What is better?
#1

A mission script restarting after every game mode change or without restart. It's like Game mode are different, every game mode is a different game mode. It has it's own variables, class selections data and lot more objects... etc.
So what would be better for a Missions game mode, players have to select class in every mission so they are sent to class selection after every mission too.
Restarting?
Without Restart?
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#2

Without restarting (it is possible and it would be a more stable script in my opinion).
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#3

Wouldn't Sending a 100 or 200 players at class selection in same time cause some errors/crashes?
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#4

Quote:
Originally Posted by AroseKhanNiazi
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Wouldn't Sending a 100 or 200 players at class selection in same time cause some errors/crashes?
Why would it? The class selection is client sided. If saving all of the players' statistics at once doesn't cause any issues, why would this?

https://sampwiki.blast.hk/wiki/ForceClassSelection

pawn Код:
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, true);
TogglePlayerSpectating(playerid, false);
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#5

Oh thanks for that, I didn't knew about it
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