Looking for house System
#1

Hello im looking for house system like CrazyBobs Cnr Server , but without sql
Reply
#2

#include <zcmd>
pawn Код:
//=========================Simple House System==================================
//-------------------------------Houses-----------------------------------------
#define MAX_HOUSES 1768
#define MAX_DISTANCE_TO_PROP 1.5
#define MAX_RENTCOST 1000
#define MIN_RENTCOST 500

new Text3D:hTextInfo[MAX_HOUSES];
new SaveFile[50] = "HouseCoord.txt";
//----------------------------
#define c_y 0xFFFF00AA
#define c_r 0xAA3333AA
new HousePickup[MAX_HOUSES];
new playerinterior[MAX_PLAYERS]=-1;
new Float:housex, Float:housey, Float:housez;
new housemapicon[MAX_HOUSES];
new playerworld[MAX_PLAYERS];
forward rentfee();
forward newcar();
forward KillVehicle(carid);

enum HouseInfo
{
    Name[24],
    Renter[24],
    Rentable,
    Rentcost,
    Cost,
    Sell,
    Interior,
    Virtualworld,
    Locked,
    Float:InteriorX,
    Float:InteriorY,
    Float:InteriorZ,
    Float:iconx,
    Float:icony,
    Float:iconz,
    Rentfee
}
new hInfo[MAX_HOUSES][HouseInfo];

new HouseID;

CMD:buyh(playerid,params[])
{
    if(PlayerInfo[playerid][LoggedIn] == 0) {
        SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to use this command");
        return 1;
    }
    new str[255],str1[255],pname[24], housenumber;
    housenumber = GetHouseID(playerid);
    if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!");

    GetPlayerName(playerid, pname, 24);
    format(str1, sizeof(str1), "ladmin/users/%s.sav", udb_encode(pname));
    if(dini_Exists(str1))
    {
        if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!");
    }
    format(str1, sizeof(str1), "SATDM/Houses/houseid%d", housenumber);
    if (strcmp(hInfo[housenumber][Name],DEFAULT_OWNER,true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!");
    if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Not enough money!");

    new hsstring[128];
    format(hsstring, sizeof(hsstring), "You just bought this House (ID:%i) for $%d.", housenumber, hInfo[housenumber][Cost]);
    SendClientMessage(playerid, COLOR_GREEN, hsstring);

//  SendClientMessage(playerid, c_y, "You have bought the house!");
    format(str, sizeof(str), "%s has bought houseid %i",pname,housenumber);
    print(str);
    GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
    dini_Set(str1, "Name", pname);
    hInfo[housenumber][Name]=pname;
    hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);

    format(str1, sizeof(str1), "ladmin/users/%s.sav", udb_encode(pname));
    if (!dini_Exists(str1)) dini_Create(str1);
    new Float:sy, Float:sx, Float:sz;
    dini_IntSet(str1, "Houseid", housenumber);
    if(!dini_Isset(str1,"Rentid"))
    {
        dini_IntSet(str1, "Rentid", -255);
    }
    GetPlayerPos(playerid, sx,sy,sz);
    dini_FloatSet(str1, "SpawnX", sx);
    dini_FloatSet(str1, "SpawnY", sy);
    dini_FloatSet(str1, "SpawnZ", sz);
    dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
    DestroyDynamicPickup(HousePickup[housenumber]);
    HousePickup[housenumber] = CreateDynamicPickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);

    new hnowner[30];
    format(hnowner,128,"%s",hInfo[housenumber][Name]);
    if(strcmp(hInfo[housenumber][Name],DEFAULT_OWNER,false) == 0) {
        format(hnowner,128,"Not Owned");
    }
    UpdateDynamic3DTextLabelText(hTextInfo[housenumber],0xFF0000FF,hnowner);
    DestroyDynamicMapIcon(housemapicon[housenumber]);
    housemapicon[housenumber] = CreateDynamicMapIcon(hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz],32,c_y);
    return 1;
}

CMD:sellh(playerid,params[])
{
    new str[255],str1[256],pname[24],housenumber;
    housenumber = GetHouseID(playerid);
    GetPlayerName(playerid, pname, 24);
    format(str1, sizeof(str1), "SATDM/Houses/houseid%d", housenumber);
    if(PlayerInfo[playerid][LoggedIn] == 0) {
        SendClientMessage(playerid, COLOR_BRIGHTRED, "You must be logged in to use this command");
        return 1;
    }
    if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "This house isn't yours!");
    new hsstring[128];
    format(hsstring, sizeof(hsstring), "You just sold this House (ID:%i) for $%d.", housenumber, hInfo[housenumber][Sell]);
    SendClientMessage(playerid, COLOR_GREEN, hsstring);

//  SendClientMessage(playerid, c_y, "You have sold your house!");
    format(str, sizeof(str), "%s has sold houseid %i",pname,housenumber);
    print(str);
    GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
    dini_Set(str1, "Name", DEFAULT_OWNER);
    hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
    format(hInfo[housenumber][Name],255,DEFAULT_OWNER);
    format(str1, sizeof(str1), "ladmin/users/%s.sav", udb_encode(pname));
    if (!dini_Exists(str1)) dini_Create(str1);
    dini_IntSet(str1, "Houseid", -255);
    dini_IntSet(str1, "Rentid", -255);
    DestroyDynamicPickup(HousePickup[housenumber]);
    HousePickup[housenumber] = CreateDynamicPickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);

    new hnowner[30];
    format(hnowner,128,"%s",hInfo[housenumber][Name]);
    if(strcmp(hInfo[housenumber][Name],DEFAULT_OWNER,false) == 0) {
        format(hnowner,128,"Not Owned");
    }
    UpdateDynamic3DTextLabelText(hTextInfo[housenumber],0x00FF00FF,hnowner);
    DestroyDynamicMapIcon(housemapicon[housenumber]);
    housemapicon[housenumber] = CreateDynamicMapIcon(hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz],31,c_y);
    return 1;
}

CMD:enterh(playerid,params[])
{
    new str1[255],pname[24],housenumber;
    housenumber = GetHouseID(playerid);
    GetPlayerPos(playerid, housex, housey, housez);
    format(str1, sizeof(str1), "SATDM/Houses/houseid%d", housenumber);
    GetPlayerName(playerid, pname, 24);
    if(hInfo[housenumber][Locked]==1) return SendClientMessage(playerid, c_r, "This house is locked!");
    playerworld[playerid] = GetPlayerVirtualWorld(playerid);
    SendClientMessage(playerid, COLOR_RED, "You entered the house! Type /exith to leave it, DONT use the doors!");
    SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
    SetPlayerInterior(playerid, hInfo[housenumber][Interior]);
    SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]);
    playerinterior[playerid] = hInfo[housenumber][Interior];
    return 1;
}

CMD:exith(playerid,params[])
{
    if(GetPlayerInterior(playerid)==playerinterior[playerid])
    {
        SetPlayerPos(playerid, housex, housey, housez);
        SetPlayerInterior(playerid, playerworld[playerid]);
    }
    else
    {
        SendClientMessage(playerid, c_r, "You have not entered a house!");
    }
    return 1;
}

CMD:gotoh(playerid,params[])
{
    if(PlayerInfo[playerid][Jailed] == 1) return SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment!");
    new str1[256],pname[24],str[256];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(str1, sizeof(str1), "ladmin/users/%s.sav", udb_encode(pname));
    if (dini_Exists(str1))
    {
        if(dini_Int(str1,"Houseid")!=-255)
        {
            TeleTimer[playerid] = SetTimerEx("ttimer", 1000, true, "i",playerid);
            tseconds[playerid] = 6;
            format(tstring,45,"You Must wait %d seconds before teleporting", tseconds[playerid]-1);
            if(PlayerInfo[playerid][Level] == 0) SendClientMessage(playerid,COLOR_LIGHTBLUE, tstring);
            vCount[playerid] = 1;
            Tx[playerid] = dini_Float(str1,"SpawnX");
            Ty[playerid] = dini_Float(str1,"SpawnY");
            Tz[playerid] = dini_Float(str1,"SpawnZ");
            Ti[playerid] = strval(str);
            format(telestring,43,"Welcome Home!");
        }
    }
    else return SendClientMessage(playerid, c_r, "You don't own a house!");
    return 1;
}

AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
    new house[256];
    format(house, sizeof(house), "SATDM/Houses/houseid%d",houseid);
    if(!dini_Exists(house))
    {
        dini_Create(house);
        format(hInfo[houseid][Name], 24, DEFAULT_OWNER);
        dini_Set(house, "Name", DEFAULT_OWNER);
        format(hInfo[houseid][Renter], 24, "ForRent");
        dini_Set(house, "Renter", "ForRent");
        hInfo[houseid][Rentable] = 0;
        dini_IntSet(house, "Rentable", 0);
        hInfo[houseid][Rentcost] = 0;
        dini_IntSet(house, "Rentcost", 0);
        hInfo[houseid][Cost] = Costa;
        dini_IntSet(house, "Cost", Costa);
        hInfo[houseid][Sell] = Sella;
        dini_IntSet(house, "Sell", Sella);
        hInfo[houseid][Interior] = Interiora;
        dini_IntSet(house, "Interior", Interiora);
        dini_IntSet(house, "Virtualworld", virtualworld);
        hInfo[houseid][Virtualworld] = virtualworld;
        hInfo[houseid][Locked] = 1;
        dini_IntSet(house, "Locked", 1);
        hInfo[houseid][InteriorX] = interiorX;
        hInfo[houseid][InteriorY] = interiorY;
        hInfo[houseid][InteriorZ] = interiorZ;
        dini_FloatSet(house, "X", interiorX);
        dini_FloatSet(house, "Y", interiorY);
        dini_FloatSet(house, "Z", interiorZ);
        dini_IntSet(house, "RentPay", 0);
        dini_IntSet(house, "RentGet", 0);
        print("-");
        print("--------------House Created--------------");
        printf("- Houseid: %d", houseid);
        printf("- Buy Cost: %d", Costa);
        printf("- Sell Cost: %d", Sella);
        printf("- Interior: %d", Interiora);
        printf("- VirtualWorld: %d", virtualworld);
        print("-----------------------------------------");
        print("-");
    }
    else
    {
        format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
        format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
        hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
        hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
        hInfo[houseid][Cost] = dini_Int(house, "Cost");
        hInfo[houseid][Sell] = dini_Int(house, "Sell");
        hInfo[houseid][Interior] = dini_Int(house, "Interior");
        hInfo[houseid][Locked] = dini_Int(house, "Locked");
        hInfo[houseid][InteriorX] = dini_Float(house, "X");
        hInfo[houseid][InteriorY] = dini_Float(house, "Y");
        hInfo[houseid][InteriorZ] = dini_Float(house, "Z");
        hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
    }
    hInfo[houseid][iconx]=iconX;
    hInfo[houseid][icony]=iconY;
    hInfo[houseid][iconz]=iconZ;
    format(house, sizeof(house), "SATDM/Houses/houseid%d",houseid);
    hTextInfo[houseid] = Text3D:INVALID_3DTEXT_ID;
    new hnowner[25];
    format(hnowner,128,"%s",hInfo[houseid][Name]);
    if(strcmp(hInfo[houseid][Name],DEFAULT_OWNER,true)==0)
    {
        format(hnowner,128,"Not Owned");
        hTextInfo[houseid] = CreateDynamic3DTextLabel(hnowner,0x00FF00FF,iconX,iconY,iconZ+0.75,40);
        HousePickup[houseid] = CreateDynamicPickup(1273, 23, iconX, iconY, iconZ);//not bought
        housemapicon[houseid] = CreateDynamicMapIcon(iconX, iconY, iconZ,31,c_y);
    }
    else
    {
        hTextInfo[houseid] = CreateDynamic3DTextLabel(hnowner,0xFF0000FF,iconX,iconY,iconZ+0.75,40);
        HousePickup[houseid] = CreateDynamicPickup(1272,23, iconX, iconY, iconZ);//bought
        housemapicon[houseid] = CreateDynamicMapIcon(iconX, iconY, iconZ,32,c_y);
    }
}

CMD:addhouseicon(playerid,params[])
{
        AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld);
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)