Anti Spam help
#1

Hey guys, I got this script. It complies fine but there's a bug that I'm not quite sure how to fix.
When you spam the chat so say I repeat the message "Bob" 4 times I get the message "[Anti-Spam]: Warning you are one message away from being muted!" If you message Bob 1 more time in 4 seconds you get muted. That works fine. However if you send "Bob" 4 times after the 4 seconds is over you don't get muted and never can unless you reconnect. So the script isn't resetting itself properly. Not sure how to do it.

PHP Code:
stock AntiSpam(playerid)
{
    new 
msg[145];
    
SpamCount[playerid]++;
    switch(
SpamCount[playerid])
    {
        case 
1:
        {
            
ChatSpamTime[playerid][0]=gettime();
        }
        case 
2:
        {
            if((
gettime()-ChatSpamTime[playerid][0])<4)
            {
                
ChatSpamTime[playerid][1]=gettime();
            }
            else 
SpamCount[playerid]=0;
        }
        case 
3:
        {
            if((
gettime()-ChatSpamTime[playerid][1])<4)
            {
                
SendClientMessage(playerid0xFFFFFF"[Anti-Spam]: Warning you are one message away from being muted!");
                
format(msg,sizeof(msg),"[Flood Control] - %s has been warned for flooding",GetName(playerid));
                
ABroadCast(COLOR_ADMIN,msg,1);
                
ChatSpamTime[playerid][2]=gettime();
            }
            else 
SpamCount[playerid]=0;
        }
        case 
4..50:
        {
            if((
gettime()-ChatSpamTime[playerid][2])<4)
            {
                
format(msgsizeof(msg), "[Anti-Spam]: %s has been muted for 5 minutes! (Reason: Spam)"GetName(playerid));
                
SendClientMessageToAll(0xFFFFFFmsg);
                
SendClientMessage(playerid,COLOR_GREEN,"You have received your final warning! You are now muted");
                
PlayerInfo[playerid][muted] = 1;
                print(
msg);
                
SetTimerEx("AutoUnMute",AutoUnmuteTime*60000,false,"i",playerid);
            }
        }
    }
    return 
1;

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#2

Bump. For added information I've added some photos.



On this image I could spam forever. Without getting warned.
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#3

try this function, also use char var in it so you will save more memory usage.
also you don't need "stock" in this function.
PHP Code:
new SpamCount[MAX_PLAYERS char], ChatSpamTime[MAX_PLAYERS char];
AntiSpam(playerid)
{
    new 
msg[145];
    if((
gettime()-ChatSpamTime{playerid}) > || !ChatSpamTime{playerid})
    {
        
SpamCount{playerid} = 1;
        
ChatSpamTime{playerid} = gettime();
    }
    else
    {
        
SpamCount{playerid}++;
        switch(
SpamCount{playerid})
        {
            case 
2:
            {
                
ChatSpamTime{playerid} = gettime(); // <- update the time!
            
}
            case 
3:
            {
                
SendClientMessage(playerid0xFFFFFF"[Anti-Spam]: Warning you are one message away from being muted!");
                
format(msg,sizeof(msg),"[Flood Control] - %s has been warned for flooding",GetName(playerid));
                
ABroadCast(COLOR_ADMIN,msg,1);
                
ChatSpamTime{playerid} = gettime();
            }
            case 
4..99:
            {
                
format(msgsizeof(msg), "[Anti-Spam]: %s has been muted for 5 minutes! (Reason: Spam)"GetName(playerid));
                
SendClientMessageToAll(0xFFFFFFmsg);
                
SendClientMessage(playerid,COLOR_GREEN,"You have received your final warning! You are now muted");
                
PlayerInfo[playerid][muted] = 1;
                print(
msg);
                
SetTimerEx("AutoUnMute",AutoUnmuteTime*60000,false,"i",playerid);
                
ChatSpamTime{playerid} = 0;
                
SpamCount{playerid} = 0;
            }
        }
    }
    return 
1;

Char: https://sampwiki.blast.hk/wiki/Keywords:Operators#char
Stock: https://sampforum.blast.hk/showthread.php?tid=570635

also be sure to do
PHP Code:
    ChatSpamTime{playerid} = 0;
    
SpamCount{playerid} = 0
at onplayerconnect callback.
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#4

Doing this, when ingame and I spam I don't get no message or anything no mute or anything of the sorts.

Also thanks for the information about Stock's I didn't know that. Just removed stock from my script :P

Also why are you using { } instead of []?

SpamCount{playerid}++;

SpamCount[playerid]++;

EDIT: I managed to fix it. It was the fact that you were using { } brackets instead of [ ].
Thank you.
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#5

ops, my mistake I used char in ChatSpamTime and bugged it lol try this .
PHP Code:
new SpamCount[MAX_PLAYERS char], ChatSpamTime[MAX_PLAYERS];
AntiSpam(playerid)
{
    new 
msg[145];
    if((
gettime()-ChatSpamTime[playerid]) > || !ChatSpamTime[playerid])
    {
        
SpamCount{playerid} = 1;
        
ChatSpamTime[playerid] = gettime();
    }
    else
    {
        
SpamCount{playerid}++;
        switch(
SpamCount{playerid})
        {
            case 
2:
            {
                
ChatSpamTime[playerid] = gettime(); // <- update the time!
            
}
            case 
3:
            {
                
SendClientMessage(playerid0xFFFFFF"[Anti-Spam]: Warning you are one message away from being muted!");
                
format(msg,sizeof(msg),"[Flood Control] - %s has been warned for flooding",GetName(playerid));
                
ABroadCast(COLOR_ADMIN,msg,1);
                
ChatSpamTime[playerid] = gettime();
            }
            case 
4..99:
            {
                
format(msgsizeof(msg), "[Anti-Spam]: %s has been muted for 5 minutes! (Reason: Spam)"GetName(playerid));
                
SendClientMessageToAll(0xFFFFFFmsg);
                
SendClientMessage(playerid,COLOR_GREEN,"You have received your final warning! You are now muted");
                
PlayerInfo[playerid][muted] = 1;
                print(
msg);
                
SetTimerEx("AutoUnMute",AutoUnmuteTime*60000,false,"i",playerid);
                
ChatSpamTime[playerid] = 0;
                
SpamCount{playerid} = 0;
            }
        }
    }
    return 
1;

also I used { } because I used SpamCount[MAX_PLAYERS char] not SpamCount[MAX_PLAYERS]
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#6

chars are only really used when you know the value is going to be between 0 and 255. So yeah, shouldn't be used for functions like gettime.

Small improvements:
PHP Code:
new SpamCount[MAX_PLAYERS char], ChatSpamTime[MAX_PLAYERS];

AntiSpam(playerid)
{
    new 
time gettime();
    if((
time ChatSpamTime[playerid]) < || !ChatSpamTime[playerid])
    {
        
ChatSpamTime[playerid] = time;
        switch(++
SpamCount{playerid})
        {
            case 
3:
            {
                new 
msg[75];
                
SendClientMessage(playerid0xFFFFFFFF"[Anti-Spam]: Warning you are one message away from being muted!");
                
format(msgsizeof(msg), "[Flood Control] - %s has been warned for flooding"GetName(playerid));
                
ABroadCast(COLOR_ADMINmsg1);
            }
            case 
4:
            {
                new 
msg[75];
                
format(msgsizeof(msg), "[Anti-Spam]: %s has been muted for 5 minutes! (Reason: Spam)"GetName(playerid));
                
SendClientMessageToAll(0xFFFFFFFFmsg);
                
SendClientMessage(playeridCOLOR_GREEN"You have received your final warning! You are now muted");
                
PlayerInfo[playerid][muted] = 1;
                print(
msg);
                
SetTimerEx("AutoUnMute"AutoUnmuteTime 60000false"i"playerid);
                
SpamCount{playerid} = 0;
                return 
0;
            }
        }
    }
    else
    {
        
SpamCount{playerid} = 0;
        
ChatSpamTime[playerid] = time;
    }
    return 
1;
}

public 
OnPlayerText(playeridtext[])
{
    if(!
AntiSpam(playerid)) return 0;
    
// Rest of OnPlayerText...

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