 0:
				{

					gTeam[playerid] = TEAM_USA;
					SetPlayerTeam(playerid,3);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
				}
				case 1:
				{

					gTeam[playerid] = TEAM_Pakistan;
					SetPlayerTeam(playerid,0);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
				}
				case 2:
				{

					gTeam[playerid] = TEAM_Egypt;
					SetPlayerTeam(playerid,1);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");

				}
				case 3:
				{

					gTeam[playerid] = TEAM_Russia;
					SetPlayerTeam(playerid,2);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");

				}
				case 4:
				{

					gTeam[playerid] = TEAM_AUS;
					SetPlayerTeam(playerid,4);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
				}
				case 5:
				{

					gTeam[playerid] = TEAM_MERC;
					SetPlayerTeam(playerid, 5);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					SpawnPlayer(playerid);
					SendClientMessage(playerid, -1, "You are now of the Mercenary Team.");
				}
			}
		}
	}
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#4

You have 2 dialogs. which dialogs is bugged??
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#5

Only 1 is bugged. When i use select class command , it works fine but when the class selection dialog appears after spawn. It cannot close.

Код:
CMD:sc(playerid, params[])
{
if(gTeam[playerid] == TEAM_MERC)
SendClientMessage(playerid, -1,"Mercenary Team Doesn't Have Classes.");
else
ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault -        "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
return 1;
}
This cmd works fine.. Even though it has the same dialog.
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#6

Off it can't close.. When player doesn't choose class you are showing dialog again.. If that is not what are you asking for then I don't get it..
Reply
#7

Even if we choose the class , it shows again instead of closing.
The dialog doesn't close even if we select the class.

If you guys cant understand, should i make a video for this?
Reply
#8

Why do you need this at all! ? You already have class selection! Show OnPlayerSpawn(all)

Код:
if(dialogid == 1432)
	{
		if(!response){}
		else if(response)
		{

			switch(listitem)
			{

				case 0:
				{

					gTeam[playerid] = TEAM_USA;
					SetPlayerTeam(playerid,3);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
				}
				case 1:
				{

					gTeam[playerid] = TEAM_Pakistan;
					SetPlayerTeam(playerid,0);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
				}
				case 2:
				{

					gTeam[playerid] = TEAM_Egypt;
					SetPlayerTeam(playerid,1);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");

				}
				case 3:
				{

					gTeam[playerid] = TEAM_Russia;
					SetPlayerTeam(playerid,2);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");

				}
				case 4:
				{

					gTeam[playerid] = TEAM_AUS;
					SetPlayerTeam(playerid,4);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					ShowPlayerDialog(playerid, CLASS_DIALOG, DIALOG_STYLE_LIST,"Class Selection",""ccolor"Assault - "ccolor2"Rank 0\n"ccolor"Sniper - "ccolor2"Rank 0\n"ccolor"Pilot - "ccolor2"Rank 6\n"ccolor"Engineer - "ccolor2"Rank 5\n"ccolor"JetTrooper - "ccolor2"Rank 6\n"ccolor"Support - "ccolor2"Rank 5\n"ccolor"Scout - "ccolor2"Rank 5\n"ccolor"Spy - "ccolor2"Rank 7\n"ccolor"Donor - "ccolor2"For Donators only","Select","");
				}
				case 5:
				{

					gTeam[playerid] = TEAM_MERC;
					SetPlayerTeam(playerid, 5);
					Update3DTextLabelText(RankLabel[playerid], 0xFFFFFFFF, " ");
					SpawnPlayer(playerid);
					SendClientMessage(playerid, -1, "You are now of the Mercenary Team.");
				}
			}
		}
	}
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#9

Yes , when i select class , it doesn't go away
Reply
#10

But how will it show the dialog ? If i haven't inserted showplayerdialog on playerspawn ?
I have class selection but it doesn't show dialog if i dont have that.
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