[REP++] Crashing when player kill player
#1

Hi guys, i have a problem with crash, it does not crash every time but when players DM they get a crash, here is crash log:
Код:
SA-MP 0.3.7
Exception At Address: 0x3FB33333
Base: 0x03000000
 
Registers:
EAX: 0x000BC1E8 EBX: 0x00000000 ECX: 0x08D134D8 EDX: 0x00859988
ESI: 0x00B61C38 EDI: 0x00000000 EBP: 0x75F080E0 ESP: 0x0022FD7C
EFLAGS: 0x00210206
 
Stack:
+0000: 0x004E376A   0xFFFFFFFA   0x00B6BC90   0x00000000
+0010: 0x0050788F   0x0000001A   0x864D1F93   0x0053E990
+0020: 0x00000001   0x008241AF   0x004D9486   0x0053ECC2
+0030: 0x00000001   0x00619B71   0x0000001A   0x00000001
+0040: 0x00000001   0x0000000A   0x00748DA0   0x0000001A
+0050: 0x00000001   0x7774D8F3   0x00000000   0x0022FF88
+0060: 0x7FFDD000   0x01350000   0x4F064D08   0x00351130
+0070: 0x00000008   0x00000100   0x00000008   0x00000102
+0080: 0x44200000   0x44000000   0x00000000   0x00000000
+0090: 0x00000500   0x00000400   0x00000000   0x00000001
+00A0: 0x00310260   0x00000113   0x00000001   0x00000000
+00B0: 0x020FCE87   0x00000283   0x00000200   0x0000002C
+00C0: 0x0022FE2C   0x00825EA4   0x7774D8F3   0x00000000
+00D0: 0x7FFDD000   0xFFFFFFFF   0x00821D17   0x00000065
+00E0: 0x00000065   0x0022FF88   0x008246F1   0x00400000
+00F0: 0x00000000   0x018D2005   0x0000000A   0x00000094
+0100: 0x00000006   0x00000001   0x00001DB1   0x00000002
+0110: 0x76726553   0x20656369   0x6B636150   0x00003120
+0120: 0x00000000   0x00000000   0x00000000   0x00000000
+0130: 0x00000000   0x00000000   0x00000000   0x00000000
+0140: 0x00000000   0x00000000   0x00000000   0x00000000
+0150: 0x00000000   0x00000000   0x00000000   0x00000000
+0160: 0x00000000   0x00000000   0x00000000   0x00000000
+0170: 0x00000000   0x00000000   0x00000000   0x00000000
+0180: 0x00000000   0x00000000   0x00000000   0x00824588
+0190: 0x00000000   0x00000000   0x7FFDD000   0xC0000005
+01A0: 0x75EC2BB4   0x018D2005   0x00000044   0x01906098
+01B0: 0x01904FB0   0x01903888   0x00000000   0x00000000
+01C0: 0x00000000   0x00000000   0x00000000   0x00000000
+01D0: 0x00000000   0x00000000   0x00000000   0x00000000
+01E0: 0xFFFFFFFF   0xFFFFFFFF   0xFFFFFFFF   0x00000000
+01F0: 0x00000000   0x0022FE78   0x0022F988   0x0022FFC4
+0200: 0x00825EA4   0x00888078   0x00000000   0x0022FF94
+0210: 0x7774ED6C   0x7FFDD000   0x0022FFD4   0x77BB377B
+0220: 0x7FFDD000   0x75EB3AF5   0x00000000   0x00000000
+0230: 0x7FFDD000   0x00000000   0x00000000   0x00000000
+0240: 0x0022FFA0   0x00000000   0xFFFFFFFF   0x77B6E115
+0250: 0x0273D729   0x00000000   0x0022FFEC   0x77BB374E
+0260: 0x00824570   0x7FFDD000   0x00000000   0x00000000
+0270: 0x00000000   0x00000000   0x00824570   0x7FFDD000
 
SCM Op: 0x6BD, lDbg: 0 LastRendObj: 638
 
Game Version: US 1.0
 
State Information: Ped Context: 0
P0 (0,0) P1 (0,0) P2 (0,0) P3 (17,0)
P4 (0,0) P5 (17,0) P6 (0,0) P7 (0,0)
P9 (0,0) P10 (19,174) P11 (18,174)
and here is my OnPlayerDeath Command:
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
	RemovePlayerAttachedObject(playerid, 6);
	RemovePlayerAttachedObject(playerid, 9);
	RemovePlayerAttachedObject(playerid, 8);
	RemovePlayerAttachedObject(playerid, 7);
	TogglePlayerControllable(playerid, 1);
	RemovePlayerAttachedObject(playerid, 9);
	RemovePlayerAttachedObject(playerid, 8);
	RemovePlayerAttachedObject(playerid, 7);
	SetPlayerSpecialAction(playerid, 0);
	printf("CRASH DEBBUG-1 | %s",GetName(playerid));
//-------------ANTICHEAT---------------------------
	if(AntiCheatInfo[playerid][acKicked]) return 0;
	if(AntiCheatInfo[playerid][acACAllow][28] && (AntiCheatInfo[playerid][acDead] || !AntiCheatInfo[playerid][acDeathRes] && reason != 255 && (reason != 54 || killerid != 65535))) return ac_KickWithCode(playerid, "", 0, 28);
	AntiCheatInfo[playerid][acDeathRes] = false;
	AntiCheatInfo[playerid][acSet][0] = -1;
	AntiCheatInfo[playerid][acDead] = true;
	AntiCheatInfo[playerid][acSpawnRes] = 1;
	AntiCheatInfo[playerid][acSpawnTime] = GetTickCount();
	printf("CRASH DEBBUG");

//---------------POSAO STOP-----------------------
	StopPosao(playerid);
	printf("CRASH DEBBUG2 | %s",GetName(playerid));
//----------------------------------------------
	if(brodpola[playerid] == 1) {
		PlayerInfo[playerid][pPolaganje] = 0;
		hPolaganjeb[playerid] = 0;
	 	brodpola[playerid] = 0;
	    h_DisablePlayerCheckpoint(playerid);
	}
	if(brodpola[playerid] == 2) {
		hPolaganjea[playerid] = 0;
		brodpola[playerid] = 0;
		DisablePlayerRaceCheckpoint(playerid);
	}
	printf("CRASH DEBBUG3 | %s",GetName(playerid));
//-------------------------------------------
	StopAudioStreamForPlayer(playerid);
    TextDrawShowForPlayer(playerid, addole1);
    TextDrawShowForPlayer(playerid, addole2);
    TextDrawShowForPlayer(playerid, addole0);
    //PlayerTextDrawShow(playerid, SnegOffTD[playerid]);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw9);
    TextDrawShowForPlayer(playerid, LSRPLogo0);
    TextDrawShowForPlayer(playerid, LSRPLogo1);
    TextDrawShowForPlayer(playerid, LSRPLogo2);
    TextDrawShowForPlayer(playerid, LSRPLogo3);
    TextDrawShowForPlayer(playerid, LSRPLogo4);
    PlayerTextDrawShow(playerid, Zlato[playerid]);
    PlayerTextDrawShow(playerid, Banka[playerid]);
	PlayerTextDrawHide(playerid, klecanjetd[playerid]);
	if(kamenklese[playerid] == 3 || klesevrijeme[playerid] > 0)
	{
		TogglePlayerControllable(playerid, 1);
	}
	KillTimer(klesetimer[playerid]);
	UpoUAlarm[playerid] = 0;
	naftalvl[playerid] = 0;
	mozeminig[playerid] = 0;
	if(posaov[playerid] != 0) {
		posaow[posaov[playerid]] = 0;
	}
	matslvl[playerid] = 0;
	hSecenje[playerid] = 0;
	kamenklese[playerid] = 0;
	klesevrijeme[playerid] = 0;
	DrvosecaDuznost[playerid] = 0;
	PizzaDuznost[playerid] = 0;
	IdDrveta[playerid] = 0;
	DrvosecaDuznost[playerid] = 0;
	hSecenje[playerid] = 0;
	SpremanDaSece[playerid] = 0;
	drvoistovar[playerid] = 0;
	PizzaDuznost[playerid] = 0;
	pizzalvl[playerid] = 0;
	ostalopizza[playerid] = 0;
	randompizza[playerid] = 0;
	ribalvl[playerid] = 0;
	uhvatioriba[playerid] = 0;
	pareriba[playerid] = 0;
	ribav[playerid] = 0;
	mduty[playerid] = 0;
	gradnja[playerid] = 0;
	KamenDuznost[playerid] = 0;
	arhlvl[playerid] = 0;
	StopAudioStreamForPlayer(playerid);
	DestroyDynamicObject(dobjekt[playerid]);
	DestroyDynamicObject(dobjekt2[playerid]);
	DestroyDynamicObject(kamobjekat[playerid]);
	DestroyDynamicObject(Drvo[playerid]);
	DeletePlayer3DTextLabel(playerid, DrvoLabel[playerid]);
	//SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
	h_DisablePlayerCheckpoint(playerid);
	ResetPlayerWeaponsEx(playerid);
	kokicarlvl[playerid] = 0;
	sladoledlvl[playerid] = 0;
	DestroyDynamicObject(kokobj1[playerid]);
	DestroyDynamicObject(kokobj2[playerid]);
	DestroyDynamicObject(kokobj3[playerid]);
	DestroyDynamicObject(kokobj4[playerid]);
	DestroyDynamicObject(kokobj5[playerid]);
	DestroyDynamicObject(kokobj6[playerid]);
	DestroyDynamicObject(arhobj1[playerid]);
	DestroyDynamicObject(arhobj2[playerid]);
	DestroyDynamicObject(arhobj3[playerid]);
	printf("CRASH DEBBUG4 | %s",GetName(playerid));
	if(kokveh[playerid] != -1)
	{
	SetVehicleToRespawn_H(kokveh[playerid]);
	}
	new vv = GetPlayerVehicleID(playerid);
	if(vv >= pizza[0] && vv <= pizza[5])
	{
	//if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	//{
	SetVehicleToRespawn_H(vv);
	SetVehicleHealth_H(vv, 999.99);
//	}
	}
	if(vv >= Drvoseca[1] && vv <= Drvoseca[6])
	{
//	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
//	{
	SetVehicleToRespawn_H(vv);
	SetVehicleHealth_H(vv, 999.99);
	}
//	}
	if(vv >= kamenorezac[0] && vv <= kamenorezac[8])
	{
//	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
//	{
	SetVehicleToRespawn_H(vv);
	SetVehicleHealth_H(vv, 999.99);
	}
//	}
	if(vv >= gradi[0] && vv <= gradi[7])
	{
//	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
//	{
	SetVehicleToRespawn_H(vv);
	SetVehicleHealth_H(vv, 999.99);
	}
//	}
//
printf("CRASH DEBBUG5 | %s",GetName(playerid));
mre[playerid] = 1;
pint[playerid] = 0;
KillTimer(govornicatimer[playerid]);
kokicarlvl[playerid] = 0;
////////////////ADMIN DUTY///////////////////
if(aduty[playerid] >= 1) {
	aduty[playerid] = 0;
	SetPlayerColor(playerid,COLOR_GRAD2);
}
///////////////////KAMENOREZACX//////////////
kamenklese[playerid] = 0;
klesevrijeme[playerid] = 0;
KamenDuznost[playerid] = 0;
h_DisablePlayerCheckpoint(playerid);
PlayerTextDrawHide(playerid, klecanjetd[playerid]);
//////////////////ANTI FAKEKILL///////////
//////////////NESTO/////////////////////
printf("CRASH DEBBUG6 | %s",GetName(playerid));
mre[playerid] = 1;
pint[playerid] = 0;
SetPlayerVirtualWorld(playerid, 0);
///////////////IMANJE////////////////////
cpimanje[playerid] = 0;
///////////////////////ARHI///////////////
if(arhlvl[playerid] > 0)
{
arhlvl[playerid] = 0;
arhpare[playerid] = 0;
arhcar[playerid] = 0;
}
///////////////////DDUTY MIRICIJA////////
if(PlayerInfo[playerid][pDuty] == 1)
{
PlayerInfo[playerid][pDuty] = 0;
SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
RemovePlayerAttachedObject(playerid, 7);
SetPlayerColor(playerid,COLOR_GRAD2);
SetPlayerArmour_H(playerid, 0);
}
//////////////RIBAR////////////////////////
uhvatioriba[playerid] = 0;
pareriba[playerid] = 0;
ribalvl[playerid] = 0;
ribav[playerid] = -1;
printf("CRASH DEBBUG7 | %s",GetName(playerid));
////////////////////KUGLE/////////////////////
if(drzikuglu[playerid] != -1)
{
new string[126];
	new kugla = drzikuglu[playerid];
	GetPlayerPos(playerid, X,Y,Z);
	ZK[kugla][kX] = X;
	ZK[kugla][kY] = Y;
	ZK[kugla][kZ] = Z-0.5;
	ZK[kugla][kP] = 1;
	KugleObj1[kugla] = CreateDynamicObject(19574, ZK[kugla][kX],ZK[kugla][kY],ZK[kugla][kZ]-0.3,   0.00000, 0.00000, 0.00000);
    SetDynamicObjectMaterial(KugleObj1[kugla], 0, 18031, "cj_exp", "mp_cloth_wall", 0xFFCC9F23);
	format(string,sizeof(string),"{F0F000}Zivkova Kugla #%d",kugla);
	kugletxt[kugla] = CreateDynamic3DTextLabel(string ,0x33CCFFAA,ZK[kugla][kX], ZK[kugla][kY], ZK[kugla][kZ]-0.3,5);
	//SacuvajKuglu(kugla);
    drzikuglu[playerid] = -1;
}
////////////////////GRADNJA///////////////////
gradnja[playerid] = 0;
//////////////////////ZONA////////////////////////////
if(zonatime[playerid] > 0)
{
	new id = zonaid[playerid];
	GangZoneStopFlashForAll(ZonaID[id]);
	PlayerTextDrawHide(playerid, klecanjetd[playerid]);
	zonaid[playerid] = -1;
	zonatime[playerid] = -1;
	zzauzima[playerid] = 0;
	KillTimer(zonatimer[playerid]);
	SCM(playerid,GRAD2,"Niste uspeli da zauzmete teritoriju, spreceni ste!");
}
printf("CRASH DEBBUG8 | %s",GetName(playerid));
////////////////////ORUZJE DROP//////////////////////
if(PlayerInfo[playerid][pAdmin] < 1) {
	if(PlayerInfo[playerid][pDuty] == 0 || DmIgrac[playerid] == 0) {
		for(new slot = 0; slot != 12; slot++) {
        	new wep, ammo;
        	GetPlayerWeaponData(playerid, slot, wep, ammo);
        	if(wep != 9 && DrvosecaDuznost[playerid] != 1) {
        		if(wep != 0 && ammo != 0) {
          			if(!IsACop(playerid)) {
            			GetPlayerPos(playerid, X, Y, Z);
            			DropGun(playerid, wep,ammo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
          			}
        		}
        	}
		}
	}
}
////////////////////ISTA ORGA KILL///////////////////
if(killerid != INVALID_PLAYER_ID)
{
new stringc[126];
new gunname[32];
GetWeaponName(reason,gunname,sizeof(gunname));
format(stringc,sizeof(stringc), "[ADMIN] Igrac %s ubio je igraca %s, oruzje: %s. /spec /checkweapons", GetName(killerid),GetName(playerid),gunname);
AdminPoruka(CRVENA, stringc);
}
printf("CRASH DEBBUG9 | %s",GetName(playerid));
if(killerid != INVALID_PLAYER_ID)
    {
if(PlayerInfo[killerid][pClan] > 0)
{
if(PlayerInfo[killerid][pClan] == PlayerInfo[playerid][pClan])
{
format(CmdString, 128, "{36A5BC}[ORGANIZACIJA] Clan organizacije %s je ubio clana organizacije %s.", GetName(killerid), GetName(playerid));
SendFamilyMessage(PlayerInfo[playerid][pClan],COLOR_LIGHTBLUE,CmdString);
}
}
}
//////////////////////SDUTY SKIINi///////////////
if(sduty[playerid] == 1)
{
sduty[playerid] = 0;
}
printf("CRASH DEBBUG10 | %s",GetName(playerid));
///////////////////////////////////////////////
    KillTimer(DragTimer[playerid]);
    SetPlayerVirtualWorld(playerid, 0);
    if(DrvosecaDuznost[playerid] > 0)
    {
    hSecenje[playerid] = 0;
    DrvosecaDuznost[playerid] = 0;
	}
    /////////BANKA KILL//////////////////////
    if(RobBank[playerid] == 1)
    {
    RobBank[playerid] = 0;
    PlayerTextDrawHide(playerid, robtd[playerid]);
    KillTimer(RobTimer[playerid]);
    RobPare[playerid] =0;
    }
    if(RobZlatara[playerid] == 1)
    {
    KillTimer(RobTimer[playerid]);
    PlayerTextDrawHide(playerid, klecanjetd[playerid]);
    RobZlatara[playerid] = 0;
    }
    ///////////DED MSG///////////////////////
    if(killerid != INVALID_PLAYER_ID)
    {
	    if(IsACop(killerid))
	    {
		    if(WantedLevel[playerid] > 0)
		    {
			    foreach(new i : Player)
			    {
				    if(IsACop(i))
				    {
					    new strall[126];
					    format(strall, sizeof(strall), "HQ: Svim jedinicama, policajac %s je obavio zadatak",GetName(killerid));
						SCM(i,PLAVA,strall);
						format(strall, sizeof(strall), "HQ: %s je sredjen, Ubijen",GetName(playerid));
						SCM(i,PLAVA,strall);
    				}
    			}
    		}
		    else
		    {
			    foreach(new i : Player)
			    {
				    if(IsACop(i))
				    {
					    new orgp[126];
					    format(orgp, sizeof(orgp), "{36A5BC}[ORGANIZACIJA] Policajac %s je ubio civila %s! Wanted level igraca: 0", GetName(killerid), GetName(playerid));
					    SCM(i,PLAVA,orgp);
    				}
    			}
    		}
    	}
	}
    if(hZavezan[playerid] == 1)
    {
    PlayerTextDrawHide(playerid,TieCrno[playerid]);
    hZavezan[playerid] = 0;
    }
    if(Prisustvuje[playerid] == true)
    {
    WantedLevel[playerid] = 0;
    UpdatePlayerWL(playerid);
    }
    if(eecp[playerid] == -1)
    {
    eecp[playerid] = 0;
    AntiCheatInfo[playerid][acACAllow][52] = true;
    WantedLevel[playerid] = 0;
    UpdatePlayerWL(playerid);
    }
    printf("CRASH DEBBUG11 | %s",GetName(playerid));
    ///////////////////////////WL//////////////////
    if(WantedLevel[playerid] >= 1)
    {
    ResetPlayerWeaponsEx(playerid);
    new novac = WantedLevel[playerid] * 200;
    GivePlayerMoneyEx(playerid, -novac);
    format(CmdString, 120, "Poginuli ste sa %d wanted levela, gubite $%d.",WantedLevel[playerid] ,novac);
    SCM(playerid,TAMNOCRVENA,CmdString);
    WantedLevel[playerid] = 0;
    }
    //////////////////////////////////////////////
    if(killerid != INVALID_PLAYER_ID)
    {
    if(eecp[playerid] == -1)
    {
    BolnicaSpawn[playerid] = 1;
    }
    }
    SpawnPlayer(playerid);
    SetPlayerSpawn(playerid);
    ////////////////////EVENT/////////////////
    PlayerInfo[playerid][pPridruzeneventu] = 0;
    DisablePlayerRaceCheckpoint(playerid);
    Prisustvuje[playerid] = false;
    ecp[playerid] = 0;
    eecp[playerid] = 0;
    AntiCheatInfo[playerid][acACAllow][52] = true;
    DmIgrac[playerid] = 0;
    printf("CRASH DEBBUG12 | %s",GetName(playerid));
    ///////////////////////////
    GetPlayerPos(playerid, X,Y,Z);
    SetPVarInt(playerid, "NoAB", 1);
	SetPVarFloat(playerid, "OldPosX", X);
    SetPVarFloat(playerid, "OldPosY", Y);
    SetPVarFloat(playerid, "OldPosZ", Z);
    //////////////////////////
    HealthSynced[playerid] = 0;
	PlayerInfo[playerid][pWC] = 0;
    PlayerInfo[playerid][pGlad] = 0;
    IgracSpawnan[playerid] = 1;
    if(DmIgrac[playerid] == 1)
    {
    DmIgraci --;
    DmIgrac[playerid] = 0;
    Prisustvuje[playerid] = false;
    return 1;
    }
    if(GetPlayerState(killerid) == 1 || GetPlayerState(killerid) == PLAYER_STATE_PASSENGER)
   {
    if(IsACop(killerid) || DmIgrac[killerid] > 0)
       { }
    else
   {
    PlayerInfo[killerid][pUbistva]++;
    PlayerInfo[playerid][pSmrti]++;
    PlayerInfo[killerid][pZlocin]++;
    WantedLevel[killerid] += 6;
    SetPlayerCriminal(killerid,255, "Ubistvo");
    UpdatePlayerWL(killerid);
    UpdatePlayerWL(playerid);
}
}
    TazerAcceso[playerid] = 0;
    if(killerid != INVALID_PLAYER_ID)
    {
    if(DrvosecaDuznost[killerid] == 1)
    {
    if(GetPlayerWeapon(killerid) == 9)
    {
    new djura = random(sizeof(gZatvorSpawn));
    SetPlayerPos_H(killerid, gZatvorSpawn[djura][0], gZatvorSpawn[djura][1], gZatvorSpawn[djura][2]);
    SetPlayerVirtualWorld(killerid, 1);
    PlayerInfo[killerid][pAlcatraz] = 3600;
    PlayerInfo[killerid][pSpawn] = 4;
    WantedLevel[killerid] = 0;
	UpdatePlayerWL(killerid);
    format(CmdString, 128, "{FFFFFF}Zatvoreni ste od strane Auto-Admina zbog ubistva igraca motornom testerom. Vreme: 60 Minuta");
    SCM(killerid,-1,CmdString);
    format(CmdString, 128, "{FF0000}[CENTRALNI ZATVOR] {FFFFFF}Igrac %s je zatvoren od strane Auto-Admina. {FF0000}[Vreme: 60 minuta]",GetName(killerid));
    SendClientMessageToAll(-1,CmdString);
    GivePlayerMoneyEx(killerid, -1000);
    SCM(killerid,NARANDZASTA,"Oduzeto vam je $1000 jer ste zatvoreni od strane Auto-Administratora");
    ResetPlayerWeaponsEx(killerid);
    SetPlayerSkin(killerid, PlayerInfo[killerid][pSkin]);
    }
    }
    }
    if(otok[playerid] > 0)
	{
	    SetPlayerCheckpoint(playerid, 463.2690,-1936.9260,7.2221,4.0);
	}
	if(stigaoo[playerid] == 1)
	{
	    otok[playerid] = 0;
	    stigaoo[playerid] = 0;
	    vozisebrodom[playerid] = 0;
	}
	vozisebrodom[playerid] = 0;
	DisablePlayerCheckpoint(playerid);
	printf("CRASH DEBBUG13 | %s",GetName(playerid));
	return 1;
}
Reply
#2

Tried using CrashDetect?
Reply
#3

Quote:
Originally Posted by iGetty
Посмотреть сообщение
Tried using CrashDetect?
Are you fucking kidding?

It's a CLIENT CRASH not a server crash.



I'd say it's because he's removing objects that are invalid...


If it's not even hitting your debug messages, then it's...

Код:
RemovePlayerAttachedObject(playerid, 6);
	RemovePlayerAttachedObject(playerid, 9);
	RemovePlayerAttachedObject(playerid, 8);
	RemovePlayerAttachedObject(playerid, 7);
	TogglePlayerControllable(playerid, 1);
	RemovePlayerAttachedObject(playerid, 9);
	RemovePlayerAttachedObject(playerid, 8);
	RemovePlayerAttachedObject(playerid, 7);
Seriously though, where's it getting to in the debug messages in the log?
Reply
#4

Quote:
Originally Posted by Sew_Sumi
Посмотреть сообщение
Are you fucking kidding?

It's a CLIENT CRASH not a server crash.



I'd say it's because he's removing objects that are invalid...


If it's not even hitting your debug messages, then it's...

Код:
RemovePlayerAttachedObject(playerid, 6);
	RemovePlayerAttachedObject(playerid, 9);
	RemovePlayerAttachedObject(playerid, 8);
	RemovePlayerAttachedObject(playerid, 7);
	TogglePlayerControllable(playerid, 1);
	RemovePlayerAttachedObject(playerid, 9);
	RemovePlayerAttachedObject(playerid, 8);
	RemovePlayerAttachedObject(playerid, 7);
Seriously though, where's it getting to in the debug messages in the log?
its hitting, and will allways hit, because OnPlayerDeath will finish allways, because when he crash he will not get instant disconnect, he will be disconected for few seconds...
Reply
#5

Okay, the crash i think was here:
Код:
if(AntiCheatInfo[playerid][acKicked]) return 0;
	if(AntiCheatInfo[playerid][acACAllow][28] && (AntiCheatInfo[playerid][acDead] || !AntiCheatInfo[playerid][acDeathRes] && reason != 255 && (reason != 54 || killerid != 65535))) return ac_KickWithCode(playerid, "", 0, 28);
	AntiCheatInfo[playerid][acDeathRes] = false;
	AntiCheatInfo[playerid][acSet][0] = -1;
	AntiCheatInfo[playerid][acDead] = true;
	AntiCheatInfo[playerid][acSpawnRes] = 1;
	AntiCheatInfo[playerid][acSpawnTime] = GetTickCount();
its part of NEX-AC, and i think that fixed my problem, server is runing now for 12h and no crashes! (only 2-3 but its client sided...)
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#6

do all of the players crash when they die or is the problem only with you?
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#7

Maybe you public OnPlayerDeath is too Much..
Or Try to Remove anti cheat maybe it Make the server crash
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#8

Quote:
Originally Posted by xTURBOx
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do all of the players crash when they die or is the problem only with you?
Its randomly, like: 10 guys are DM-ing and one of them die, then can be to all 10players crash, or just that one witch died or 2-3 players...
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#9

If the AC is a FilterScript, remove it and test...
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