Posts: 6,242
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Joined: Jun 2008
You'll have to remove the object, then use a streamer to put it back in the virtual world that you want to have it.
Posts: 6,242
Threads: 8
Joined: Jun 2008
As I said, you RemoveObject, then CreateDynamicObject.
You wouldn't need this to be in the streamer itself.
Posts: 6,242
Threads: 8
Joined: Jun 2008
09.05.2016, 13:12
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Последний раз редактировалось Sew_Sumi; 09.05.2016 в 13:20.
Причина: Forgot the removebuildingforplayer was only on OnPlayerConnect
)
Forgot that RemoveBuildingForPlayer was only on OnPlayerConnect.
But yea, remove the objects through the OnPlayerConnect, then use the streamer to add in the same object, only in your "main" world, then make the secondary VW with your custom mapping in.
But you get the picture, and it'll be interesting to see how your progress is with this.