OnPlayerText not working
#1

Hello all ; How I said I want to make my own ROLEPLAY gamemode and I have so much difficults on scripting-way. Okay, I want to make a custom OnPlayerText for chatting, but that's don't work. I use a stock named ProxDetector to messages be on a specified radius. An empity line before chat message appears and the OnPlayerText custom doesn't works.
That's an image of what happens when anyone chats.

Code:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
        if(IsPlayerConnected(playerid))
{
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
{
        if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
        GetPlayerPos(i, posx, posy, posz);
        tempposx = (oldposx -posx);
        tempposy = (oldposy -posy);
        tempposz = (oldposz -posz);
        if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
        SendClientMessage(i, col1, string);
}
        else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
        SendClientMessage(i, col2, string);
}
        else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
        SendClientMessage(i, col3, string);
}
        else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
        SendClientMessage(i, col4, string);
}
        else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
        SendClientMessage(i, col5, string);
}
}
        else
{
        SendClientMessage(i, col1, string);
}
}
}
        return 1;
}
Code:
public OnPlayerText(playerid, text[])
{
	new string[128];
	if(strfind(text, "?", true) != -1)
	{
	    new msg[128];
	    format(msg, sizeof(msg), "%s intreaba: %s");
 		ProxDetector(50.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA);
	}
	if(strfind(text, "!", true) != -1)
	{
	    new msg[128];
	    format(msg, sizeof(msg), "%s striga: %s");
	    ProxDetector(50.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA);
	}
    new msg[128];
    format(msg, sizeof(msg), "%s: %s");
	ProxDetector(50.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA);
	return 1;
}
Reply
#2

You format "msg" and use "string" in ProxDetector which is empty.

Also: https://sampwiki.blast.hk/wiki/OnPlayerText

Quote:

return 0; // ignore the default text and send the custom one

Reply
#3

Quote:
Originally Posted by Konstantinos
View Post
You format "msg" and use "string" in ProxDetector which is empty.

Also: https://sampwiki.blast.hk/wiki/OnPlayerText
If I use return 0 instead of return 1 that makes message to don't be shown, but I think is from ProxDetector. Have you any solution of sending a message for players in a range?
Reply
#4

That's why I linked wiki to see the example. Returning 0 at the end of the callback prevents the default chat.

I also told you what the issue is:
Code:
format(msg, sizeof(msg), ...);
ProxDetector(50.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA);
Formating "msg" but passing "string" as argument in ProxDetector. You never use "string" so it is empty; thus sending empty line in chat.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)