05.01.2016, 16:53
Driving school cars randomly disappear when someone is taking there license. Also sometimes when people leave it removes the admins spawned cars. I will try get driving school ones fixed first
Spawning car on driving test
Player connecting to server
Player spawning
Player leaving
P.S. If anyone is able to go on Skype and help me with a few more bugs I'd really appreciate it
Spawning car on driving test
pawn Код:
if(dialogid==FIRSTDIALOG)
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(TheoryPassed[playerid]==1)return SendClientMessage(playerid,GREY,"You have already passed your theory test");
ShowPlayerDialog(playerid,QUESTION1,DIALOG_STYLE_LIST,"Can Drugs affect your driving?","No,unless they've been prescribed by a Doctor\nYes\nNo","Select","");
}
case 1:
{
if(TheoryPassed[playerid]==1)
{
Time[playerid]=gettime()+60*3;
GivePlayerMoneyEx(playerid,-500);
Licence[playerid][StepD]=1;
Licence[playerid][Vehicle]=AddStaticVehicleEx(496,-2025.3169,-96.5181,34.9307,90.1800,-1,-1,-1);
SetVehicleParamsEx(Licence[playerid][Vehicle],1,0,0,0,0,0,0);
PutPlayerInVehicle(playerid,Licence[playerid][Vehicle],0);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid,"~r~-$500",1000,1);
}else return SendClientMessage(playerid,GREY,"You need to pass your theory tests first");
}
}
}
pawn Код:
public OnPlayerConnect(playerid)
{
new string[128];
CStats(playerid);
VehicleBoost[playerid] = 0;
LoadStats(playerid);
TogglePlayerClock(playerid,1);
TextDrawAlignment(Zones[playerid],2);
TextDrawSetOutline(Zones[playerid],1);
TextDrawAlignment(td_fuel[playerid],3);
TextDrawSetOutline(td_fuel[playerid],1);
TextDrawAlignment(sdisplay[playerid],3);
TextDrawSetOutline(sdisplay[playerid],1);
TextDrawLetterSize(Zones[playerid],0.4,2.5);
TextDrawLetterSize(td_fuel[playerid],0.4,1.5);
TextDrawLetterSize(sdisplay[playerid],0.4,1.5);
for(new i=1;i<OrgsCount+1;i++){for(new a=1;a<Organization[i][ZoneCreated]+1;a++)
{GangZoneShowForPlayer(playerid,Organization[i][OrgZones][a],Organization[i][ZoneColor][a]);}}
format(string,sizeof(string),"*{A9C4E4}%s{FFFFFF} has joined the server",PlayerName(playerid));
SendClientMessageToAll(-1,string);
format(string,40,"~g~<~w~join~g~>~w~ %s",PlayerName(playerid));
ConnectTextdraw(string);
return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{
if(Died[playerid]==1)
{
Died[playerid]=0;
ResetPlayerWeaponsEx(playerid);
SetPlayerSkin(playerid,Skin[playerid]);
if(IsPlayerInRangeOfPoint(playerid,2500,2034.6943,-1406.8729,17.1975))
{
SetPlayerPos(playerid,2034.6943,-1406.8729,17.1975);
}
if(IsPlayerInRangeOfPoint(playerid,2500,1578.3215,1768.5914,10.8203))
{
SetPlayerPos(playerid,1578.3215,1768.5914,10.8203);
}
if(IsPlayerInRangeOfPoint(playerid,2500,-2648.6311,635.9958,14.4531))
{
SetPlayerPos(playerid,-2648.6311,635.9958,14.4531);
}
if(!IsPlayerInRangeOfPoint(playerid,2500,-2648.6311,635.9958,14.4531)&&!IsPlayerInRangeOfPoint(playerid,2500,1578.3215,1768.5914,10.8203)&&!IsPlayerInRangeOfPoint(playerid,2500,2034.6943,-1406.8729,17.1975))
{
SetPlayerPos(playerid,1177.9857,-1323.0596,14.0977);
}
}
if(Jailed[playerid]>0)
{
CagePlayer(playerid);
}
if(registered[playerid]==1)
{
registered[playerid]=0;
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
GivePlayerMoneyEx(playerid,25000);
Skin[playerid]=GetPlayerSkin(playerid);
GameTextForPlayer(playerid,"~g~+$25000",800,1);
SendClientMessage(playerid,LRED,"Welcome to Crimson Roleplay. Here is some information about the server!");
SendClientMessage(playerid,LRED,"(REMEMBER - /guide is there to help you start your journey");
SendClientMessage(playerid,LRED,"To reach the commands screen use - /cmds - To Reach the Rules screen use - /rules");
SendClientMessage(playerid,LRED,"/help will also teach you more about the server and what Medium Roleplay is");
SendClientMessage(playerid,LRED,"Enjoy your stay and always remember to ask and Admin if you need help!");
SendClientMessage(playerid,LRED,"Each hour is one score, once you have enough Score you can apply for an organisation on the website");
SendClientMessage(playerid,LRED,"Once you're in an organisation you will start making money, meaning you can buy cars, houses & businesses");
SendClientMessage(playerid,LRED,"IMPORTANT! IF TIME IS GOING REALLY FAST, RESTART YOUR GAME! (Make sure you have read all of this!!)");
}
ClearAnimations(playerid);
TAFK[playerid]=gettime()+300;
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
TextDrawShowForPlayer(playerid,Textdraw5);
TextDrawShowForPlayer(playerid,Zones[playerid]);
VehicleBoost[playerid] = 0;
return 1;
}
pawn Код:
public OnPlayerDisconnect(playerid,reason)
{
new string[50];
switch(reason)
{
case 0:
{
format(string,50,"*%s has left the server(Timeout)",PlayerName(playerid));
SendClientMessageToAll(GREY,string);
format(string,50,"~r~<~w~T-out~r~>~w~ %s",PlayerName(playerid));
ConnectTextdraw(string);
}
case 1:
{
format(string,50,"*%s has left the server",PlayerName(playerid));
SendClientMessageToAll(GREY,string);
format(string,50,"~r~<~w~Left~r~>~w~ %s",PlayerName(playerid));
ConnectTextdraw(string);
}
}
if(IsBeingSpeced[playerid]==1)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnectedEx(i)&&spectatorid[i]==playerid)
{
IsSpecing[i]=0;
spectatorid[i]=0;
SetPlayerInterior(i,Inter[i]);
TogglePlayerSpectating(i,0);
SetPlayerPos(i,pX[i],pY[i],pZ[i]);
SendClientMessage(i,-1,"The player left,you aren't spectating him anymore");
}
}
}
SStats(playerid);
IsLogged[playerid]=0;
Delete3DTextLabel(Label[playerid]);
DestroyVehicle(Licence[playerid][Vehicle]);
if(Car[playerid]==1){DestroyVehicle(Car[playerid]);}
if(Car2[playerid]==2){DestroyVehicle(Car2[playerid]);}
if(Car3[playerid]==3){DestroyVehicle(Car3[playerid]);}
if(Car4[playerid]==4){DestroyVehicle(Car4[playerid]);}
if(Car5[playerid]==5){DestroyVehicle(Car5[playerid]);}
if(Plane[playerid]>0){DestroyVehicle(Plane[playerid]);}
if(ACar[playerid]>0){DestroyVehicle(ACar[playerid]);}
VehicleBoost[playerid] = 0;
return 1;
}