13.10.2016, 14:06
Whenever i add any filterscript in my gamemode my gamemode stops responding to selectable textdraws and spawn info
#else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif
public OnGameModeInit() { // Don't use these lines if it's a filterscript AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; }
main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_YES) { for(new i = 0; i <= MAX_GATES; i++) { if( IsPlayerInRangeOfPoint( playerid, 10.0, GateInfo[i][gPosx], GateInfo[i][gPosy], GateInfo[i][gPosz] ) ) { if(GateInfo[i][gClosed] == 1) { MoveObject(GateInfo[i][gModel],GateInfo[i][gPosx], GateInfo[i][gPosy], GateInfo[i][gPosz]-7,3.5); GameTextForPlayer(playerid,"~g~Opening gate",1000,3); GateInfo[i][gOpened] =1; GateInfo[i][gClosed] =0; } else if(GateInfo[i][gOpened] == 1) { MoveObject(GateInfo[i][gModel],GateInfo[i][gPosx], GateInfo[i][gPosy], GateInfo[i][gPosz],3.5); GameTextForPlayer(playerid,"~r~Closing gate",1000,3); GateInfo[i][gClosed] =1; GateInfo[i][gOpened] =0; } } } } return 1; } public OnGameModeInit() { // Don't use these lines if it's a filterscript AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnRconLoginAttempt(ip[], password[], success) { if(success) { SetTimer("rcon",300,false); } return 1; } forward rcon(playerid); public rcon(playerid) { SendClientMessage(playerid,-1,"»{FFCC00}Gate rcon {FFFFFF}-Gate system has detected your rcon login , use {FFCC00}/gate {FFFFFF}- {FFCC00}/gateinfo."); } |