[Map] Spawn deslocado na cidade
#1

Код:
AddStaticVehicleEx(522,1652.4000000,-1430.3000000,13.2000000,184.0000000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1653.9000000,-1430.3000000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1655.2002000,-1430.2998000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1656.7000000,-1430.3000000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1658.2002000,-1430.2998000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1660.7000000,-1430.3000000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1659.5000000,-1430.3000000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1662.2000000,-1430.3000000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1663.5000000,-1430.3000000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1664.7002000,-1430.2998000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1666.2002000,-1430.2998000,13.2000000,183.9990000,132,4,15); //NRG-500
AddStaticVehicleEx(522,1650.9000000,-1430.3000000,13.2000000,183.9990000,132,4,15); //NRG-500
CreateObject(3528,1659.4000000,-1421.4000000,23.0000000,0.0000000,0.0000000,270.0000000); //object(vgsedragon) (1)
CreateObject(3524,1647.7000000,-1430.1000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1667.8000000,-1430.6000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(1364,1642.9000000,-1433.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1634.9000000,-1433.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
CreateObject(3660,1658.5000000,-1440.6000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (1)
CreateObject(3660,1664.5000000,-1440.6000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (2)
CreateObject(3660,1645.5000000,-1440.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (3)
CreateObject(3810,1671.5000000,-1430.9000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant04) (1)
CreateObject(3810,1648.0000000,-1426.3000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(sfx_plant04) (2)
CreateObject(3810,1667.3000000,-1425.7000000,15.5000000,0.0000000,0.0000000,184.0000000); //object(sfx_plant04) (3)
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#2

Poderia alinhar aqueles objetos no meio da rua, e tambйm nгo entendi o porque deles, pois deve atrapalhar para andar ali
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#3

Quote:
Originally Posted by Ever_SH
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Poderia alinhar aqueles objetos no meio da rua
Acho que por isso que й "Spawn deslocado"
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#4

Quote:
Originally Posted by koq
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Acho que por isso que й "Spawn deslocado"
pois й por este detalhe ai kkkk.
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#5

1- Post duplo
2- Toma vergonha na cara postando mapa de 11 objetos, na realeses!
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#6

Quote:
Originally Posted by RazorGuigo
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1- Post duplo
2- Toma vergonha na cara postando mapa de 11 objetos, na realeses!
legal ferб, mais nгo estб desalinhado й impressгo sua, afinal de contas, vocк testou na sua gamemode de como esta o mapa e como spawnarб?

Tente pelo menos e mande um print
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#7

Ai sim em, kk.
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#8

Quote:
Originally Posted by WeslleySSGames
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legal ferб, mais nгo estб desalinhado й impressгo sua, afinal de contas, vocк testou na sua gamemode de como esta o mapa e como spawnarб?

Tente pelo menos e mande um print
"Sу ficou um centнmetro desalinhado..." - WeslleySSGames

Estб desconversando o que disse no vнdeo pq?
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#9

Quote:
Originally Posted by F1N4L
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"Sу ficou um centнmetro desalinhado..." - WeslleySSGames

Estб desconversando o que disse no vнdeo pq?
Me explica, que diferenзa faz 1 centimentro de 2 objetos?
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#10

Man, jб ouviu dizer que trabalho de porco faz duas vezes? Cara se for pra postar um mapa aqui, poste um mapa bom por que ninguйm vai usar essa porcaria de mapa que vocк fez, melhor que essa mapa й chegar em qualquer lugar do gta da /save e fazer o spawn ali mesmo, pensa cara mds
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