05.11.2016, 22:24
Well, I don't really get how this plugin works, and there are no tuts out there, so here is my question
Let's say I have created dynamic objects under OnGameModeInit
If I don't use the CA_CreateDynamicObject, so the function FindZ will return the Z of the ground object (instead of the one created under OnGamemodeInit which is higher) ?
Let's say I have created dynamic objects under OnGameModeInit
If I don't use the CA_CreateDynamicObject, so the function FindZ will return the Z of the ground object (instead of the one created under OnGamemodeInit which is higher) ?