18.09.2016, 18:24
Hello all ; How I said I want to make my own ROLEPLAY gamemode and I have so much difficults on scripting-way. Okay, I want to make a custom OnPlayerText for chatting, but that's don't work. I use a stock named ProxDetector to messages be on a specified radius. An empity line before chat message appears and the OnPlayerText custom doesn't works.
That's an image of what happens when anyone chats.
That's an image of what happens when anyone chats.
Code:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } return 1; }
Code:
public OnPlayerText(playerid, text[]) { new string[128]; if(strfind(text, "?", true) != -1) { new msg[128]; format(msg, sizeof(msg), "%s intreaba: %s"); ProxDetector(50.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA); } if(strfind(text, "!", true) != -1) { new msg[128]; format(msg, sizeof(msg), "%s striga: %s"); ProxDetector(50.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA); } new msg[128]; format(msg, sizeof(msg), "%s: %s"); ProxDetector(50.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA); return 1; }