[Ajuda] error 001: expected token: "#endif", but found "-end of file-"
#1

Код:
E:\Server LFB\gamemodes\LFB.pwn(504) : error 001: expected token: "#endif", but found "-end of file-"
Me ajudem e essa linha 504 nгo existe no meu gm sу vai atй a 503:

Код:
#include <a_samp>
#include <zcmd>
#include <cpstream>
#include 	< streamer >
#include 	< dini >
//#include    < MaquinasRefri >
#if defined FILTERSCRIPT


#define 	GivePlayerCash(%0,%1) SetPVarInt(%0,"Money",GetPlayerCash(%0)+%1),GivePlayerMoney(%0,%1)
#define 	ResetPlayerCash(%0) SetPVarInt(%0,"Money",0),ResetPlayerMoney(%0)
#define 	GetPlayerCash(%0) GetPVarInt(%0,"Money")

#define 	SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define 	StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define 	IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)

new
	gstring[ 256 ]
;

#define 	MensagemFormatada(%1,%2,%3,%4) do{format(gstring,sizeof(gstring),%3,%4 );SendClientMessage(%1,%2,gstring );}while(IsPlayerConnected(-1))
#define 	MensagemFormatadaAll(%1,%2,%3) do{format(gstring,sizeof(gstring),%2,%3 );SendClientMessageToAll(%1,gstring );}while(IsPlayerConnected(-1))

#define Kick(%0) SetTimerEx("Kicka", 100, false, "i", %0)
#define Ban(%0) SetTimerEx("Bana", 100, false, "i", %0)

#define 	MES_LIMITE (4)
#define 	ANO_LIMITE (2013)

#define 	PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define 	RELEASED(%0) (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

#define 	ARMEDBODY_USE_HEAVY_WEAPON	(false)

#define		ACTION			( 2 )	/*	0 = BANIR | 1 = KICKAR | 2 = RETIRAR ARMA	*/
#define 	RC_BANDIT    	441
#define 	RC_BARON  		464
#define 	RC_GOBLIN  		501
#define 	RC_RAIDER  		465
#define 	D_TRAM   		449
#define 	RC_MINITANK   	564
#define 	RC_CAM   		594
//	   |_-»			Dialogs		«-_|
#define     D_LOGIN			0
#define     D_REGISTRO		1
#define     D_SEXO          2
#define     D_SPAWN         3
#define     D_CARGA         4
#define		D_iCASA         5
#define     D_vINDEX        6
#define		D_vCARROS       7
#define		D_vMOTOS        8
#define		D_vLISTA1   	9 	// A - B
#define 	D_vLISTA2   	10 	// B
#define 	D_vLISTA3   	11 	// C -
#define 	D_vLISTA4   	12 	// F - H
#define 	D_vLISTA5   	13 	// I - M
#define 	D_vLISTA6   	14 	// N - P
#define 	D_vLISTA7   	15 	// R - S
#define 	D_vLISTA8   	16 	// S
#define 	D_vLISTA9   	17 	// T - Z
//#define          18
#define		D_CONTABANCO    19
#define 	D_LOGINBANCO    20
#define 	D_SENHABANCO    21
#define 	D_SENHABANCO2   22
#define 	D_iBANCO        23
#define 	D_TRANSACAO     24
#define 	D_DEPOSITO      25
#define 	D_SAQUE         26
#define     D_SALDO         27
#define     D_DEPOSITOU     28
#define     D_SACOU		    29
#define 	D_EMPRINFO      30
#define     D_TUTO          31
#define     D_TUTO1         32
#define     D_TUTO2         33
#define     D_TUTO3         34
#define     D_TUTO4         35
#define     D_TUTO5         36
#define     D_TUTO6         37
#define     D_TUTO7         38
#define     D_TUTO8         39
#define     D_TUTO9         40
#define     D_TUTO10      	41
#define     D_TUTO11        42
#define     D_TUTO12        43
#define     D_TUTO13        44
#define     D_TUTO14        45
#define     D_TUTO15        46
/*#define     D_LJSKIN        47
#define     D_EPSKIN        48
#define     D_CPSKIN        49
#define     D_VOSKIN        50*/
#define     D_PROFS   		51
#define     D_TRANS         52
#define     D_TRANP         53
#define     D_PARTI         54
#define     D_POLIC         55
#define     D_GOVER         56
#define     D_CRIME         57
#define     D_OUTRA         58
#define     D_OUTR2         59
#define     D_ISPAW         60
#define     D_LUTAS         61
#define		D_AUTOE         62
#define		D_UTILI         63
#define		D_GPSL1         64
#define		D_HOSPI         65
#define		D_TEMPO         66
#define		D_FAVEL         67
#define		D_HTDOG         68
#define		D_SORVE         69
#define		D_ALGOD         70
#define		D_NEON_         71
#define		D_ITEN1         72
#define		D_ITEN2         73
#define		D_ITEN3         74
#define		D_ITEN4         75
#define		D_DROGA         76
#define		D_SPORG         78
#define		D_BALAO         79
#define		D_BALA2         80
#define		D_BALA3         81
#define		D_BALA4         82
#define		D_SUSPE         83
#define		D_NITRO         84
#define		D_RODAS         85
#define		D_PAINT         86
#define		D_TUNIN         87
#define		D_GASOL         887
#define		D_PCHAVE        89
#define     D_PCHAVL        90
#define     D_PESCAD        92
#define     D_JIMCAR        93
#define     D_PARMA         324
#define		D_GPSLS         454
#define		D_GPSSF         455
#define		D_GPSLV         456
#define		D_CELLL         1201
#define     D_AJUDA         9854
//	   |_-»			Cores		«-_|
#define     COLOR_CEU 				0x0065FDFF
#define		COLOR_ERRO				0xFF0000AA
#define     COLOR_AZULESCURO		0x000099AA
#define     COLOR_AZUL				0x0000FFAA
#define     COLOR_AZULCLARO     	0x0099FFAA
#define     COLOR_AZULBEBE      	0x00CCFFAA
#define     COLOR_AZULAGUA      	0x00FFFFAA
#define     COLOR_VERDEESCURO   	0x006633AA
#define     COLOR_VERDE             0x009933AA
#define     COLOR_VERDECLARO        0x00FF66AA
#define     COLOR_VERDELIMAO        0x00FF33AA
#define     COLOR_VERDEAGUA         0x00FF99AA
#define     COLOR_ROXOESCURO        0x330033AA
#define     COLOR_ROXO              0x330066AA
#define     COLOR_ROXOCLARO         0x333366AA
#define     COLOR_ROXOAGUA          0x6600CCAA
#define     COLOR_ROXOFRACO         0x6666CCAA
#define     COLOR_VERMELHOESCURO    0xCC0000AA
#define     COLOR_VERMELHOCLARO     0xFF0033AA
#define     COLOR_VERMELHOAGUA      0xFF3333AA
#define     COLOR_LARANJAESCURO     0xFF3300AA
#define     COLOR_LARANJA           0xFF6600AA
#define     COLOR_LARANJAAGUA       0xFF6633AA
#define     COLOR_ROSAESCURO        0xFF0066AA
#define     COLOR_ROSA              0xFF0099AA
#define     COLOR_ROSACLARO         0xFF33FFAA
#define     COLOR_ROSAAGUA          0xFF66FFAA
#define     COLOR_AMARELOESCURO     0xFFCC00AA
#define     COLOR_AMARELO           0xFFFF00AA
#define     COLOR_AMARELOCLARO      0xFAF65DFF
#define     COLOR_AMARELOAGUA       0xFFFF99AA
#define     COLOR_BRANCO            0xFFFFFFFF
#define     COLOR_CINZAESCURO       0x333333AA
#define     COLOR_CINZA             0x6E6E6EFF
#define     COLOR_CINZACLARO        0xB4B4B4FF
#define     COLOR_SISTEMA           0xA9C4E4FF
#define     COLOR_MUSGO             0x698B22AA
#define     COLOR_MARROMCLARO 		0xBDB76BAA
#define     COLOR_VERDEFRACO        0xC1FFC1FF
#define     COLOR_TUNING            0x22C579FF
//	   |_-»			Cores das Profs		«-_|
#define     COLOR_DESEMPREGADO      0xFFE2C2FF
#define     COLOR_MOTORISTABUS      0xFC4C47FF
#define     COLOR_TAXISTA           0xD5D500AA
#define     COLOR_TAXIAEREO         0x00B3B3AA
#define     COLOR_MOTOTAXI          0x009B00AA
#define     COLOR_CAMINHONEIRO      0xFFFFFFAA
#define     COLOR_MAQUINISTA        0x00EA75AA
#define     COLOR_MOTOBOY           0xDAE8CEFF
#define     COLOR_SEGPART           0x81C4FFFF
#define     COLOR_MOTPART           0x444CF4FF
#define     COLOR_GUARDTRANS        0xF4680EFF
#define     COLOR_POLCIVIL          0xAFED30FF
#define     COLOR_POLMILITAR        0x006AD5AA
#define     COLOR_DELEGADO          0x8080FFAA
#define     COLOR_SWAT              0x6600CCAA
#define     COLOR_JUIZ              0x584674FF
#define     COLOR_TRAFDROGAS        0xD8A100FF
#define     COLOR_TRAFARMAS         0xBA3500FF
#define     COLOR_ASSASSINO         0xEE6421FF
#define     COLOR_ATIRADOR       	0x600A17FF
#define     COLOR_TERRORISTA        0xFF0000FF
#define     COLOR_CHEFEMAFIA        0x01DFA2FF
#define     COLOR_SEGILHA           0x80FF00AA
#define     COLOR_PORILHA           0x53A600AA
#define     COLOR_PIZZABOY          0x99FFCCAA
#define     COLOR_FOTOGRAFO         0xA68082FF
#define     COLOR_REPORTER          0x972C82FF
#define		COLOR_DRIFTER			0x4B766EFF
#define     COLOR_DEPUTADO          0xD688A5FF
#define     COLOR_PREFEITO          0x5959ACAA
#define     COLOR_PRESIDENTE        0x00FF40AA
#define     COLOR_EXERCITO          0x5A7620FF
#define     COLOR_INSTRUTOR         0x313131AA
#define 	COLOR_MECANICO			0x657DDFFF
#define     COLOR_PESCADOR          0x336699AA
#define     COLOR_CACADOR           0x627A00FF
#define     COLOR_MEDICO            0xDF0070AA
#define     COLOR_ADVOGADO          0x182C66FF
#define     COLOR_VENDEDORSKINS     0xB9B973AA
#define     COLOR_FRENTISTA         0xC9A000FF
#define     COLOR_PADRE             0xB64B7FFF
#define     COLOR_PROSTITUTA        0xFF6AFFAA
#define     COLOR_SEGVILA           0x808080AA
#define     COLOR_PORVILA           0x97B7A6AA
#define     COLOR_AVIAOZINHO		0xE7B8F2AA
#define     COLOR_BOMBEIRO			0xFA8072AA
//	   |_-»			Profissoes		«-_|
#define     DESEMPREGADO            0 // 		 	- SP Feito
#define     MOTORISTA_ONIBUS        1 //	 		- SP Feito
#define     TAXISTA                 2 // 	  		- SP Feito
#define     MOTO_TAXISTA            3 // 		 	- SP Feito
#define     TAXI_AEREO              4 // 		 	- SP Feito
#define     CAMINHONEIRO            5 //			- SP Feito
#define     MAQUINISTA              6 //  			- SP Feito
#define     MOTOBOY                 7 //  			- SP Feito
#define     SEGURANCA_PART          8 //  			- SP Feito
#define     MOTORISTA_PART          9 //  			- SP Feito
#define     GUARDA_TRANSITO         10 //  			- SP Feito
#define     POL_CIVIL               11 //  			- SP Feito
#define     POL_MILITAR             12 //  			- SP Feito
#define     DELEGADO                13 //  			- SP Feito
#define     SWAT                    14 //  			- SP Feito
#define     JUIZ                    15 //  			- SP Feito
#define     TRAF_DROGAS             16 // 		 	- SP Feito
#define     TRAF_ARMAS              17 // 		 	- SP Feito
#define     ASSASSINO               18 // 		 	- SP Feito
#define     ATIRADOR                19 // 		 	- SP Feito
#define     TERRORISTA				20 // 		 	- SP Feito
#define     CHEFE_MAFIA             21 // 		 	- SP Feito
#define     SEG_ILHA                22 // 		 	- SP Feito
#define     PORT_ILHA               23 // 		 	- SP Feito
#define     PIZZABOY                24 // 		 	- SP Feito
#define     FOTOGRAFO               25 // 		 	- SP Feito
#define     REPORTER                26 // 		 	- SP Feito
#define     DRIFTER					27 //			- SP Feito
#define     DEPUTADO				28 //  			- SP Feito
#define     PREFEITO                29 //  			- SP Feito
#define     PRESIDENTE              30 //  			- SP Feito
#define     EXERCITO		        31 // 		 	- SP Feito
#define     INSTRUTOR             	32 // 		 	- SP Feito
#define     MECANICO                33 // 		 	- SP Feito
#define     PESCADOR             	34 //  			- SP Feito
#define     CACADOR					35 //  			- SP Feito
#define     MEDICO     				36 // 		 	- SP Feito
#define     ADVOGADO                37 // 		 	- SP Feito
#define     VENDEDOR_SKINS          38 //  			- SP Feito
#define     FRENTISTA               39 // 		 	- SP Feito
#define     PADRE                   40 // 		 	- SP Feito
#define     PROSTITUTA              41 //  			- SP Feito
#define     SEG_VILA                42 //  			- SP Feito
#define     PORT_VILA               43 //  			- SP Feito
#define     AVIAOZINHO        		44 //  			- SP Feito
#define     BOMBEIRO        		45 //  			- SP Feito
//	   |_-»	   ESPIAR 		«-_|
#define 	ADMIN_SPEC_TYPE_NONE 	0
#define 	ADMIN_SPEC_TYPE_PLAYER	1
//	   |_-»	   Preзo veнculos 		«-_|
#define 	PRECO_ADMIRAL 			30000
#define 	PRECO_ALPHA 			40000
#define 	PRECO_BANSHEE 			60000
#define 	PRECO_BANDITO 			50000
#define 	PRECO_BF_INJECTION 		15000
#define 	PRECO_BLADE 			60000
#define 	PRECO_BLISTA_COMPACT 	15000
#define 	PRECO_BLOODRING_BANGER 	45000
#define 	PRECO_BOBCAT 			32000
#define 	PRECO_BOXVILLE 			26000
#define 	PRECO_BRAVURA 			33000
#define 	PRECO_BROADWAY 			44000
#define 	PRECO_BUCCANEER 		40000
#define 	PRECO_BUFFALO 			75000
#define 	PRECO_PERENNIEL         19000
#define 	PRECO_BULLET	 		80000
#define 	PRECO_BURRITO 			48000
#define 	PRECO_CAMPER 			28000
#define 	PRECO_CHEETAH 			95000
#define 	PRECO_CLOVER 			25000
#define 	PRECO_CLUB 				47000
#define 	PRECO_COMET 			18000
#define 	PRECO_ELEGANT 			49000
#define 	PRECO_ELEGY 			78000
#define 	PRECO_EMPEROR 			55000
#define 	PRECO_ESPERANTO 		22000
#define 	PRECO_EUROS 			64000
#define 	PRECO_FELTZER 			23000
#define 	PRECO_FLASH 			62000
#define 	PRECO_GLENDALE 			26000
#define 	PRECO_GREENWOOD 		20000
#define 	PRECO_HERMES 			41000
#define 	PRECO_HOTKNIFE 			66000
#define 	PRECO_HOTRING 			90000
#define 	PRECO_HUNTLEY 			65000
#define 	PRECO_HUSTLER 			59000
#define 	PRECO_INFERNUS 			150000
#define 	PRECO_JESTER 			72000
#define 	PRECO_KART 				14000
#define 	PRECO_LANDSTALKER 		65000
#define 	PRECO_MAJESTIC 			17000
#define 	PRECO_MESA 				56000
#define 	PRECO_MOONBEAM 			51000
#define 	PRECO_PERENNIEL 		19000
#define 	PRECO_PHOENIX 			83000
#define 	PRECO_PICADOR 			21000
#define 	PRECO_RANCHER 			84000
#define 	PRECO_REMINGTON 		57000
#define 	PRECO_SABRE 			22000
#define 	PRECO_SADLER 			14000
#define 	PRECO_SANDKING 			80000
#define 	PRECO_SAVANNA 			19000
#define 	PRECO_SLAMVAM 			25000
#define 	PRECO_STAFFORD 			45000
#define 	PRECO_STRATUM 			56000
#define 	PRECO_STRETCH 			70000
#define 	PRECO_SULTAN 			64000
#define 	PRECO_SUNRISE 			51000
#define 	PRECO_SUPER_GT 			80000
#define 	PRECO_TORNADO 			33000
#define 	PRECO_TURISMO 			95000
#define 	PRECO_URANOS 			57000
#define 	PRECO_VINCENT 			42000
#define 	PRECO_VIRGO 			22000
#define 	PRECO_VOODOO 			23000
#define 	PRECO_WALTON 			10000
#define 	PRECO_WASHINGTON 		29000
#define 	PRECO_WILLARD 			37000
#define 	PRECO_YOSEMITE 			77000
#define 	PRECO_ZR_350 			85000
#define 	PRECO_BF_400 			20000
#define 	PRECO_BIKE 				1000
#define 	PRECO_BMX 				1000
#define 	PRECO_FAGGIO 			5000
#define 	PRECO_FCR_900 			40000
#define 	PRECO_FREEWAY 			60000
#define 	PRECO_NRG_500 			45000
#define 	PRECO_PCJ_600 			30000
#define 	PRECO_QUAD 				15000
#define 	PRECO_SANCHEZ 			10000
#define 	PRECO_WAYFARER 			15000
#define 	PRECO_URANUS 			57000

// Lojas de Roupas
new
	skins_binco = mS_INVALID_LISTID,
	skins_didiersachs = mS_INVALID_LISTID,
	skins_prolaps = mS_INVALID_LISTID,
	skins_suburban = mS_INVALID_LISTID,
	skins_victim = mS_INVALID_LISTID,
	skins_zip = mS_INVALID_LISTID,
	skins_vip = mS_INVALID_LISTID;
// Gangue Zones
#define TEMPO_DOMINAR   120
#define MINIMO_D_MEMBROS    3

new
	PlayerText:TGangueZone[ MAX_PLAYERS ],
	in_z[ MAX_PLAYERS ],
	gzfo[ 128 ]
;

enum eZone
{
    Float:zMinX,
    Float:zMinY,
    Float:zMaxX,
    Float:zMaxY,
    zCor[ 2 ],
    zClan[ 64 ],
    aClan[ 64 ]
}

new
	ZoneInfo[ ][ eZone ] =
{
	{ 1879.867431, -1253.028564, 2047.867431, -1157.028564 },
    { 357.356719, -2088.112060, 397.356719, -2024.112060 },
    { 889.789489, -1127.255615, 953.789489, -1063.255615 },
    { 679.580200, -958.528198, 727.580200, -894.528198 }

};

new
	ZoneNome[ 4 ][ 64 ] =
{
	{ "Glen Park" },
    { "Parque de Diversoes" },
    { "Cemiterio" },
    { "Morro de Vinewood" }
};

new
	ZoneID[ sizeof( ZoneInfo ) ],
	ZonaAtacada[ sizeof( ZoneInfo ) ] = { -1, ... },
	ZoneAttackTempo[ sizeof( ZoneInfo ) ];
// Fim vars GZ

new viewMM[ MAX_PLAYERS ];

new PlayerText:_ACEITAR[ MAX_PLAYERS ];
new PlayerText:_ICONE[ MAX_PLAYERS ];
new PlayerText:_INFO[ MAX_PLAYERS ];
new PlayerText:_MSGFORM[ MAX_PLAYERS ];
new PlayerText:_RECUSAR[ MAX_PLAYERS ];
new PlayerText:_MSGTEMPO[ MAX_PLAYERS ];

new bool:give[ MAX_PLAYERS ];
new timerarms[ MAX_PLAYERS ] = -1;
new temptemp_[ MAX_PLAYERS ] = -1;
new preccArma[ MAX_PLAYERS ] = -1;
new trafcArma[ MAX_PLAYERS ] = -1;
new armaEscol[ MAX_PLAYERS ] = -1;
new compraArm[ MAX_PLAYERS ] = -1;

new pHospital[ MAX_PLAYERS ];

new PlayerText:CityPlayer[ MAX_PLAYERS ];
new PlayerText:LocalPlayer[ MAX_PLAYERS ];
new TextLocal[ MAX_PLAYERS ][ 4 ];

enum CidadesSanAndreas
{
	cidadeNome[ 28 ],
	Float:cidadeArea[ 6 ]
};

static const SanAndreasCidades[ ][ CidadesSanAndreas ] =
{
	{"Los Santos",                  {44.60,-2892.90,-242.90,2997.00,-768.00,900.00}},
	{"Las Venturas",                {869.40,596.30,-242.90,2997.00,2993.80,900.00}},
	{"Bone County",                 {-480.50,596.30,-242.90,869.40,2993.80,900.00}},
	{"Tierra Robada",               {-2997.40,1659.60,-242.90,-480.50,2993.80,900.00}},
	{"Tierra Robada",               {-1213.90,596.30,-242.90,-480.50,1659.60,900.00}},
	{"San Fierro",                  {-2997.40,-1115.50,-242.90,-1213.90,1659.60,900.00}},
	{"Red County",                  {-1213.90,-768.00,-242.90,2997.00,596.30,900.00}},
	{"Flint County",                {-1213.90,-2892.90,-242.90,44.60,-768.00,900.00}},
	{"Whetstone",                   {-2997.40,-2892.90,-242.90,-1213.90,-1115.50,900.00}}
};

stock GetPlayerCidade( playerid, zone[], len )
{
	new
	    Float:plx, Float:ply, Float:plz
	;
	GetPlayerPos( playerid, plx, ply, plz );
 	for( new i = 0; i != sizeof( SanAndreasCidades ); i++ )
	{
		if( plx >= SanAndreasCidades[ i ][ cidadeArea ][0] && plx <= SanAndreasCidades[ i ][ cidadeArea ][3] && ply >= SanAndreasCidades[ i ][ cidadeArea ][ 1 ] && ply <= SanAndreasCidades[ i ][ cidadeArea ][ 4 ] )
		{
			return format( zone, len, SanAndreasCidades[ i ][ cidadeNome ], 0 );
		}
	}
	return 0;
}

new Text:statsShop;
new stats_Shop;

#define Labels
#define LoseHealth

#define Holding_Segurando(%0) \
	((newkeys & (%0)) == (%0))

#define MaxFire 350

new
    FireObj[MaxFire],
    Float:FirePos[MaxFire][3],
	FireHealth[MaxFire],
	FireHealthMax[MaxFire],
	FireCreated[MaxFire],
	FirePlayer[ MaxFire ][ 24 ],
	FireAtual[ MAX_PLAYERS ],
	FireTimerP[ MAX_PLAYERS ],
	FireBaixa[ MAX_PLAYERS ],
	estCamB[ MAX_VEHICLES ];

#if defined Labels
new Text3D:FireText[MaxFire];
#endif
Reply
#2

1 - Vocк nгo define FILTERSCRIPT
2 - Vocк comeзa um verificaзгo na linha 7 e nгo termina ela.
3 - Use -l na prуxima vez para verificar o que o pawnc gera para compilar.
Reply
#3

Valeu! Foi sу tirar a linha 7 e ficou 2 Warnings mais isso nгo й nada

+1rep
Reply
#4

Vc tem que definir um fs.. No topo

PHP код:
#define FILTERSCRIPT
#if defined FILTERSCRIPT 
e no final do fs:
PHP код:
#endif 
Reply


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