[Map] Abandoned Warehouse
#1

Hi guys !

Here is an abandoned warehouse I mapped in Los Santos, close to the sea. The building is opened, and it might be suitable for RP servers (like for gangsters, mafia and shit like that).

Here is a little overview : https://*********/ITwiBo-t5bQ?list=PL...Ejdkdf_h0a9Y9i

Enjoy !



Code:
CreateObject(1280, 1950.98999, -1814.04004, 12.93000,   0.00000, 0.00000, 0.00000);
CreateObject(19486, 994.87268, -2159.35645, 14.64360,   0.00000, 0.00000, 85.00000);
CreateObject(931, 989.90106, -2144.02148, 13.09967,   0.00000, 0.00000, -5.00000);
CreateObject(1449, 993.12476, -2143.61182, 12.56793,   0.00000, 0.00000, -5.00000);
CreateObject(918, 988.28937, -2146.75342, 12.45836,   0.00000, 0.00000, 0.00000);
CreateObject(942, 989.99969, -2154.41284, 14.49605,   0.00000, 0.00000, -5.00000);
CreateObject(939, 989.45398, -2160.74316, 14.48439,   0.00000, 0.00000, -5.00000);
CreateObject(942, 1000.35718, -2161.89282, 14.49600,   0.00000, 0.00000, 175.00000);
CreateObject(939, 1000.85773, -2155.41455, 14.48440,   0.00000, 0.00000, 175.00000);
CreateObject(2121, 991.55298, -2145.61475, 12.56720,   0.00000, 0.00000, -5.00000);
CreateObject(2121, 988.97595, -2148.82031, 12.56720,   0.00000, 0.00000, 115.00000);
CreateObject(2121, 993.46973, -2149.74756, 12.56720,   0.00000, 0.00000, 215.00000);
CreateObject(1450, 997.44189, -2167.32739, 12.65090,   0.00000, 0.00000, -5.00000);
CreateObject(925, 1002.73694, -2145.21753, 13.14011,   0.00000, 0.00000, -5.00000);
CreateObject(931, 999.54810, -2144.90161, 13.14010,   0.00000, 0.00000, -5.00000);
CreateObject(1438, 1002.43811, -2150.32300, 12.08760,   0.00000, 0.00000, 285.00000);
CreateObject(647, 985.25641, -2153.97192, 12.08220,   0.00000, 0.00000, 40.00000);
CreateObject(647, 987.29950, -2141.75098, 12.08217,   0.00000, 0.00000, 0.00000);
CreateObject(762, 993.58832, -2202.34277, 16.08594,   3.14159, 0.00000, 2.99409);
CreateObject(762, 996.04657, -2113.22900, 16.08590,   3.14160, 0.00000, 182.99409);
CreateObject(11102, 986.58215, -2170.00122, 16.07560,   0.00000, 60.00000, -5.00000);
CreateObject(647, 973.29382, -2154.76416, 12.08220,   0.00000, 0.00000, 40.00000);
CreateObject(647, 970.79047, -2154.98242, 12.08220,   0.00000, 0.00000, 40.00000);
CreateObject(647, 972.76550, -2157.39600, 12.08220,   0.00000, 0.00000, 40.00000);
CreateObject(647, 970.62622, -2157.17529, 12.08220,   0.00000, 0.00000, 40.00000);
CreateObject(762, 973.47668, -2128.59009, 16.08590,   3.14160, 0.00000, 82.99410);
CreateObject(941, 991.62549, -2147.95532, 12.57438,   0.00000, 0.00000, 0.00000);
CreateObject(1428, 1000.45306, -2160.66333, 13.58280,   0.00000, 0.00000, -185.00000);
CreateObject(935, 1001.81030, -2169.50122, 12.62970,   0.00000, 0.00000, 0.00000);
CreateObject(935, 1001.67780, -2170.47925, 12.62970,   0.00000, 0.00000, 50.00000);
CreateObject(935, 1000.94513, -2169.63696, 12.43130,   90.00000, 0.00000, 230.00000);
CreateObject(1357, 987.33716, -2164.48145, 12.34710,   0.00000, 0.00000, 70.00000);
CreateObject(933, 1001.35913, -2168.10815, 12.04688,   0.00000, 0.00000, 0.00000);
CreateObject(1348, 996.37476, -2143.93188, 12.77507,   0.00000, 0.00000, -5.00000);
CreateObject(2673, 991.79224, -2148.03857, 13.13275,   0.00000, 0.00000, 10.00000);
CreateObject(713, 971.70227, -2156.22705, 11.90145,   0.00000, 0.00000, 0.00000);
CreateObject(2057, 990.21790, -2157.15698, 12.26707,   0.00000, 0.00000, 0.00000);
CreateObject(1431, 996.74890, -2174.78638, 12.63584,   0.00000, 0.00000, 0.00000);
CreateObject(927, 994.38495, -2146.25488, 13.97970,   0.00000, 0.00000, 85.00000);
CreateObject(12986, 964.46130, -2173.51831, 13.55830,   0.00000, 0.00000, 30.00000);
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#2

Nice looks like gang HQ
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