02.09.2016, 08:10
I've used profiler plugin for analyzing my gamemode performance and got these results. Now the question is, the average download rate for 30 players on my server is 40 ~ 50 kbps, and the results show OnPlayerUpdate is getting most of the data from user when I put nothing inside OnPlayerUpdate callback. Its empty. What could be it ? There is something causing lag.. and yes I've tdm server where players are closer to each other, could be one of the facts of OnPlayerUpdate taking too much data, and causing lag for everyone but how do I prevent it? or is it some other function or callback causing it?