16.07.2016, 14:23
(
Последний раз редактировалось Lуs; 16.07.2016 в 17:21.
)
Код:
E:\Server LFB\gamemodes\LFB.pwn(504) : error 001: expected token: "#endif", but found "-end of file-"
Код:
#include <a_samp> #include <zcmd> #include <cpstream> #include < streamer > #include < dini > //#include < MaquinasRefri > #if defined FILTERSCRIPT #define GivePlayerCash(%0,%1) SetPVarInt(%0,"Money",GetPlayerCash(%0)+%1),GivePlayerMoney(%0,%1) #define ResetPlayerCash(%0) SetPVarInt(%0,"Money",0),ResetPlayerMoney(%0) #define GetPlayerCash(%0) GetPVarInt(%0,"Money") #define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9) #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1) #define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1) new gstring[ 256 ] ; #define MensagemFormatada(%1,%2,%3,%4) do{format(gstring,sizeof(gstring),%3,%4 );SendClientMessage(%1,%2,gstring );}while(IsPlayerConnected(-1)) #define MensagemFormatadaAll(%1,%2,%3) do{format(gstring,sizeof(gstring),%2,%3 );SendClientMessageToAll(%1,gstring );}while(IsPlayerConnected(-1)) #define Kick(%0) SetTimerEx("Kicka", 100, false, "i", %0) #define Ban(%0) SetTimerEx("Bana", 100, false, "i", %0) #define MES_LIMITE (4) #define ANO_LIMITE (2013) #define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #define RELEASED(%0) (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0))) #define ARMEDBODY_USE_HEAVY_WEAPON (false) #define ACTION ( 2 ) /* 0 = BANIR | 1 = KICKAR | 2 = RETIRAR ARMA */ #define RC_BANDIT 441 #define RC_BARON 464 #define RC_GOBLIN 501 #define RC_RAIDER 465 #define D_TRAM 449 #define RC_MINITANK 564 #define RC_CAM 594 // |_-» Dialogs «-_| #define D_LOGIN 0 #define D_REGISTRO 1 #define D_SEXO 2 #define D_SPAWN 3 #define D_CARGA 4 #define D_iCASA 5 #define D_vINDEX 6 #define D_vCARROS 7 #define D_vMOTOS 8 #define D_vLISTA1 9 // A - B #define D_vLISTA2 10 // B #define D_vLISTA3 11 // C - #define D_vLISTA4 12 // F - H #define D_vLISTA5 13 // I - M #define D_vLISTA6 14 // N - P #define D_vLISTA7 15 // R - S #define D_vLISTA8 16 // S #define D_vLISTA9 17 // T - Z //#define 18 #define D_CONTABANCO 19 #define D_LOGINBANCO 20 #define D_SENHABANCO 21 #define D_SENHABANCO2 22 #define D_iBANCO 23 #define D_TRANSACAO 24 #define D_DEPOSITO 25 #define D_SAQUE 26 #define D_SALDO 27 #define D_DEPOSITOU 28 #define D_SACOU 29 #define D_EMPRINFO 30 #define D_TUTO 31 #define D_TUTO1 32 #define D_TUTO2 33 #define D_TUTO3 34 #define D_TUTO4 35 #define D_TUTO5 36 #define D_TUTO6 37 #define D_TUTO7 38 #define D_TUTO8 39 #define D_TUTO9 40 #define D_TUTO10 41 #define D_TUTO11 42 #define D_TUTO12 43 #define D_TUTO13 44 #define D_TUTO14 45 #define D_TUTO15 46 /*#define D_LJSKIN 47 #define D_EPSKIN 48 #define D_CPSKIN 49 #define D_VOSKIN 50*/ #define D_PROFS 51 #define D_TRANS 52 #define D_TRANP 53 #define D_PARTI 54 #define D_POLIC 55 #define D_GOVER 56 #define D_CRIME 57 #define D_OUTRA 58 #define D_OUTR2 59 #define D_ISPAW 60 #define D_LUTAS 61 #define D_AUTOE 62 #define D_UTILI 63 #define D_GPSL1 64 #define D_HOSPI 65 #define D_TEMPO 66 #define D_FAVEL 67 #define D_HTDOG 68 #define D_SORVE 69 #define D_ALGOD 70 #define D_NEON_ 71 #define D_ITEN1 72 #define D_ITEN2 73 #define D_ITEN3 74 #define D_ITEN4 75 #define D_DROGA 76 #define D_SPORG 78 #define D_BALAO 79 #define D_BALA2 80 #define D_BALA3 81 #define D_BALA4 82 #define D_SUSPE 83 #define D_NITRO 84 #define D_RODAS 85 #define D_PAINT 86 #define D_TUNIN 87 #define D_GASOL 887 #define D_PCHAVE 89 #define D_PCHAVL 90 #define D_PESCAD 92 #define D_JIMCAR 93 #define D_PARMA 324 #define D_GPSLS 454 #define D_GPSSF 455 #define D_GPSLV 456 #define D_CELLL 1201 #define D_AJUDA 9854 // |_-» Cores «-_| #define COLOR_CEU 0x0065FDFF #define COLOR_ERRO 0xFF0000AA #define COLOR_AZULESCURO 0x000099AA #define COLOR_AZUL 0x0000FFAA #define COLOR_AZULCLARO 0x0099FFAA #define COLOR_AZULBEBE 0x00CCFFAA #define COLOR_AZULAGUA 0x00FFFFAA #define COLOR_VERDEESCURO 0x006633AA #define COLOR_VERDE 0x009933AA #define COLOR_VERDECLARO 0x00FF66AA #define COLOR_VERDELIMAO 0x00FF33AA #define COLOR_VERDEAGUA 0x00FF99AA #define COLOR_ROXOESCURO 0x330033AA #define COLOR_ROXO 0x330066AA #define COLOR_ROXOCLARO 0x333366AA #define COLOR_ROXOAGUA 0x6600CCAA #define COLOR_ROXOFRACO 0x6666CCAA #define COLOR_VERMELHOESCURO 0xCC0000AA #define COLOR_VERMELHOCLARO 0xFF0033AA #define COLOR_VERMELHOAGUA 0xFF3333AA #define COLOR_LARANJAESCURO 0xFF3300AA #define COLOR_LARANJA 0xFF6600AA #define COLOR_LARANJAAGUA 0xFF6633AA #define COLOR_ROSAESCURO 0xFF0066AA #define COLOR_ROSA 0xFF0099AA #define COLOR_ROSACLARO 0xFF33FFAA #define COLOR_ROSAAGUA 0xFF66FFAA #define COLOR_AMARELOESCURO 0xFFCC00AA #define COLOR_AMARELO 0xFFFF00AA #define COLOR_AMARELOCLARO 0xFAF65DFF #define COLOR_AMARELOAGUA 0xFFFF99AA #define COLOR_BRANCO 0xFFFFFFFF #define COLOR_CINZAESCURO 0x333333AA #define COLOR_CINZA 0x6E6E6EFF #define COLOR_CINZACLARO 0xB4B4B4FF #define COLOR_SISTEMA 0xA9C4E4FF #define COLOR_MUSGO 0x698B22AA #define COLOR_MARROMCLARO 0xBDB76BAA #define COLOR_VERDEFRACO 0xC1FFC1FF #define COLOR_TUNING 0x22C579FF // |_-» Cores das Profs «-_| #define COLOR_DESEMPREGADO 0xFFE2C2FF #define COLOR_MOTORISTABUS 0xFC4C47FF #define COLOR_TAXISTA 0xD5D500AA #define COLOR_TAXIAEREO 0x00B3B3AA #define COLOR_MOTOTAXI 0x009B00AA #define COLOR_CAMINHONEIRO 0xFFFFFFAA #define COLOR_MAQUINISTA 0x00EA75AA #define COLOR_MOTOBOY 0xDAE8CEFF #define COLOR_SEGPART 0x81C4FFFF #define COLOR_MOTPART 0x444CF4FF #define COLOR_GUARDTRANS 0xF4680EFF #define COLOR_POLCIVIL 0xAFED30FF #define COLOR_POLMILITAR 0x006AD5AA #define COLOR_DELEGADO 0x8080FFAA #define COLOR_SWAT 0x6600CCAA #define COLOR_JUIZ 0x584674FF #define COLOR_TRAFDROGAS 0xD8A100FF #define COLOR_TRAFARMAS 0xBA3500FF #define COLOR_ASSASSINO 0xEE6421FF #define COLOR_ATIRADOR 0x600A17FF #define COLOR_TERRORISTA 0xFF0000FF #define COLOR_CHEFEMAFIA 0x01DFA2FF #define COLOR_SEGILHA 0x80FF00AA #define COLOR_PORILHA 0x53A600AA #define COLOR_PIZZABOY 0x99FFCCAA #define COLOR_FOTOGRAFO 0xA68082FF #define COLOR_REPORTER 0x972C82FF #define COLOR_DRIFTER 0x4B766EFF #define COLOR_DEPUTADO 0xD688A5FF #define COLOR_PREFEITO 0x5959ACAA #define COLOR_PRESIDENTE 0x00FF40AA #define COLOR_EXERCITO 0x5A7620FF #define COLOR_INSTRUTOR 0x313131AA #define COLOR_MECANICO 0x657DDFFF #define COLOR_PESCADOR 0x336699AA #define COLOR_CACADOR 0x627A00FF #define COLOR_MEDICO 0xDF0070AA #define COLOR_ADVOGADO 0x182C66FF #define COLOR_VENDEDORSKINS 0xB9B973AA #define COLOR_FRENTISTA 0xC9A000FF #define COLOR_PADRE 0xB64B7FFF #define COLOR_PROSTITUTA 0xFF6AFFAA #define COLOR_SEGVILA 0x808080AA #define COLOR_PORVILA 0x97B7A6AA #define COLOR_AVIAOZINHO 0xE7B8F2AA #define COLOR_BOMBEIRO 0xFA8072AA // |_-» Profissoes «-_| #define DESEMPREGADO 0 // - SP Feito #define MOTORISTA_ONIBUS 1 // - SP Feito #define TAXISTA 2 // - SP Feito #define MOTO_TAXISTA 3 // - SP Feito #define TAXI_AEREO 4 // - SP Feito #define CAMINHONEIRO 5 // - SP Feito #define MAQUINISTA 6 // - SP Feito #define MOTOBOY 7 // - SP Feito #define SEGURANCA_PART 8 // - SP Feito #define MOTORISTA_PART 9 // - SP Feito #define GUARDA_TRANSITO 10 // - SP Feito #define POL_CIVIL 11 // - SP Feito #define POL_MILITAR 12 // - SP Feito #define DELEGADO 13 // - SP Feito #define SWAT 14 // - SP Feito #define JUIZ 15 // - SP Feito #define TRAF_DROGAS 16 // - SP Feito #define TRAF_ARMAS 17 // - SP Feito #define ASSASSINO 18 // - SP Feito #define ATIRADOR 19 // - SP Feito #define TERRORISTA 20 // - SP Feito #define CHEFE_MAFIA 21 // - SP Feito #define SEG_ILHA 22 // - SP Feito #define PORT_ILHA 23 // - SP Feito #define PIZZABOY 24 // - SP Feito #define FOTOGRAFO 25 // - SP Feito #define REPORTER 26 // - SP Feito #define DRIFTER 27 // - SP Feito #define DEPUTADO 28 // - SP Feito #define PREFEITO 29 // - SP Feito #define PRESIDENTE 30 // - SP Feito #define EXERCITO 31 // - SP Feito #define INSTRUTOR 32 // - SP Feito #define MECANICO 33 // - SP Feito #define PESCADOR 34 // - SP Feito #define CACADOR 35 // - SP Feito #define MEDICO 36 // - SP Feito #define ADVOGADO 37 // - SP Feito #define VENDEDOR_SKINS 38 // - SP Feito #define FRENTISTA 39 // - SP Feito #define PADRE 40 // - SP Feito #define PROSTITUTA 41 // - SP Feito #define SEG_VILA 42 // - SP Feito #define PORT_VILA 43 // - SP Feito #define AVIAOZINHO 44 // - SP Feito #define BOMBEIRO 45 // - SP Feito // |_-» ESPIAR «-_| #define ADMIN_SPEC_TYPE_NONE 0 #define ADMIN_SPEC_TYPE_PLAYER 1 // |_-» Preзo veнculos «-_| #define PRECO_ADMIRAL 30000 #define PRECO_ALPHA 40000 #define PRECO_BANSHEE 60000 #define PRECO_BANDITO 50000 #define PRECO_BF_INJECTION 15000 #define PRECO_BLADE 60000 #define PRECO_BLISTA_COMPACT 15000 #define PRECO_BLOODRING_BANGER 45000 #define PRECO_BOBCAT 32000 #define PRECO_BOXVILLE 26000 #define PRECO_BRAVURA 33000 #define PRECO_BROADWAY 44000 #define PRECO_BUCCANEER 40000 #define PRECO_BUFFALO 75000 #define PRECO_PERENNIEL 19000 #define PRECO_BULLET 80000 #define PRECO_BURRITO 48000 #define PRECO_CAMPER 28000 #define PRECO_CHEETAH 95000 #define PRECO_CLOVER 25000 #define PRECO_CLUB 47000 #define PRECO_COMET 18000 #define PRECO_ELEGANT 49000 #define PRECO_ELEGY 78000 #define PRECO_EMPEROR 55000 #define PRECO_ESPERANTO 22000 #define PRECO_EUROS 64000 #define PRECO_FELTZER 23000 #define PRECO_FLASH 62000 #define PRECO_GLENDALE 26000 #define PRECO_GREENWOOD 20000 #define PRECO_HERMES 41000 #define PRECO_HOTKNIFE 66000 #define PRECO_HOTRING 90000 #define PRECO_HUNTLEY 65000 #define PRECO_HUSTLER 59000 #define PRECO_INFERNUS 150000 #define PRECO_JESTER 72000 #define PRECO_KART 14000 #define PRECO_LANDSTALKER 65000 #define PRECO_MAJESTIC 17000 #define PRECO_MESA 56000 #define PRECO_MOONBEAM 51000 #define PRECO_PERENNIEL 19000 #define PRECO_PHOENIX 83000 #define PRECO_PICADOR 21000 #define PRECO_RANCHER 84000 #define PRECO_REMINGTON 57000 #define PRECO_SABRE 22000 #define PRECO_SADLER 14000 #define PRECO_SANDKING 80000 #define PRECO_SAVANNA 19000 #define PRECO_SLAMVAM 25000 #define PRECO_STAFFORD 45000 #define PRECO_STRATUM 56000 #define PRECO_STRETCH 70000 #define PRECO_SULTAN 64000 #define PRECO_SUNRISE 51000 #define PRECO_SUPER_GT 80000 #define PRECO_TORNADO 33000 #define PRECO_TURISMO 95000 #define PRECO_URANOS 57000 #define PRECO_VINCENT 42000 #define PRECO_VIRGO 22000 #define PRECO_VOODOO 23000 #define PRECO_WALTON 10000 #define PRECO_WASHINGTON 29000 #define PRECO_WILLARD 37000 #define PRECO_YOSEMITE 77000 #define PRECO_ZR_350 85000 #define PRECO_BF_400 20000 #define PRECO_BIKE 1000 #define PRECO_BMX 1000 #define PRECO_FAGGIO 5000 #define PRECO_FCR_900 40000 #define PRECO_FREEWAY 60000 #define PRECO_NRG_500 45000 #define PRECO_PCJ_600 30000 #define PRECO_QUAD 15000 #define PRECO_SANCHEZ 10000 #define PRECO_WAYFARER 15000 #define PRECO_URANUS 57000 // Lojas de Roupas new skins_binco = mS_INVALID_LISTID, skins_didiersachs = mS_INVALID_LISTID, skins_prolaps = mS_INVALID_LISTID, skins_suburban = mS_INVALID_LISTID, skins_victim = mS_INVALID_LISTID, skins_zip = mS_INVALID_LISTID, skins_vip = mS_INVALID_LISTID; // Gangue Zones #define TEMPO_DOMINAR 120 #define MINIMO_D_MEMBROS 3 new PlayerText:TGangueZone[ MAX_PLAYERS ], in_z[ MAX_PLAYERS ], gzfo[ 128 ] ; enum eZone { Float:zMinX, Float:zMinY, Float:zMaxX, Float:zMaxY, zCor[ 2 ], zClan[ 64 ], aClan[ 64 ] } new ZoneInfo[ ][ eZone ] = { { 1879.867431, -1253.028564, 2047.867431, -1157.028564 }, { 357.356719, -2088.112060, 397.356719, -2024.112060 }, { 889.789489, -1127.255615, 953.789489, -1063.255615 }, { 679.580200, -958.528198, 727.580200, -894.528198 } }; new ZoneNome[ 4 ][ 64 ] = { { "Glen Park" }, { "Parque de Diversoes" }, { "Cemiterio" }, { "Morro de Vinewood" } }; new ZoneID[ sizeof( ZoneInfo ) ], ZonaAtacada[ sizeof( ZoneInfo ) ] = { -1, ... }, ZoneAttackTempo[ sizeof( ZoneInfo ) ]; // Fim vars GZ new viewMM[ MAX_PLAYERS ]; new PlayerText:_ACEITAR[ MAX_PLAYERS ]; new PlayerText:_ICONE[ MAX_PLAYERS ]; new PlayerText:_INFO[ MAX_PLAYERS ]; new PlayerText:_MSGFORM[ MAX_PLAYERS ]; new PlayerText:_RECUSAR[ MAX_PLAYERS ]; new PlayerText:_MSGTEMPO[ MAX_PLAYERS ]; new bool:give[ MAX_PLAYERS ]; new timerarms[ MAX_PLAYERS ] = -1; new temptemp_[ MAX_PLAYERS ] = -1; new preccArma[ MAX_PLAYERS ] = -1; new trafcArma[ MAX_PLAYERS ] = -1; new armaEscol[ MAX_PLAYERS ] = -1; new compraArm[ MAX_PLAYERS ] = -1; new pHospital[ MAX_PLAYERS ]; new PlayerText:CityPlayer[ MAX_PLAYERS ]; new PlayerText:LocalPlayer[ MAX_PLAYERS ]; new TextLocal[ MAX_PLAYERS ][ 4 ]; enum CidadesSanAndreas { cidadeNome[ 28 ], Float:cidadeArea[ 6 ] }; static const SanAndreasCidades[ ][ CidadesSanAndreas ] = { {"Los Santos", {44.60,-2892.90,-242.90,2997.00,-768.00,900.00}}, {"Las Venturas", {869.40,596.30,-242.90,2997.00,2993.80,900.00}}, {"Bone County", {-480.50,596.30,-242.90,869.40,2993.80,900.00}}, {"Tierra Robada", {-2997.40,1659.60,-242.90,-480.50,2993.80,900.00}}, {"Tierra Robada", {-1213.90,596.30,-242.90,-480.50,1659.60,900.00}}, {"San Fierro", {-2997.40,-1115.50,-242.90,-1213.90,1659.60,900.00}}, {"Red County", {-1213.90,-768.00,-242.90,2997.00,596.30,900.00}}, {"Flint County", {-1213.90,-2892.90,-242.90,44.60,-768.00,900.00}}, {"Whetstone", {-2997.40,-2892.90,-242.90,-1213.90,-1115.50,900.00}} }; stock GetPlayerCidade( playerid, zone[], len ) { new Float:plx, Float:ply, Float:plz ; GetPlayerPos( playerid, plx, ply, plz ); for( new i = 0; i != sizeof( SanAndreasCidades ); i++ ) { if( plx >= SanAndreasCidades[ i ][ cidadeArea ][0] && plx <= SanAndreasCidades[ i ][ cidadeArea ][3] && ply >= SanAndreasCidades[ i ][ cidadeArea ][ 1 ] && ply <= SanAndreasCidades[ i ][ cidadeArea ][ 4 ] ) { return format( zone, len, SanAndreasCidades[ i ][ cidadeNome ], 0 ); } } return 0; } new Text:statsShop; new stats_Shop; #define Labels #define LoseHealth #define Holding_Segurando(%0) \ ((newkeys & (%0)) == (%0)) #define MaxFire 350 new FireObj[MaxFire], Float:FirePos[MaxFire][3], FireHealth[MaxFire], FireHealthMax[MaxFire], FireCreated[MaxFire], FirePlayer[ MaxFire ][ 24 ], FireAtual[ MAX_PLAYERS ], FireTimerP[ MAX_PLAYERS ], FireBaixa[ MAX_PLAYERS ], estCamB[ MAX_VEHICLES ]; #if defined Labels new Text3D:FireText[MaxFire]; #endif