10.02.2016, 11:29
Quote:
[12:02:06] [debug] Run time error 4: "Array index out of bounds" [12:02:06] [debug] Accessing element at index 65535 past array upper bound 59 [12:02:06] [debug] AMX backtrace: [12:02:06] [debug] #0 000541e8 in public OnPlayerTakeDamage (1, 65535, 1084122727, 53, 3) from lsti.amx |
Quote:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) { //issuerid = ten co střlн if(PlayerInDM[playerid] == 1 && PlayerBox[playerid] == 1) return 0; if(GetPlayerVirtualWorld(issuerid) > 0 && GetPlayerVirtualWorld(playerid) > 0) return 0; if(issuerid != INVALID_PLAYER_ID) { if(Hrac[Zamestnani][playerid] == POLDA) { if(PlayerPostrelen[playerid] == 0) { SetTimerEx("PovolPostreleni", 60000, 0, "i", issuerid); PlayerPostrelen[playerid] = 1; SetPlayerWantedLevelEx(issuerid, GetPlayerWantedLevel(issuerid) + 1); SCM(issuerid,0x0000FFAA,""); } } } if(SeskokPlayer[playerid] == 1 || Sav[Novacek][playerid] == 0) { if(!IsPlayerInArea(playerid, AZ_FLOAT_X - AZ[Z_Radius], AZ_FLOAT_X + AZ[Z_Radius], AZ_FLOAT_Y - AZ[Z_Radius], AZ_FLOAT_Y + AZ[Z_Radius])) { new Float:hp, Float:Armour_GET; //------------------------------ GetPlayerHealth(playerid, hp); SetPlayerHealEx(playerid, hp); //------------------------------ GetPlayerArmour(playerid,Armour_GET); SetPlayerArmourEx(playerid,Armour_GET); //------------------------------ } } if(AZ[Z_Stav] == 1 && AZ[Z_Zivot] == 1) { if(IsPlayerInArea(playerid, AZ_FLOAT_X - AZ[Z_Radius], AZ_FLOAT_X + AZ[Z_Radius], AZ_FLOAT_Y - AZ[Z_Radius], AZ_FLOAT_Y + AZ[Z_Radius])) { new Float:hp, Float:Armour_GET; //------------------------------ GetPlayerHealth(playerid, hp); SetPlayerHealEx(playerid, hp); //------------------------------ GetPlayerArmour(playerid,Armour_GET); SetPlayerArmourEx(playerid,Armour_GET); //------------------------------ } } /*if(Sav[Novacek][issuerid] == 0) { GetPlayerMoney(issuerid, -10000); SPIB(issuerid,"~r~Napadl jste novacka, bylo Vam odecteno -10,000$", ![]() }*/ if(PlayerPostrelil[issuerid] == -1 && PlayerPostrelenEx[issuerid] == 0) { if(PlayerInDM[issuerid] == 0 && PlayerBox[issuerid] == 0) { PlayerPostrelil[issuerid] = playerid; PlayerPostrelenEx[playerid] = 1; } } if(Sav[Novacek][issuerid] == 0) { if(floatround(amount) > 5) { Sav[Novacek][issuerid] = 1; SetPlayerColorEx(issuerid, 0xFFFFFFFF); SCM(issuerid,0xFF0000AA,""); CreateNovacek3D(issuerid); } } return 1; } |