[Ajuda] Admin
#1

Olб, meu sistema de admin ta meio bugado, simplismentequalquer um pode matar o admin com apenas um soco ou o admin pode matar qualquer pessoa com apenas um soco, me ajude plis.
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#2

Sу hoje jб й o tуpico que eu vejo sem Code, assim nгo da pra ajudar amigo kkk'

@Tуpico: Poste aqui o cуdigo, ou nada poderб ser feito.
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#3

Primeiramente, se tem que dizer qual o code que vocк quer, ou que vocк ache que seja o problema. '-'
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#4

Quote:
Originally Posted by MKVplayer123
Посмотреть сообщение
Primeiramente, se tem que dizer qual o code que vocк quer, ou que vocк ache que seja o problema. '-'
Passe a Call-Back OnPlayerWeaponShot
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#5

Ok, tб aн.

Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    new str[ 128 ];
    if( hittype == 1 || hittype == 2 ){
        if(weaponid != 38)
        {
            if((gettime() - shotTime[playerid]) < 1)
            {
                shot[playerid]+=1;
            }
            else
            {
                shot[playerid]=0;
            }
            if(shot[playerid] > 12)
            {
                Warnning[ playerid ] ++;
                shot[ playerid ] = 0;
                format( str, sizeof str, "O player %s recebeu um warnning por suspeita de rapid fire ( %d/3 ).",PlayerName( playerid ), Warnning[ playerid ] );
                ABroadCast( COLOR_LIGHTRED, str, 1 );

                if( Warnning[ playerid ] >= 3 ){
                    format( str, sizeof str, "[ANT-HACK]: O player %s foi kickado por suspeita de: Rapid Fire", PlayerName( playerid ) );
                    SendClientMessageToAll( COLOR_LIGHTRED, str );
                    shot[ playerid ] = 0;
                    Warnning[ playerid ] = 0;
                    Kick(playerid);
                }
            }
            shotTime[playerid] = gettime();
        }
    }
       	/*------------------- Anti ProAim.cs ----------------------------*/
	if(hittype == BULLET_HIT_TYPE_PLAYER)
   	{
		new Float:fOrigin[3], Float:fHitPos[3], Float:dist, Float:dist2;
		GetPlayerLastShotVectors(playerid, fOrigin[0], fOrigin[1], fOrigin[2], fHitPos[0], fHitPos[1], fHitPos[2]);

		dist = GetPlayerDistanceFromPoint(hitid, fHitPos[0], fHitPos[1], fHitPos[2]);
        dist2 = GetPlayerDistanceFromPoint(playerid, fHitPos[0], fHitPos[1], fHitPos[2]);

	    if(dist2 < 4.0 && dist >= 30.0 && dist < 300.0
		&& GetPlayerSurfingVehicleID(playerid) == INVALID_VEHICLE_ID
		&& GetPlayerState(hitid) == PLAYER_STATE_ONFOOT)
	    {
            format( str, sizeof str, "{AA3333}[ANT-AIMBOT]{FFFFFF}: O player {AA3333}%s{FFFFFF} й suspeita de aimbot fique de olho !",PlayerName( playerid ));
            ABroadCast(COLOR_LIGHTRED,str,1);
	        SetPVarInt(playerid, "WarnningAimbot", GetPVarInt(playerid, "WarnningAimbot") + 1);
	        CallLocalFunction("PlayerCheater","id", playerid, 15766);
	        if(PlayerInfo[playerid][WarningAim] == 0)
	        {
	            format( str, sizeof str, "{AA3333}[ANT-AIMBOT]{FFFFFF}: O player {AA3333}%s{FFFFFF} foi kikado por uso de Aimbot.",PlayerName( playerid ));
            	SendClientMessageToAll(COLOR_LIGHTRED, str);
	            PlayerInfo[playerid][WarningAim] ++;
	            Kick(playerid);
	        }
	        else
	        {
	            PlayerInfo[playerid][WarningAim] ++;
	        }
	        ////
	    }
	}
      //------------------------ Anti Crash -----------------
     if( hittype != BULLET_HIT_TYPE_NONE )
   	{
        if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) )
        {
        	format(str, sizeof(str), "{AA3333}[ANT-CRASH]{FFFFFF}: O player {AA3333}%s{FFFFFF} foi banido por tenta crashar os players.", PlayerName( playerid ) );
        	SendClientMessageToAll( COLOR_LIGHTRED, str);
            SBan(playerid, "Tentou Crashar Players", "Automбtico");
            return 0;
        }
        return 1;
    }
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && weaponid == 24){

        fAutoC[playerid] ++;

        if(gettime() > GetPVarInt(playerid, "UmSegundo")){

            SetPVarInt(playerid, "UmSegundo", gettime() + 1);
            fAutoC[playerid] = 0;

        }else{
            if(fAutoC[playerid] > 2){
                Warnning[ playerid ] ++;
                format( str, sizeof str, "{FFFFFF}O player {AA3333}%s{FFFFFF} recebeu um warnning por suspeita de: {AA3333}Auto Cbug{FFFFFF}( %d/3 ).",PlayerName( playerid ), Warnning[ playerid ] );
                ABroadCast( COLOR_LIGHTRED, str, 1 );
                fAutoC[playerid] = 0;
                if( Warnning[ playerid ] >= 3 ){
                    format( str, sizeof str, "{AA3333}[ANT-HACK]{FFFFFF}: O player {AA3333}%s{FFFFFF} foi kickado por suspeita de: Auto Cbug", PlayerName( playerid ) );
                    SendClientMessageToAll( COLOR_LIGHTRED, str );
                    fAutoC[playerid] = 0;
                    Warnning[ playerid ] = 0;
                    Kick(playerid);
                }
            }
        }
    }
    return 1;
}
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#6

Quote:
Originally Posted by MKVplayer123
Посмотреть сообщение
Primeiramente, se tem que dizer qual o code que vocк quer, ou que vocк ache que seja o problema. '-'
para que agredi, vocк que estava errado!, nгo precisa ser ignorante com quem quer te ajudar!, da vontade de matar um destes!

manda as callback:
PHP код:
OnPlayerWeaponShot(...)
OnPlayerTakeDamage(...)
OnPlayerGiveDamage(...)
OnPlayerShotPlayer(...) 
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#7

Aguardando o cуdigo...
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#8

Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    new str[ 128 ];
    if( hittype == 1 || hittype == 2 ){
        if(weaponid != 38)
        {
            if((gettime() - shotTime[playerid]) < 1)
            {
                shot[playerid]+=1;
            }
            else
            {
                shot[playerid]=0;
            }
            if(shot[playerid] > 12)
            {
                Warnning[ playerid ] ++;
                shot[ playerid ] = 0;
                format( str, sizeof str, "O player %s recebeu um warnning por suspeita de rapid fire ( %d/3 ).",PlayerName( playerid ), Warnning[ playerid ] );
                ABroadCast( COLOR_LIGHTRED, str, 1 );

                if( Warnning[ playerid ] >= 3 ){
                    format( str, sizeof str, "[ANT-HACK]: O player %s foi kickado por suspeita de: Rapid Fire", PlayerName( playerid ) );
                    SendClientMessageToAll( COLOR_LIGHTRED, str );
                    shot[ playerid ] = 0;
                    Warnning[ playerid ] = 0;
                    Kick(playerid);
                }
            }
            shotTime[playerid] = gettime();
        }
    }
       	/*------------------- Anti ProAim.cs ----------------------------*/
	if(hittype == BULLET_HIT_TYPE_PLAYER)
   	{
		new Float:fOrigin[3], Float:fHitPos[3], Float:dist, Float:dist2;
		GetPlayerLastShotVectors(playerid, fOrigin[0], fOrigin[1], fOrigin[2], fHitPos[0], fHitPos[1], fHitPos[2]);

		dist = GetPlayerDistanceFromPoint(hitid, fHitPos[0], fHitPos[1], fHitPos[2]);
        dist2 = GetPlayerDistanceFromPoint(playerid, fHitPos[0], fHitPos[1], fHitPos[2]);

	    if(dist2 < 4.0 && dist >= 30.0 && dist < 300.0
		&& GetPlayerSurfingVehicleID(playerid) == INVALID_VEHICLE_ID
		&& GetPlayerState(hitid) == PLAYER_STATE_ONFOOT)
	    {
            format( str, sizeof str, "{AA3333}[ANT-AIMBOT]{FFFFFF}: O player {AA3333}%s{FFFFFF} й suspeita de aimbot fique de olho !",PlayerName( playerid ));
            ABroadCast(COLOR_LIGHTRED,str,1);
	        SetPVarInt(playerid, "WarnningAimbot", GetPVarInt(playerid, "WarnningAimbot") + 1);
	        CallLocalFunction("PlayerCheater","id", playerid, 15766);
	        if(PlayerInfo[playerid][WarningAim] == 0)
	        {
	            format( str, sizeof str, "{AA3333}[ANT-AIMBOT]{FFFFFF}: O player {AA3333}%s{FFFFFF} foi kikado por uso de Aimbot.",PlayerName( playerid ));
            	SendClientMessageToAll(COLOR_LIGHTRED, str);
	            PlayerInfo[playerid][WarningAim] ++;
	            Kick(playerid);
	        }
	        else
	        {
	            PlayerInfo[playerid][WarningAim] ++;
	        }
	        ////
	    }
	}
      //------------------------ Anti Crash -----------------
     if( hittype != BULLET_HIT_TYPE_NONE )
   	{
        if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) )
        {
        	format(str, sizeof(str), "{AA3333}[ANT-CRASH]{FFFFFF}: O player {AA3333}%s{FFFFFF} foi banido por tenta crashar os players.", PlayerName( playerid ) );
        	SendClientMessageToAll( COLOR_LIGHTRED, str);
            SBan(playerid, "Tentou Crashar Players", "Automбtico");
            return 0;
        }
        return 1;
    }
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && weaponid == 24){

        fAutoC[playerid] ++;

        if(gettime() > GetPVarInt(playerid, "UmSegundo")){

            SetPVarInt(playerid, "UmSegundo", gettime() + 1);
            fAutoC[playerid] = 0;

        }else{
            if(fAutoC[playerid] > 2){
                Warnning[ playerid ] ++;
                format( str, sizeof str, "{FFFFFF}O player {AA3333}%s{FFFFFF} recebeu um warnning por suspeita de: {AA3333}Auto Cbug{FFFFFF}( %d/3 ).",PlayerName( playerid ), Warnning[ playerid ] );
                ABroadCast( COLOR_LIGHTRED, str, 1 );
                fAutoC[playerid] = 0;
                if( Warnning[ playerid ] >= 3 ){
                    format( str, sizeof str, "{AA3333}[ANT-HACK]{FFFFFF}: O player {AA3333}%s{FFFFFF} foi kickado por suspeita de: Auto Cbug", PlayerName( playerid ) );
                    SendClientMessageToAll( COLOR_LIGHTRED, str );
                    fAutoC[playerid] = 0;
                    Warnning[ playerid ] = 0;
                    Kick(playerid);
                }
            }
        }
    }
    return 1;
}
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
    new str[ 128 ];
    if(issuerid != INVALID_PLAYER_ID)
    {
        PlayerShotPlayer[issuerid][playerid] = 1;
        SetPVarInt(playerid, "ultimoShoot", issuerid);
        if( GoChase[ issuerid ] == playerid && tirohitman[ playerid ] ^ issuerid ){
            tirohitman[ playerid ] = issuerid;
            tirotime[ playerid ] = gettime() + 600;
            SendClientMessage( playerid, 0xCD5C5CFF, "Atenзгo vocк esta sendo caзado(a) por um assassino, vocк sу poderб deslogar se conseguir despista-lo." );
            SendClientMessage( playerid, 0xCD5C5CFF, "Vocк serб avisado quando conseguir despista-lo. Caso desloque antes do tempo, vocк sera automaticamente punido." );
        }
        new Float: h,Float:c;
        GetPlayerArmour( playerid, c );
        GetPlayerHealth( playerid, h );
        if( issuerid ^ INVALID_PLAYER_ID ){
            if( IsACop( issuerid ) ){
                if( weaponid == 23 && Taser[ issuerid ] == true ){
                    if( ATaser[ playerid ] == false ){
                        if( IsPlayerInAnyVehicle( playerid ) )
                            RemovePlayerFromVehicle( playerid );
                        ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
                        ATaser[ playerid ] = true;
                        SetPlayerHealth( playerid, h );
                        SetPlayerArmour( playerid, c );
                        format( str, sizeof str, "O policial %s atingiu vocк com a taser.", PlayerName( issuerid ) );
                        SendClientMessage( playerid, COLOR_LIGHTRED, str );
                        format( str, sizeof str, "Vocк atingiu %s com sua taser. O administradores foram alertados.", PlayerName( playerid ) );
                        SendClientMessage( issuerid, COLOR_LIGHTRED, str );
                        format( str, sizeof str, "Adm Aviso: O policial %s atingiu o player %s com a taser.", PlayerName( issuerid ), PlayerName( playerid ) );
                        for( new i; i < MAX_PLAYERS; i++ ){
                            if( IsPlayerConnected( i ) ){
                                if( PlayerInfo[ i ][ pAdmin ] > 0 && taserlog[ i ] == true ){
                                    SendClientMessage( i, COLOR_LIGHTRED, str );
                                }
                            }
                        }
                        SetTimerEx( "DescongelarTaser", 1000, false, "d", playerid );
                        return true;
                    }
                    else{
                        SetPlayerHealth( playerid, h );
                        SetPlayerArmour( playerid, c );
                    }
                }
            }
        }
    }
    Atirou[playerid] = issuerid;
    SetTimerEx("PegarJet", 30000,false,"i",playerid);
    return 1;
}
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
	//sino ao tirar vida iHarDz Fez
	PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0);
	//Fim do Sino
    new
        Float:colete[ MAX_PLAYERS ],
        Float:vida[ MAX_PLAYERS ]
    ;
    tomoutiro[ damagedid ] = playerid;
    tempotiro[ damagedid ] = gettime() + 10;
    armatiro[ damagedid ] = weaponid;
    GetPlayerArmour( damagedid, colete[ damagedid ] );
    GetPlayerHealth( damagedid, vida[ damagedid ] );
    if( ATaser[ damagedid ] ^ true ){
        if( colete[ damagedid ] > 0 ){
            if( ( colete[ damagedid ] - amount ) < 0 ){
                new Float:soma;
                soma = amount - colete[ damagedid ];
                SetPlayerArmour( damagedid, 0 );
                SetPlayerHealth( damagedid, vida[ damagedid ] - soma );
            }
            else
                SetPlayerArmour( damagedid, colete[ damagedid ] - amount );
        }
        else{
            if( ( vida[ damagedid ] ) > 0 ){
                SetPlayerHealth( damagedid, vida[ damagedid ] - amount );
            }
            else
                SetPlayerHealth( damagedid,  0  );
        }
    }
    else{
        SetPlayerArmour( damagedid, colete[ damagedid ] );
        SetPlayerHealth( damagedid, vida[ damagedid ] );
    }
    return true;
}
Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
    if(GetPlayerWeapon(Shooter) == 34)
    {
        new Float:a[2];
        GetPlayerArmour(Target,a[0]);
        if(a[0] > 0.0) return SetPlayerArmour(Target,0.0);
        GetPlayerHealth(Target,a[1]);
        if((a[1]) > 0.0) return SetPlayerHealth(Target,0.0);
    }
    if(GetPlayerWeapon(Shooter) == 31)
    {
        new Float:a[2];
        GetPlayerArmour(Target,a[0]);
        if(a[0] > 0.0) return SetPlayerArmour(Target,a[0]+5.0);
        GetPlayerHealth(Target,a[1]);
        if((a[1]) > 0.0) return SetPlayerHealth(Target,a[1]+5.0);
    }
    if(GetPlayerWeapon(Shooter) == 24)
    {
        new Float:a[2];
        GetPlayerArmour(Target,a[0]);
        if(a[0] > 0.0) return SetPlayerArmour(Target,a[0]+50.0);
        GetPlayerHealth(Target,a[1]);
        if((a[1]) > 0.0) return SetPlayerHealth(Target,a[1]+50.0);
    }
    if(GetPlayerWeapon(Shooter) == 25)
    {
        new Float:a[2];
        GetPlayerArmour(Target,a[0]);
        if(a[0] > 0.0) return SetPlayerArmour(Target,a[0]+40.0);
        GetPlayerHealth(Target,a[1]);
        if((a[1]) > 0.0) return SetPlayerHealth(Target,a[1]+40.0);
    }
    return 1;
}
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#9

Jб resolvi.

@Resolvidopor: MKVplayer123
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