21.08.2016, 11:45
Код:
CMD:heal(playerid, params[])
{
new id;
if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "Error: USAGE: heal id");
SetPlayerHealth(id, 100.0);
}
public OnPlayerTakeDamage(playerid, damagedid, amount, weaponid, bodypart)
{
if (weaponid == 24)
{
hel[damagedid] -= 33;
tmpScore[playerid] += 3;
}
//if damageid killed tmpScore[playerid] += score[playerid].
//tmpScore = 0;
//if damageid healed tmpScore[playerid] = 0;
}
so no score to playerid on death after being healed.

