19.05.2016, 19:57
I made a vehicle by myself, but when I made a command to check the vehicle's registration including the vehicle's plate, it shows different plate from what it really is.
COMMAND THAT SHOWS DIFFERENT PLATE
POSSIBLE CONNECTED CODES
COMMAND THAT SHOWS DIFFERENT PLATE
PHP код:
CMD:vreg(playerid, params[])
{
if(IsACop(playerid) || IsALVMPDCop(playerid) || (PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 1) || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pMember] == 14)
{
if(isnull(params)) return Syntax(playerid,"vreg", "[vehicle registration]");
new Float: x, Float: y, Float: z, cext[32], vehicleid = strval(params);
GetVehiclePos(vehicleid, x, y, z);
if(vehicleid != INVALID_VEHICLE_ID)
{
foreach(Player, i)
{
new v = GetPlayerVehicle(i, vehicleid);
if(v != -1)
{
new string[78 + MAX_PLAYER_NAME];
if(PlayerVehicleInfo[i][v][pvInsurance] == 1) { cext = "Valid"; } else { cext = "Invalid"; }
format(string, sizeof(string), "Vehicle registration: %d | Make/Model: %s | Plate: %d | Owner: %s | Insurance: %s",vehicleid,GetVehicleName(PlayerVehicleInfo[i][v][pvId]),PlayerVehicleInfo[i][v][pvPlate],GetPlayerNameEx(i),cext); // LINE WHERE PLATE IS LISTED
SendClientMessageEx(playerid, COLOR_WHITE, string);
return 1;
}
}
for(new f = 0; f < MAX_FAMILY; f++)
{
new v = GetGangVehicle(f, vehicleid);
if(v != -1)
{
new string[72 + MAX_PLAYER_NAME];
format(string, sizeof(string), "Vehicle registration: %d | Make/Model: %s | Family Owner: %s",vehicleid,GetVehicleName(FamilyVehicleInfo[f][v][fvId]), FamilyInfo[f][FamilyLeader]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
return 1;
}
}
SendClientMessageEx(playerid, COLOR_GRAD2, "This vehicle does not have any registration!");
}
}
return 1;
}
POSSIBLE CONNECTED CODES
PHP код:
stock LoadPlayerVehicles(playerid)
{
new plate = random(899999)+100000;
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
printf(" Loading %s's vehicles.", playername);
for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
{
if(PlayerVehicleInfo[playerid][v][pvModelId] != 0 && PlayerVehicleInfo[playerid][v][pvImpounded] == 0)
{
PlayerCars++;
new carcreated = AddStaticVehicleEx(PlayerVehicleInfo[playerid][v][pvModelId], PlayerVehicleInfo[playerid][v][pvPosX], PlayerVehicleInfo[playerid][v][pvPosY], PlayerVehicleInfo[playerid][v][pvPosZ], PlayerVehicleInfo[playerid][v][pvPosAngle],PlayerVehicleInfo[playerid][v][pvColor1], PlayerVehicleInfo[playerid][v][pvColor2], -1);
PlayerVehicleInfo[playerid][v][pvId] = carcreated;
if(PlayerVehicleInfo[playerid][v][pvPlate] != 0)
{
SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][v][pvPlate]);
}
else
{
format(PlayerVehicleInfo[playerid][v][pvPlate], 32, "%d", plate);
SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][v][pvPlate]);
}
SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][v][pvPlate]);
if(PlayerVehicleInfo[playerid][v][pvLocked] == 1 && !IsABike(PlayerVehicleInfo[playerid][v][pvId])) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][v][pvId], PlayerVehicleInfo[playerid][v][pvLock]);
}
else if(PlayerVehicleInfo[playerid][v][pvModelId] == 0 && PlayerVehicleInfo[playerid][v][pvImpounded] != 0)
PlayerVehicleInfo[playerid][v][pvImpounded] = 0;
}
//LoadAllPlayerVehicleMods(playerid);
}
stock UnloadPlayerVehicles(playerid)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
printf(" Unloading %s's vehicles.", playername);
for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
{
if(PlayerVehicleInfo[playerid][v][pvId] != INVALID_PLAYER_VEHICLE_ID && PlayerVehicleInfo[playerid][v][pvImpounded] == 0)
{
//new Float:x, Float:y, Float:z, Float:angle;
//GetVehiclePos(PlayerVehicleInfo[playerid][v][pvId], x, y, z);
//GetVehicleZAngle(PlayerVehicleInfo[playerid][v][pvId], angle);
//UpdatePlayerVehicleParkPosition(playerid, v, x, y, z, angle);
PlayerCars--;
if(LockStatus[PlayerVehicleInfo[playerid][v][pvId]] != 0) LockStatus[PlayerVehicleInfo[playerid][v][pvId]] = 0;
//UpdatePlayerVehicleMods(playerid, v);
DestroyVehicle(PlayerVehicleInfo[playerid][v][pvId]);
Gas[PlayerVehicleInfo[playerid][v][pvId]] = 100.0;
PlayerVehicleInfo[playerid][v][pvId] = INVALID_PLAYER_VEHICLE_ID;
if(PlayerVehicleInfo[playerid][v][pvAllowedPlayerId] != INVALID_PLAYER_ID)
{
PlayerInfo[PlayerVehicleInfo[playerid][v][pvAllowedPlayerId]][pVehicleKeys] = INVALID_PLAYER_VEHICLE_ID;
PlayerInfo[PlayerVehicleInfo[playerid][v][pvAllowedPlayerId]][pVehicleKeysFrom] = INVALID_PLAYER_ID;
PlayerVehicleInfo[playerid][v][pvAllowedPlayerId] = INVALID_PLAYER_ID;
}
}
}
}
stock UpdatePlayerVehicleParkPosition(playerid, playervehicleid, Float:newx, Float:newy, Float:newz, Float:newangle, Float:health)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerVehicleInfo[playerid][playervehicleid][pvId] != INVALID_PLAYER_VEHICLE_ID)
{
if(PlayerVehicleInfo[playerid][playervehicleid][pvPlate] != 0) {
SetVehicleNumberPlate(playervehicleid, PlayerVehicleInfo[playerid][playervehicleid][pvPlate]);
}
new Float:oldx, Float:oldy, Float:oldz, Float: oldfuel;
oldx = PlayerVehicleInfo[playerid][playervehicleid][pvPosX];
oldy = PlayerVehicleInfo[playerid][playervehicleid][pvPosY];
oldz = PlayerVehicleInfo[playerid][playervehicleid][pvPosZ];
if(oldx == newx && oldy == newy && oldz == newz) return 0;
PlayerVehicleInfo[playerid][playervehicleid][pvPosX] = newx;
PlayerVehicleInfo[playerid][playervehicleid][pvPosY] = newy;
PlayerVehicleInfo[playerid][playervehicleid][pvPosZ] = newz;
PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle] = newangle;
Gas[PlayerVehicleInfo[playerid][playervehicleid][pvId]] = 100.0;
for(new c=0; c<12; c++) {
RemoveVehicleComponent(playervehicleid, c);
}
//UpdatePlayerVehicleMods(playerid, playervehicleid);
DestroyVehicle(PlayerVehicleInfo[playerid][playervehicleid][pvId]);
new carcreated = AddStaticVehicleEx(PlayerVehicleInfo[playerid][playervehicleid][pvModelId], PlayerVehicleInfo[playerid][playervehicleid][pvPosX], PlayerVehicleInfo[playerid][playervehicleid][pvPosY], PlayerVehicleInfo[playerid][playervehicleid][pvPosZ],
PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle],PlayerVehicleInfo[playerid][playervehicleid][pvColor1], PlayerVehicleInfo[playerid][playervehicleid][pvColor2], -1);
PlayerVehicleInfo[playerid][playervehicleid][pvId] = carcreated;
Gas[carcreated] = oldfuel;
SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][playervehicleid][pvPlate]);
SetVehicleHealth(carcreated, health);
if(PlayerVehicleInfo[playerid][playervehicleid][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][playervehicleid][pvId], PlayerVehicleInfo[playerid][playervehicleid][pvLock]);
//LoadPlayerVehicleMods(playerid, playervehicleid);
return 1;
}
return 0;
}